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NTotSC new fixes


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#1 Leomar

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Posted 28 December 2008 - 09:26 AM

I've attached some corrected files for the German translation of NTotSC. It would be nice if you can include these in one of the next NTotSC releases. :)

Additional we use two fixes for NTotSC at the moment and it would be nice if you can include them, too.


This fix avoids that the sirene take all potions in a stack. Now, the sirene takes only one potion.

--- NTotSC\D\NTESSILA.D	Wed Apr 26 22:22:08 2006
+++ C:\BWP Patchstudio\patched files\NTotSC\D\NTESSILA.D	Wed Dec 17 21:52:29 2008
@@ -36,7 +36,7 @@
 IF ~~ THEN BEGIN 6
   SAY @11
   IF ~~ THEN DO ~SetGlobal("Essila","GLOBAL",2)
-TakePartyItem("POTN08")
+TakePartyItemNum("POTN08",1)
 UseItem("POTN08","NTESSILA")~ GOTO 7
 END

This fix fixes this problem http://img242.images...60/ntoscmx2.gif.

--- NTotSCv163\NTotSCDLGFix.d	Sun Jun 08 19:40:42 2008
+++ C:\BWP Patchstudio\patched files\NTotSCv163\NTotSCDLGFix.d	Wed Dec 17 22:15:39 2008
@@ -200,7 +200,7 @@
 ALTER_TRANS NTSZYPER BEGIN 7 END BEGIN 1 END BEGIN ~REPLY~ ~@168~ END
 REPLACE_SAY NTSZYPER 8 @73
 ALTER_TRANS NTSZYPER BEGIN 8 END BEGIN 0 END BEGIN ~REPLY~ ~@169~ END
-ALTER_TRANS NTSZYPER BEGIN 8 END BEGIN 0 END BEGIN ~TRIGGER~ ~GlobalLT("HelpNadalin","GLOBAL",1)~ END
+ALTER_TRANS NTSZYPER BEGIN 8 END BEGIN 0 END BEGIN ~TRIGGER~ ~GlobalGT("HelpNadalin","GLOBAL",1)~ END
 ALTER_TRANS NTSZYPER BEGIN 8 END BEGIN 0 END BEGIN ~UNSOLVED_JOURNAL~ ~@170~ END
 EXTEND_BOTTOM NTSZYPER 8
 IF ~Global("HelpNadalin","GLOBAL",1)~ THEN REPLY @74 DO ~SetGlobal("SzyperNadalin","GLOBAL",1)~ UNSOLVED_JOURNAL @75 EXIT END


Greetings Leomar

Attached Files


A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#2 erebusant

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Posted 29 December 2008 - 04:34 PM

I've attached some corrected files for the German translation of NTotSC. It would be nice if you can include these in one of the next NTotSC releases. :)

Additional we use two fixes for NTotSC at the moment and it would be nice if you can include them, too.


This fix avoids that the sirene take all potions in a stack. Now, the sirene takes only one potion.

--- NTotSC\D\NTESSILA.D	Wed Apr 26 22:22:08 2006
+++ C:\BWP Patchstudio\patched files\NTotSC\D\NTESSILA.D	Wed Dec 17 21:52:29 2008
@@ -36,7 +36,7 @@
IF ~~ THEN BEGIN 6
   SAY @11
   IF ~~ THEN DO ~SetGlobal("Essila","GLOBAL",2)
-TakePartyItem("POTN08")
+TakePartyItemNum("POTN08",1)
UseItem("POTN08","NTESSILA")~ GOTO 7
END
Fixed for next Release

This fix fixes this problem http://img242.images...60/ntoscmx2.gif.

--- NTotSCv163\NTotSCDLGFix.d	Sun Jun 08 19:40:42 2008
+++ C:\BWP Patchstudio\patched files\NTotSCv163\NTotSCDLGFix.d	Wed Dec 17 22:15:39 2008
@@ -200,7 +200,7 @@
ALTER_TRANS NTSZYPER BEGIN 7 END BEGIN 1 END BEGIN ~REPLY~ ~@168~ END
REPLACE_SAY NTSZYPER 8 @73
ALTER_TRANS NTSZYPER BEGIN 8 END BEGIN 0 END BEGIN ~REPLY~ ~@169~ END
-ALTER_TRANS NTSZYPER BEGIN 8 END BEGIN 0 END BEGIN ~TRIGGER~ ~GlobalLT("HelpNadalin","GLOBAL",1)~ END
+ALTER_TRANS NTSZYPER BEGIN 8 END BEGIN 0 END BEGIN ~TRIGGER~ ~GlobalGT("HelpNadalin","GLOBAL",1)~ END
ALTER_TRANS NTSZYPER BEGIN 8 END BEGIN 0 END BEGIN ~UNSOLVED_JOURNAL~ ~@170~ END
EXTEND_BOTTOM NTSZYPER 8
IF ~Global("HelpNadalin","GLOBAL",1)~ THEN REPLY @74 DO ~SetGlobal("SzyperNadalin","GLOBAL",1)~ UNSOLVED_JOURNAL @75 EXIT END
I'll take a look at this dialog and settings on my play through, but when it comes to changing globals around, I need the know the context of the game play (in English please :rolleyes: ) and in what order the No Dialog error occured. Then I can verify the global, and make certain that changing it does not change the context of a different encounter in another location.


