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#241 Bbwb

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Posted 21 December 2013 - 05:53 AM

Just created an account to say thanks for the hex edit tip- finally able to leave the witch's house.. ;D

 

Thanks for the hard work and awesome mods ~

 

Edit: just for repetition (others with similar issue), I followed this:

 

 

With a hex editor (torment.exe):

search: B9 80 02 00 00 F7 F9 89 45 BC 8B 95 D8 FE FF FF 8B 82 F0 00 00 00 99 B9 80 02 00 00
search: B9 E0 01 00 00 F7 F9 89 45 A0 8B 95 D8 FE FF FF 8B 82 F4 00 00 00 99 B9 E0 01 00 00
search: B9 80 02 00 00 F7 F9 89 85 68 FF FF FF 8B 55 18 8B 42 04 99 B9 E0 01 00 00
search: B9 80 02 00 00 F7 F9 89 85 70 FF FF FF 8B 55 18 8B 42 0C 99 B9 E0 01 00 00

replace:
80 02 00 00 -> 80 07 00 00
E0 01 00 00 -> 38 04 00 00

(1920 x 1080 resolution)


Edited by Bbwb, 21 December 2013 - 06:00 AM.


#242 -Nameless Two-

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Posted 22 January 2014 - 04:32 PM

So if I upgrade from the 3.5 widescreen mod to the 3.6, and I backup my saves, can I revert back to the 3.5 in case my saves don't transfer without having to start the game over?



#243 -Nameless Two-

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Posted 22 January 2014 - 04:32 PM

So if I upgrade from the 3.5 widescreen mod to the 3.6, and I backup my saves, can I revert back to the 3.5 in case my saves don't transfer without having to start the game over?



#244 -Nameless Two-

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Posted 23 January 2014 - 02:10 AM

Nevermind, works perfect with my old saves. And seems like it's much more stable. Thanks Aqrit!



#245 -Jacob-

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Posted 07 April 2014 - 12:55 AM

Hello,

 

I'm having a crash issue that no one else appears to be having (at least in my several hours of googling, I have found nothing).  The Modron Maze crashes for me every time I tell the Modron to reset the maze.  At first I thought it might be related to the same problem that causes the game to crash in Mebbeth's Hut and the Art and Curio Gallery, and other places, but I applied the Hex fix (thanks a bunch scient it worked like a charm), yet the Modron Maze was not fixed.  The crash occurs every single time I attempt it (I've tried about 10 times or so, it simply doesn't appear to be working), so I am unable to do Modron's Maze.  I've attempted to launch the game in compatibility mode, but for some unknown reason, it doesn't appear to launch the game in compatibility mode for Windows 98/ME (it just does nothing... and I'm no computer genius, so I haven't the slightest clue as to why).  My graphics card appears to not allow me to fiddle with hardware acceleration because the option is greyed out.

 

Specs:

OS: Windows 7

CPU: i3 2330M 2.2 GHz

Graphics: Integrated (Intel HD 3000), yeah it's a shitty lap top

Graphics drivers up to date

Game Version: GOG.com

Mods: I used ThunderPeel2001's guide on GOG.com (found here: http://www.gog.com/n...ment_mods_guide) and did everything they suggested.  Widescreen, Ghostdog's UI, WeiDU, UB, Tweak, in that order.

 

In addition to that, I wanted to report a small bug that ran into, though it has little impact on the game.  I never entered the Warrens of Thought until I encountered Lothar and eliminated Mantuok.  After that, I went to the Warrens of Thought to explore it, and Mantuok was there.  He walked at me as if he were going to initiate dialog like he normally would if he were alive, but never initiated dialog.  Attempting to initiate a conversation with him didn't do anything.  Nonetheless, Many-As-One would still function just the same, so it isn't game breaking by any stretch.

 

I want to give a big thanks to Qwinn, scient, and other people who have worked on these wonderful mods to update this game.  Planescape: Torment is easily one of the best games ever made.  I want to give another big thanks to anyone who can help me.



#246 -op1ekun-

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Posted 27 April 2014 - 03:24 AM

I was able to reproduce the gallery crash with a clean install of game using latest of all mods. This crash is definitely related to a particular game function using incorrect screen resolution. So game "thinks" it is still using 640x480 to calculate some values but with WS mod installed, the screen is actually say 1920x1080. This causes the values to get messed up and you end up with game trying to access invalid memory (ie. crash). It may be that only larger resolutions run into this problem because I don't remember having this same issue with 1280x800. And maybe this crash only happens in certain areas which would explain why it isn’t more widespread. However, I can easily see this particular function as cause for other unexplained crashes.

