INTERJECT INYALEE1 1 SarevokNyaleeValygarJaheira
== SAREVOKJ IF ~IsValidForPartyDialog ("Sarevok") ~ THEN
~Does this always happen around you?~
== VALYGARJ IF ~IsValidForPartyDialog ("Valygar") ~ THEN
~Most often, yes. Did I ever tell you about that time with the trolls? We were traipsing through-~
== JAHEIRAJ IF ~IsValidForPartyDialog ("Jaheira") ~ THEN
~Shh!~
END INYALEE1 1
Like I said, I think I have it coded properly, but I'm not sure. Another one is a banter I'm trying to code properly between Sarevok and Valygar. My question is since Valygar is starting the conversation, does this:
CHAIN
IF ~InParty("")
See("")
Go to him or Sarevok? And what should I use for STATE_CHECK? Sleeping or is there something else?
And also, when it's all done properly, what does WeiDU spit out? And what about this?
CHAIN
IF ~InParty("Valygar")
See("Valygar")
!StateCheck("Valygar",STATE_SLEEPING)
Global("ValygarSarevokTalk","LOCALS",0)
It appeared in a TEXTPAD called ss, but I didn't create it. Did WeiDU finally do what I wanted it too?
Or is my memory going?

Any help would be greatly appreciated.
Edited by HighTimeRodeo, 14 November 2008 - 06:44 AM.