Also, I'm having a problem writing scripts in DLTCEP. I can write them just fine, and save them as extracted scripts, but saving them as actual .bcs files returns a decompressing error, and the file is not saved as .bcs. Is there another program I can use for scripting easily, or can I simply write the script in something like Notepad and save it as a .bcs file to get the same result? While I'm on the subject, I also would like to know if there is a command to let me move the party to a specific area when a dialogue closes without writing a cutscene or something of the sort. I tried a "MoveToArea" function, but DLTCEP didn't like that and said it was an invalid command... so I'm kind of at a loss. If I have to write a cutscene, then if a pointer to a guide for that could be provided, I'd be very thankful.
Just as a note, I've installed several mods, but before I realized that there was an order that had to be followed... so I'm pretty sure this is causing some or all of the problem. Hopefully a reinstall won't be needed...
Update: Something's gone really wrong with my Dialog.tlk file, the one I had for my mod suddenly completely erased itself. Every string was still there, and didn't show up as an invalid reference, but every string was blank. I have NO idea what could have caused this, it just happened when I saved a new item I created and, as usual, didn't overwrite the old dialog.tlk file. I have a backup to use, but this was well before I did ANY custom items, so just about every string in my mod is now an invalid reference. If anyone knows how I might recover the strings from my mod's dialog.tlk file, I'd really like to know, otherwise, I think I'm just going to have to pack it up and leave it alone for a very long time.
Edited by Naxylldritt, 01 December 2008 - 07:53 PM.