The function that is affected has to do with calculating "Wall Polygons" from area WED files. It actually crashes trying to obtain "polygon index count" from memory. I plan on doing some more analysis to figure out what goes wrong just to get a better idea. However, this is definitely a fix that should go into next version of WS mod.

http://iesdp.com/Ies...WEDV1_3_Polygon


For anyone who is interested in testing this, here is patch data. I would really appreciate feedback of anyone using WS mod that is having game crashing a lot. Let me know if you need assistance applying it (you'll need hex editor and basic understanding of hex).

search: B9 80 02 00 00 F7 F9 89 45 BC 8B 95 D8 FE FF FF 8B 82 F0 00 00 00 99 B9 80 02 00 00
search: B9 E0 01 00 00 F7 F9 89 45 A0 8B 95 D8 FE FF FF 8B 82 F4 00 00 00 99 B9 E0 01 00 00
search: B9 80 02 00 00 F7 F9 89 85 68 FF FF FF 8B 55 18 8B 42 04 99 B9 E0 01 00 00
search: B9 80 02 00 00 F7 F9 89 85 70 FF FF FF 8B 55 18 8B 42 0C 99 B9 E0 01 00 00

replace:
80 02 00 00 -> 0x0280 -> 640 -> x coord big endian hex
E0 01 00 00 -> 0x01E0 -> 480 -> y coord big endian hex
 


edit:
Wall Groups should be Wall Polygons.

Guys ... I REALLY appreciate your work. These WS bugs are really annoying. I stopped playing the game because of the art gallery problem :(

However I have no idea where to change these HEX values...
There are WED files mentioned.

I know a little bit about HEX, but searching every file the given values doesn't feel like the best approach.

So if can just give me some directions. Please?

 

Keep up good work!



#247 The Imp

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    Not good, see EVIL is better. You'll LIVE.

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Posted 27 April 2014 - 05:24 AM

I know a little bit about HEX, but searching every file the given values doesn't feel like the best approach.
So if can just give me some directions. Please?
If you read the first post on this page, you notice the quote has the file mentioned in it: Torment.exe ... Not that I know anything about this... but cheese.Ouh, and be sure to make a backup before you go and potentially need to reinstall, if not. :devil:

Edited by The Imp, 27 April 2014 - 05:37 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#248 -Andrew-

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Posted 27 June 2014 - 12:44 PM

Hi Qwinn! Enjoying your mod immensely. However, I'm having an issue: the game crashes with no error message when casting Elysium's Tears. First part of the spell graphics goes perfectly, then as soon as the screen centers on the target my computer goes completely blank. I have your mod installed, the tweaks mod, patches mod and am running the game on an A10 Vision AMD card through Windows 8. Any thoughts?



#249 -Andrew-

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Posted 27 June 2014 - 12:45 PM

Hi Qwinn! Enjoying your mod immensely. However, I'm having an issue: the game crashes with no error message when casting Elysium's Tears. First part of the spell graphics goes perfectly, then as soon as the screen centers on the target my computer goes completely blank. I have your mod installed, the tweaks mod, patches mod and am running the game on an A10 Vision AMD card through Windows 8. Any thoughts?



#250 Dark_Ansem

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Posted 30 June 2014 - 01:54 AM

crashes every now and them when exiting mebbeth's house and in the Art and Curio gallery.



#251 -JohnnyW-

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Posted 05 September 2014 - 03:35 AM

I've just had the following comment on my blog. I thought this issue was fixed by The Bigg? Anyone got any ideas? :-/

 

Hiya-
You're missing one important mod/fix. On some resolutions (1024x768) amongst others) the game will constantly crash at certain points and in certain areas. This is because of an unpatched area of the executable which specifies 640x480 for wall groupings.


The patch is available here:
http://www.mediafire...s_crash_fix.zip

and will require you to enter your chosen screen size again.

The thread describing the issue is here (patch link on final page):
http://www.shsforums...hes-here/page-9

Cheers-
Matt



#252 -Mark-

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Posted 15 November 2014 - 11:18 AM

I followed this (awesome) guide to install the game, being sure to follow everything step by step and to check if the game runs after each step :

 

http://thunderpeel20...lly-modded.html

 

When it came to installing the pstfixpack_v413, I installed only the 1st option (the fixes) and not the dialogues and subtitles.

