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aTweaks v3.71 released


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#1 aVENGER

    Sneaksie!

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Posted 28 December 2008 - 09:13 AM

Introduction

This mod represents a compilation of PnP related tweaks and various house rules which are designed to bring more consistency to the gameplay. It works on normal Baldur's Gate II games as well as either of the two Baldur's Gate conversion projects: (Easy)Tutu and Baldur's Gate Trilogy (BGT). In summary, aTweaks can bring several classes, races, spells, items and creatures closer to their PnP counterparts, add more consistency to the gameplay by making sensible rule adjustments and eliminating exploits, and make it easier to distinguish between creatures with similar avatars through the use of recoloring techniques. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. More detailed descriptions of all components can be found in the readme.


Relevant links



P.S.

This topic is reserved for announcing the new releases. If you'd like to discuss the latest release, please use the respective comments thread.

Edited by Wisp, 02 October 2011 - 01:44 AM.

Retired modder

Rogue Rebalancing - Author
aTweaks - Author
Wizard Slayer Rebalancing - Co-Author
BG2 Fixpack - Contributor

#2 aVENGER

    Sneaksie!

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Posted 29 October 2011 - 12:57 AM

aTweaks has been updated to v3.70 This minor release adds a couple of new components and makes some minor adjustments to the existing content.

Here's the full list of changes:

  • Added the "PnP Fey creatures", "Revised Call Woodland Beings spell", "PnP Dimension Door" and "Make Death Ward protect against Vorpal Hits" components
  • The components "Give Shambling Mounds their proper soundset" and "Give Mariliths their Icewind Dale soundset" have been deprecated as a stand-alone components and are now included in the new "Distinctive creature soundsets" component
  • Dryads, Hamadryads, Nymphs, Sirines, Nereids and Succubi are now affected by the "Distinctive creature coloring" and "Distinctive creature soundsets" components
  • Hellcats are now properly immune to all mind-affecting spells and grant 5,000 XP when killed
  • The movement rate of several fiends was erroneously set too slow. Their speed now matches the given PnP rating
  • Due to a typo, several mephits and fiends that are immune to fire were also erroneously made immune to Cloudkill
  • Fiends of the same type will now coordinate their attacks better. When one fiend encounters an enemy, it will try to telepathically alert any nearby fiends of its type to the enemy's presence. The alerted fiends will then attempt to teleport to its location
  • Oozes, constructs, elementals, skeletal undead and incorporeal creatures are now immune to the Balors' vorpal hits
  • The intense flames which engulf a Balor's body will now burn through webs and any entangling vegetation. They will also repel insects and bat swarms
  • Improved the targeting routine of Imps and Quasits. Also, Quasits now use a Blast of Fear (30' radius) instead of the regular (cone shaped) Fear spell, as per PnP
  • Ka'rashur and Tahazzar should now go hostile a bit more reliably
  • Further optimized Mariliths' Cloudkill use
  • Summoned Balors can now finish off Trolls that have been knocked down by approaching them and triggering the Body Flames ability
  • The Pit Fiend summoned through the portal in the maze below Spellhold can no longer be attacked before the gating animation is complete
  • Restored the Pyrotechnics spell-like ability to Balors, Mariliths, Abishai, Cornugons and Pit Fiends

Retired modder

Rogue Rebalancing - Author
aTweaks - Author
Wizard Slayer Rebalancing - Co-Author
BG2 Fixpack - Contributor

#3 aVENGER

    Sneaksie!

  • Modder
  • 1476 posts

Posted 11 November 2011 - 08:33 AM

aTweaks has been updated to v3.71 This maintenance release updates the Russian, French and Italian translations and makes some minor adjustments to the existing content.

Here's the full list of changes:

  • Updated the French, Russian and Italian translations
  • Dryads and Hamadryads can now use their Dimension Door and Detect Pits and Snares abilities in all outdoor environments where at least a few trees are present, even if these areas are not flagged as forests in the ARE file
  • Slightly improved Pyrotechnics and Entangle targeting for summoned fiends/Hamadryads
  • Fiends now handle characters under a Resist Fear spell a bit better
  • Made some minor optimizations concerning the use of Death Gaze, Etherealness, Confusion, Teleport Without Error and Fiendish Gating
  • Pit Fiends will now use Improved Invisibility a bit more efficiently

Retired modder

Rogue Rebalancing - Author
aTweaks - Author
Wizard Slayer Rebalancing - Co-Author
BG2 Fixpack - Contributor