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Esiriak, the Abjurer -v0.093-


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#161 Thanatos.

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Posted 13 December 2008 - 04:43 PM

It would be nice if both his Tentacles and Skulls had animations in his inventory/quick select bars...

#162 Jarno Mikkola

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Posted 25 December 2008 - 03:42 PM

V0.093 ... :whistling:

I this version might have a few bugs in it, but which x-mas gift doesn't come with one.
I added Nalias lines, finished up with the Good Anomen conversation, Jaheira, added a custom bam file for the Eye Stalk, revised the items, few nitpicks here there and so forth.

Updates
Edit 3: Esiriak's cloak has been added for ya'll to try out. It drains 1 int with a 65% chance - courtesy of Jarno. (Not true, it was always the normal 5 Int drain until I changed it to 3 drain)

Banter Stats
SoA;
...
Jan - 2+1*
Jaheria - 1+1*
Keldorn - 0+1*
Nalia - 0+2*( :crying: Cause of a bug that makes the dialog not to show up, naturally corrected already, in the next version)
Player - 1 +the start, with Klemno at it.
...
ToB; Start
* = In Progress.

As is adding the Jaheiras and Keldorns, and Mazzys conversations... should stop editing this, just can't...
@Ithilian Delorio :devil: : Don't think so.

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Edited by Jarno Mikkola, 27 December 2008 - 03:21 AM.

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#163 Thanatos.

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Posted 27 December 2008 - 02:56 AM

:Bow:

Quick, unrelated question: Is it possible for BG to detect the date of your computer? This way you could add in Seasonal Events, birthdays, etc... :whistling:

#164 Icendoan

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Posted 27 December 2008 - 03:56 AM

No, not in the engine, but any actual programming language can tell you it easily. You could write one and run it AT_NOW, and make it run weidu and set a variable.

In-Game time and date is different, and that could be interesting.

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#165 Thanatos.

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Posted 27 December 2008 - 03:50 PM

I didn't understand anything you just said. Can it be done or not? :hug:

#166 Jarno Mikkola

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Posted 27 December 2008 - 04:51 PM

I didn't understand anything you just said. Can it be done or not? :hug:

Well, it's hard, as in really hard, but can be done... but don't ask to do, as I can't.

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#167 Icendoan

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Posted 28 December 2008 - 12:32 AM

Well, not really really hard, it is datetime, but it can't be done with WeiDU afaik. What I suggested is that you write another program and make WeiDU run it.

Icen
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#168 Thanatos.

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Posted 28 December 2008 - 05:40 PM

Ok then. Thanks anyway ^_^

#169 Thanatos.

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Posted 12 January 2009 - 09:15 PM

Edit: Banter Spoilers removed.

Edited by Ithilian Delorio, 30 January 2009 - 10:10 PM.


#170 Jarno Mikkola

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Posted 13 January 2009 - 12:22 AM

Hopefully Esirk hasn't died yet...

No, just taking a breeze...
Besides as I haven't had much time to pick my brains out of the hot storrage for moding, so I desided to play CA v0.48... I'll see what I can do and when in the next few days.

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#171 Thanatos.

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Posted 13 January 2009 - 06:05 PM

:cheers:

#172 Thanatos.

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Posted 18 January 2009 - 04:43 AM

Jarno, which bnters (with who) are you working on?

#173 Jarno Mikkola

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Posted 18 January 2009 - 05:12 AM

As I said, I am taking a brake a bit.

Jan 2(well... the speech is done, but I the
Spoiler
lementation is still off a lot)
Altering the Keldorn talk a bit...
Nalia 2(1st and 3rd done)
Haven't started Mazzy, nor Minsk or Yoshi. I'll be sending the ideas to you in PM so you can think on them... But please do not put the talks to here, but PM me about them.

And then I have to find the right way to Implement the Improvement to the Esiriaks normal attack. Put the character casting animations to the castings etc. minor things.

Edited by Jarno Mikkola, 18 January 2009 - 05:52 AM.

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#174 Thanatos.

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Posted 18 January 2009 - 06:52 AM

Mkay :cheers: Do it at your own pace, no hurry.

#175 Thanatos.

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Posted 30 January 2009 - 10:11 PM

Took the liberty of going through and getting rid of any banter spoilers - would prefer it if people actually played him to find out. :)

#176 Thanatos.

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Posted 14 February 2009 - 06:12 AM

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