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aTweaks v4.52 released

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Posted 28 December 2008 - 09:13 AM


This mod represents a compilation of PnP related tweaks and various house rules which are designed to bring more consistency to the gameplay. It works on normal Baldur's Gate II games as well as either of the two Baldur's Gate conversion projects: (Easy)Tutu and Baldur's Gate Trilogy (BGT). In summary, aTweaks can bring several classes, races, spells, items and creatures closer to their PnP counterparts, add more consistency to the gameplay by making sensible rule adjustments and eliminating exploits, and make it easier to distinguish between creatures with similar avatars through the use of recoloring techniques. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. More detailed descriptions of all components can be found in the readme.

Relevant links


This topic is reserved for announcing the new releases. If you'd like to discuss the latest release, please use the respective comments thread.

Edited by Wisp, 14 January 2018 - 04:14 AM.

#2 Wisp

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Posted 14 January 2018 - 04:16 AM

Version 4.52 of aTweaks has been released.
  • Method of removing scripts from Viekang should be tolerant to EE-or-not differences.
  • Distinctive Creature Colouring does not recolour creatures with unexpected animations.
  • Unseeing Eye Rift Guardians yield no XP (as per vanilla).
  • Revised Bhaalpowers have descriptions on EE.
The following in-game strings are new:

Edited by Wisp, 14 January 2018 - 04:18 AM.