
Q about Jester's song
#1
Posted 08 October 2008 - 10:29 AM
The copy I have (v3.92) has confusion, save vs spells at +2 for its first ability, with the addition of slow, save vs spells at level 15 and sleep, save vs spells at +2 at level 20 (so confusion at levels below 15, confusion and slow at level 15 and confusion, slow and sleep at level 20).
I was just wondering if this was as it should be.
My compliments to you for your mod, it's very pleasant to read the tp2 and I'm looking forward to eventually be playing it.
#2
Posted 08 October 2008 - 10:18 PM
Long story short; I have been working on improving the Jester kit and while checking RR's Jester kit revision to see what I'd need to do to ensure compatibility, I noticed that RR's song doesn't differ significantly from the vanilla one. The kit description indicates that it should.
In RR v3.xx there are only marginal differences between the unmodded Jester song and its RR counterpart. However, this will change as of RR v4.0 (which is currently in closed beta). For reference, here's the updated kit description from RR v4.0:
Jester
JESTER: This bard is well versed in the arts of ridicule and hilarity and uses his abilities to distract and confuse his enemies, cavorting madly during combat. Many sages believe that Jesters live in a constant state of borderline insanity. It's known that they crave for attention and feel at ease only when they are the focus of events. All Jesters are chaotically aligned, since no mind attuned to law and order could possibly sustain such an odd personality. Due to their peculiar fighting style, Jesters tend to avoid large and unwieldy weapons.
Advantages:
- Unlike the typical bard's song, the Jester's does not help allies. Instead, it affects every opponent within hearing range and varies with level.
1st: Enemies must save vs. spells or become distracted (+2 save bonus)
9th: Enemies must save vs. spells or become distracted (no save bonus) and confused (+2 save bonus)
18th: Enemies must save vs. spells or become distracted (-2 save penalty), confused (no save bonus) and stunned (+2 save bonus)
Note: distracted characters have a 20% chance of spellcasting failure and suffer a 2 point penalty to their THAC0 and AC.
Fool's Luck:
- Jesters are careless, foolish and given to whimsical decisions, yet they seem to possess some uncanny ability which allows them to survive in almost any situation. Few people realize that it is actually fool's luck that has saved many a Jester's life. This special trait adds a +1 bonus to the Jester's base Armor Class, a +1 bonus to all saving throws and a +5% bonus to all pickpocket checks
A Jester's Mind:
- Jesters are immune to attacks that cause insanity, for example an Umber Hulk's gaze or a Confusion spell
Disadvantages:
- Jesters may only become proficient with weapons which are usable by the Thief class
And here's the new Enhanced Jester Song (HLA):
Enhanced Jester Song
The Enhanced Jester Song affects all opponents within hearing range who must save vs. spells once per round or become distracted (-4 save penalty) confused (-2 save penalty) or stunned (no penalty). The Jester himself receives becomes immune to all mind-affecting spells and abilities while singing the song.
My compliments to you for your mod, it's very pleasant to read the tp2 and I'm looking forward to eventually be playing it.
Thanks!

BTW, RR v4.0 will focus on kit and HLA revisions, which will change the tp2 code significantly, so I'd suggest waiting for its release before making any compatibility plans. Cheers!
#3
Posted 10 October 2008 - 06:36 AM