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New UB 3.0 Readme - Sneak Peek


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#1 Qwinn

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Posted 18 December 2008 - 07:14 PM

Here's a sneak peek at the new UB Readme.

If you already know what went into previous versions, here's what's new:

13. Restored Party Comments and Banters

Version 1.0 and 2.0 of UB did not add any new banters and only 3 voiced comments. One was originally restored in the Restoration Pack, a comment by Grace about Fell the first time she enters the Hive area containing his parlor. Qwinn added another two, both in the main Clerk's Ward area, one when Morte first enters it and another when Grace first enters it.

Version 3.0 of Unfinished Business, however, has greatly expanded this component. It restores 27 fully voiced flirts between Morte and female zombies, which can be enjoyed right at the beginning of the game. Morte will chime in a moment or two after talking to any female zombie. Also added are 15 new and entertaining fully voiced banters between various PC's, and a new comment by Grace that she'll say one time when entering most areas of the Hive for the first time. Note that you're unlikely to ever see the 15 new banters unless you install the accelerated banter component in Qwinn's Tweak Pack.

14. Restored Mebbeth

This component, new to version 3.0 of UB, restores two significant orphaned blocks of Mebbeth's dialogue. One block is several lines worth and was supposed to occur after you sleep in her hut via her dialogue option to do so, and actually leads to a new journal entry. Another block of dialogue is "Mebbeth's Tale of Ravel", which you will only be able to get from her before you leave for Ravel's maze, and it also leads to a new journal entry. Sound interesting? It is.

15. Expanded Deionarra's Truth mod

I am not including this in the "Recommended" section of mods because it contains a lot more new content than restored content, but I recommend it anyway. As noted in the partial "Restored Deionarra's Truth Mod" listed above, not every original conversation regarding Deionarra's ultimate fate could be restored because the player couldn't know everything he needed to to have those conversations until it was too late. This mod adds a great deal of new content (including 180 new lines of dialogue) that will allow the player to find out her fate before it became too late to do anything about it. Once the new content has been played, about 30-40 more lines of original dialogue will become accessible. Note a few important things if you install this component (WARNING: mild spoilers): A closet in the your room in the Festhall that could previously be opened easily will now remain firmly locked until the end of this quest (items it contained have been moved and remain accessible). The quest will not be available until after you have returned to Sigil after a long trip elsewhere. Visit an important character in Ragpicker's Square at that time to start the quest, and pay attention to any hints Ravel might drop about items you should hold on to, you will need one to complete this quest properly (the hint is actually part of her original dialogue, I didn't add it). Your TNO will have to be able to handle a pretty tough fight by himself too, and a very nice prize awaits those who complete the quest (although it is both class and alignment restricted). Lastly, this new quest gives an existing long quest that dead-ended rather anticlimactically some sense of closure.

The overall content of this mod - including the tie-in to the existing quest just mentioned - was approved by Chris Avellone, lead designer of Planescape: Torment, and the plot and dialogue also received strong approval from Colin McComb, original designer of the area where most of the quest takes place.

Unfortunately, the initial release of this mod is unlikely to include an Italian translation. Spanish and German translations are available. If an Italian translation becomes available, a new 3.1 version will be released to include it. Anyone who would like to volunteer to translate it should contact me at Spellhold Studios - any such help would be greatly appreciated.




Qwinn

Attached Files


Edited by Qwinn, 18 December 2008 - 08:09 PM.


#2 Qwinn

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Posted 18 December 2008 - 08:05 PM

Holy crap, I can't believe I forgot Restored Lower Ward Encounters! That's some of the best stuff, easily.

16. Restored Lower Ward Encounters

This component is packaged along with the rest of the Recommended components. It restores 9 creatures to the main Lower Ward area, 7 of them with previously unseen dialogues that shipped with the original game, and also brings back an existing character for a little bit of extra original dialogue that you couldn't get after she left the Lower Ward.

The best new addition is Hailcin'n, a scarred and tattooed githzerai warrior who wanders in the same general area as Kii'na. A very colorful character, he thankfully doesn't seem to hold Dak'kon's history against him. This was an easy restoration - the game files already included his creature file, his dialogue file, and his walking-around script. All I needed to do was put him in place, and do a couple of very minor dialogue corrections. His dialogue is quite detailed, and adds a lot of flavor.

Another 6 creatures are placed based on two unused dialogue files, representing customers standing around Deran, the slave auctioneer. Much like the customers at Giltspur's auction, there are 3 males and 3 females. Talking to any one of them can produce one of 3 random dialogues for that gender, again the same as occurs with Giltspur's customers. No corrections to the dialogues were necessary, but I did have to pick creature sprites and write a script for them based on the (fixed by the Fixpack) Giltspur customer script. They also add a good deal of flavor to that area.

Another two characters, laborers working on some strange unidentified device, are restored near where Lenny hangs out. This is restored based on a complex script that existed for the worker that moves around. There wasn't any special interactive dialogue files for them, but there are a good number of original floating text lines. If you do try to talk to them, I gave one a generic Lower Ward citizen dialogue and the other has an original "I'm working, leave me be" dialogue line that I didn't find being used elsewhere.

Finally, if you give Ki'ina information that causes her to leave the Lower Ward, she will now return about a week later so that you can enjoy the rest of her dialogue that was previously inaccessible.


Qwinn