 

After a successfull install, I launched the game to check if it was running.

 

1. It launches fine, but when I try to load a saved game, it crashes.

 

Let me share 2 things.

 

a) these saved games were from games I played before the install, so there's obviously a compatibility problem and the whole thing would probably run fine if I started from scratch.

 

b) however, like I said I did check that the game was running before each step and loaded the saved game each step of the way with success until I applied the fixes.



#253 -Amaury-

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Posted 07 February 2015 - 04:56 PM

Please Qwinn, I am having crashing issues in the foundry (ar0503) when I try to go upstairs to see Sandoz, could you do me a favour and post the file "AR0511.bif" to be downloaded? Thank you 



#254 Capreolus

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Posted 04 September 2015 - 10:31 AM

Hey, all.

 

I'm having issues where my game consistently CTDs when I try to enter Shilandra's Kip (just outside the Mortuary). The autosave for changing location works fine, then the location fails to load. Originally I thought it was the infamous Widescreen Mod glitch, but I tried the fix on a parallel install and it didn't work, and then I undid the fix and loaded an old savegame. Lo and behold, I was able to enter Shilandra's Kip with no trouble at all! But I still CTD when I try to enter once I'm on the Moridor's Box quest. As such I think it may be something to do with the Moridor's Box quest itself. I am not 100% certain that the Fixpack is responsible for the crashes, but as it's the only mod I have installed that changes that quest, I think it's my best bet. Does anybody have any ideas?

 

I'm running Windows 10 with an Intel processor and an nVidia graphics card, the crash happens consistently whether I run in a compatibility mode or not.

 

I have installed all the mods in this list: http://www.gog.com/n...ment_mods_guide (Widescreen Mod 3.07, UI mod 2.2.7z, Fixpack 4.13, Unfinished Business 4.12 and Tweaks 4.12) and no others - and before anybody asks, yes, I set my resolution before even running torment.exe for the first time, and have not tinkered with it since.

 

Any clues?

 

Thank you all in advance, you wonderful people.

 

Capreolus

______________________________

Update: So I tried it again without the Widescreen Mod on a parallel install, because I was *also* having trouble getting into and out of Marta's House (the woman who takes the teeth and stitches etc out of the corpses in the Buried Village). I could get into and out of Marta's House without any problems, but Shilandra's Kip still crashes every time!

Any ideas, lovely people?

Capreolus

______________________________

Update: SOLVED! And it was so simple too. It was nothing to do with Moridor's Box or the Fixpack, just that my AR0306 file (Shilandra's Kip) had got corrupted in saving. I downloaded Near Infinity, opened up my savegame's .GAM file, changed the flag for having visited AR0306 to 0 (from 1) and saved the .GAM. I then decompressed the .SAV file, deleted the AR0306 file, recompressed the .SAV and saved it. Lo and behold, it worked like a charm!

I'll leave this here in case it's of any use to future users having similar problems. Admins: Feel free to delete this thread if you think it won't be of use to anyone else.


Edited by Capreolus, 10 September 2015 - 12:03 PM.


#255 -Anthyna-

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Posted 29 September 2015 - 01:33 PM

Hello! Same issue here, the game crashes everytime I try to reset the Modron's Cube... Any idea how to get past this problem?

 

Thank you for your advice, cause I really love this game and I don't want to miss the slightest bit!  

 

:) :)



#256 ddeo

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Posted 26 December 2015 - 11:47 AM

Hi, I'll post fast links to issues from GOG forums if You don't mind:
This one is most important, although I am not sure if it is related to fixpack or because of Linux version?
https://www.gog.com/...ter_trias_fight

Other two are here (both probably related subtitled cutscenes mod):

https://www.gog.com/..._the_lower_ward
http://www.gog.com/f...ape_ravels_maze

Cheers.



#257 legswilly

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Posted 04 January 2016 - 11:57 PM

Hi, I can't level up Annah. She has enough points to level up. When I click on level up, the level up screen comes up, but sort of a little fainer like greyed out. There is an accept button, no thief points choice, like one has to spend them first to be able to level up. The only thing that is working is the mouse curser, but clicking on anything is not working. The escape key (the keyboard) is not working. I have to start the Task Manager to close the game.

I hope someone had the same problem and found a solution.

 

I had problems with leaving Yvana's gallerie, but the widescreen fix worked, thank you very much.



#258 -Guest-

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Posted 18 July 2017 - 08:37 AM

Can  someone upload AR0511.bif so that I can fix the problem too please.





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