ReallyForceSpell(Player1,HELL_GAIN_STR)Sure something like this could be done with an alignment. I also looked through the spells and found nothing for the above code so I could see how it worked.
Also something along the same lines as the above is there a way to have a check in the dialog to see what alignment this NPC is? It would not make any sense if she chose the good path thus changing her alignment, and have her banter her evil dialogs. I plan on making dialogs for evil conversations and born again convos.