which I am just playing for the 1st time now,
exceed the best adventures or campaigns
I've GMed, seen or played in ANY system -
including Dungeons and Dragons.
MY QUESTIONS...
1)
Why is this so?
Why is it that the best computer-based campaigns
stand head and shoulders above anything developed for PnP play?
In a world of creative people,
with the occasional Tolkien towering among them,
can we not write / storytell / act
things of equal beauty and impact,
in Real Life, amongst Real People?
2)
I'm enthused
and want to share my ecstatic experience of these titles round
with my best friends / fave players.
I'm scouring the web by Google search etc.
to see if anyone has done the logical timesaving thing
and used the game file resources to convert Baldurs Gate 2 or Planescape : Torment
to PnP (Pen and Paper) campaign adventures in ANY system
(for simple 'heroic' roleplaying, classically D&D's strength, I prefer AD&D 2nd Ed. -
but any conversion to any system would be FANTASTIC...
or any human-friendly documentation
of the dialogue/script resources, plot branchings etc. in these games
that would facilitate conversion to some sort of PnP!)
I would really love to share the humour, beauty and humanity of these games
with people I know well and've played with.
In particular seeing people
"wowed" and stunned by the surprises and philosophical moments of PST
would be tremendous!
I see it as almost 'criminal'
that such great art is not flung far and wide,
known and enjoyed by all.
Further,
I wonder (serendipity being with us)
what golden moments face-to-face roleplaying (at its best) may add -
for example,
true (not just simulated or restricted online)
shared *communal* experience and appreciation,
and even more flexible *creative* and *social* *interactivity*.
Not to mention the intellectual / metaphysical ruminations
around and after the game.
Most face-to-face roleplaying may not hold a candle
to the brilliance of top 'gifted' or 'pro drama, literature or storytelling -
we cannot all do all, as Vergil penned,
but in my view the social and creative storytelling aspects of PnP
are very valuable -
let's face it, it's often not as much about the game as we think;
in a good group, we like to play together,
it's a social experience.
Can you help by sharing links, resources, tips -
or creating such resources yourself?
I'm keen to assist such a project myself,
if it is likely to work and get finished.
(Oh - and BTW, could you pass the chips - cheers.)
-Krnt2007,
Dilettante Philosopher Poet.
Edited by Krnt2007, 05 December 2008 - 01:53 AM.