Happy Holidays erebusant and the rest of the Worldmap Crew!
Edited by Hoppy, 20 December 2008 - 06:47 PM.
Posted 20 December 2008 - 06:33 PM
Edited by Hoppy, 20 December 2008 - 06:47 PM.
Posted 21 December 2008 - 02:37 AM
I think this is meant to be behavior, as you should need to kill the spirit in the area before you can escape... and there is an cave from which I think can transfer to DD8001C... and freedom. Ups, well I referred to another mod... but what ever.Just a teeny mistake in the Worldmap file. DD8001 should be DD8001C for correct travels after slaying the banshee. Apparently, DD8001 does not have a correct WED file to even access worldmap travels. Now DD8001C may have to have its WED fixed for the Worldmap. Currently it is no worldmap wheel anywhere in DD8001 and a nonfunctioning one (everything says destination unreachable) from DD8001C. Weird..
Edited by Jarno Mikkola, 21 December 2008 - 09:56 AM.
Deactivated account. The user today is known as The Imp.
Posted 21 December 2008 - 07:24 AM
Posted 01 March 2009 - 09:32 AM
Edited by Hoppy, 01 March 2009 - 10:33 AM.
Posted 01 March 2009 - 04:08 PM
Just a cursory look at the areas in question:OK I see the problem but I do not know how to fix it. Correct travel from Haunted Forest (DD8001) is correct in worldmap instead of DD8001c as I previously mentioned.
Now the problem is this:
DD8001C has the correct travel wheel bounding box in the area but is not linked in the worldmap. DD8001 has the links in worldmap (I think) but has no travel wheel bounding box in the area. Maybe it is at a small point in the area but I have looked at every exit trigger and it is not there.
I want to try to fix this for the next TDD revision and I am not sure what to do. How do I get the worldmap travel wheel into the area? It should be like the Forest of Tethyr (same WED) except it is missing EXIT travel triggers for Worldmap.
Thanks for any help.
EDIT:
Here is a screen shot of what DD8001 looks like opened in the WorldMap in NI. There are no links listed and no CDEXIT like other areas. Sorry I do not know how to upload screens in the reduced format to save space.
It takes a village...
Posted 01 March 2009 - 09:57 PM
Edited by Hoppy, 01 March 2009 - 10:53 PM.
Posted 02 March 2009 - 12:22 PM
I never saw the logic in the entrance to the AR1402 cave going from DD8001C. DD8001c is a duplicate area of the Temple ruins and it has the same entrance point to the Shadow Dragon lair, so I don't think this is an option that makes a whole lot of sense but I guess it is the only one.
For DD8001, the Suldanesselar tree door is tagged as Door Locked (1), Unknown (5), and Door Secret (7). In normal Suld... the door unlocks by area script, so this is an invalid travel option as the travel point will never open in this DD8001.
Thanks for your help erebusant
EDIT: I checked travel availability in TDD103a and when I go from DD8001 (Haunted Forest) to DD8001C (still shows Haunted forest) through the cave door equivalent to Forest of Tethir (tran1400), I can access worldmap by the travel wheel in DD8001C and go to DD8000 (Deep Mir Forest). That is what I hope to accomplish in the TDD update so that travel makes more sense.
Or should it be left up to Worldmap?
It takes a village...
Posted 02 March 2009 - 09:43 PM
Edited by Hoppy, 02 March 2009 - 09:53 PM.
Posted 02 March 2009 - 10:45 PM
It takes a village...
Posted 02 March 2009 - 11:19 PM
Edited by Hoppy, 02 March 2009 - 11:31 PM.
Posted 03 March 2009 - 06:29 AM
I'm not so certain that is the case, but I haven't played that portion of the mod yet. Did any of the previous versions of TDD allow for Worldmap travel out of DD8001? Bear in mind the party is in the "Haunted Forest". How "haunted" would that be to go thru a transition point to a location that appears to be the same place you were before, but to suddenly find yourself halfway across the known world? Have you had any opportunity to attempt to contact the mods original authors to get some clarification of what the original intent was? It's easy enough to set up Worldmap travel, but I wouldn't want to change anything with the mod that isn't originally intended. I hope that makes sense.I think the goal of TDD was to be able to travel via Worldmap from the second part of the Haunted Forest (the temple ruin WED or DD8001C) which is setup already in DD8001C and the searchmap. If you can add links from DD8001 in the WMP, than travel will be available from DD8001C for some weird and wonderful reason. It was confusing for me to describe clearly as to what my intentions were as it is two areas sharing the same worldmap location and links.
Just links for DD8001 will solve the problem and a new searchmap is not needed for DD8001. DD8001C has the searchmap and travel implemented but will use links for DD8001 (once coded) as if it was DD8001 in the worldmap.
Many thanks for your help and patience!
It takes a village...
Posted 03 March 2009 - 08:35 AM
That is what happens if you use the duplicated entrance to AR1402 (Shadow Dragon lair) which makes little sense. DD8001 and DD8001C are joined to make a large Haunted Forest. Traveling was never an option from DD8001 in worldmap but there were links for worldmap that will be used by the DD8001C area which is still the Haunted Forest.How "haunted" would that be to go thru a transition point to a location that appears to be the same place you were before, but to suddenly find yourself halfway across the known world?
It's easy enough to set up Worldmap travel, but I wouldn't want to change anything with the mod that isn't originally intended. I hope that makes sense.
Edited by Hoppy, 03 March 2009 - 08:37 AM.
Posted 03 March 2009 - 10:41 AM
You make perfect sense and I understand your concern but worldmap travel from DD8001C was an original component. I don't think I am trying to change anything in the original intentions, just restoring the worldmap travel from DD8001C that has been cut out.
It takes a village...
Posted 03 March 2009 - 07:11 PM