Greetings Leomar


It takes a village...


#3 Leomar

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Posted 30 December 2008 - 12:34 AM

White Agnus has made this fix. I've let him know that you have a question about the fix. He will come by and answer it. :)



I've attached some corrected files for the German translation of NTotSC. It would be nice if you can include these in one of the next NTotSC releases.

In the DSotSC thread you have mentioned that you updated the German translation, but not here. Have you done it for NTotSC, too?

Greetings Leomar

Edited by Leomar, 30 December 2008 - 12:42 AM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#4 Leomar

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Posted 30 December 2008 - 02:34 AM

My second post for today. :)

At the moment White Agnus have not the time to answer your question until tomorrow, so I'll give you the answer which he gaves me:

The problem was that HelpNadalin stood on 2, in this case GlobalLT checks whether the variable is 1 or smaller 0, because, however, the mistake came when it is 2. GlobalGT makes the opposite, checks, so to speak, whether the variable is 1 or bigger.

Is something unclear, please ask further and White Agnus will answer your question tomorrow. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#5 erebusant

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Posted 30 December 2008 - 05:40 AM

White Agnus has made this fix. I've let him know that you have a question about the fix. He will come by and answer it. :)



I've attached some corrected files for the German translation of NTotSC. It would be nice if you can include these in one of the next NTotSC releases.

In the DSotSC thread you have mentioned that you updated the German translation, but not here. Have you done it for NTotSC, too?

Greetings Leomar


Yes.

It takes a village...


#6 erebusant

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Posted 30 December 2008 - 05:54 AM

My second post for today. :)

At the moment White Agnus have not the time to answer your question until tomorrow, so I'll give you the answer which he gaves me:

The problem was that HelpNadalin stood on 2, in this case GlobalLT checks whether the variable is 1 or smaller 0, because, however, the mistake came when it is 2. GlobalGT makes the opposite, checks, so to speak, whether the variable is 1 or bigger.

Is something unclear, please ask further and White Agnus will answer your question tomorrow. :)

Greetings Leomar

I appreciate any bug reports that people come across, however I would also appreciate people not making changes to the mod. This is one of the main reasons why many authors don't care a whole lot for Big World. If there is a problem or a bug, bring it to the forum, and give the author a chance to make corrections, please don't just make wholesale "fixes" and put them out for public use, because honestly, most of the time the changes made won't take into account the author's intent, but only look at the smaller picture for the given problem in a particular situation. By making the "fix" that is entailed above, there is now nothing that would direct the party to Nadalin in Baldur's Gate if they have not already come across him, and the Northern Coast area was revealed in the course of the Northern Citadel Quest. If anything there will be required an EXTEND_BOTTTOM of Szyper 8 to take into account the fact that the party may have already helped Nadalin with the Fire Lizards before talking with the Fishing Village Chieftan. However it will take decompiling and analyzing the Szyper dialog 1st in order to properly repair the dialog without breaking something else in the mod.

It takes a village...


#7 White Agnus

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Posted 01 January 2009 - 02:43 PM

I appreciate any bug reports that people come across, however I would also appreciate people not making changes to the mod. This is one of the main reasons why many authors don't care a whole lot for Big World. If there is a problem or a bug, bring it to the forum, and give the author a chance to make corrections, please don't just make wholesale "fixes" and put them out for public use, because honestly, most of the time the changes made won't take into account the author's intent, but only look at the smaller picture for the given problem in a particular situation. By making the "fix" that is entailed above, there is now nothing that would direct the party to Nadalin in Baldur's Gate if they have not already come across him, and the Northern Coast area was revealed in the course of the Northern Citadel Quest. If anything there will be required an EXTEND_BOTTTOM of Szyper 8 to take into account the fact that the party may have already helped Nadalin with the Fire Lizards before talking with the Fishing Village Chieftan. However it will take decompiling and analyzing the Szyper dialog 1st in order to properly repair the dialog without breaking something else in the mod.


Ok, the next time I want something to fix, I write it here in the forum. :cheers:

I've downloaded the new Versions of NTotSC and DSotSC today and played through. The installation of NTotSC in German Language aborted because three Strings in the KELDDA.tra are missing in the german Version (@16, @17 and @18)

Also I realised somehting that was appealed in the german Forum. The Guards in the Northern Citadell are called "Bewachen", its the german version of "to guard" not "Guard". Can you please fix it for the next Version? The right name is "Wache" for the NTGUARP1.CRE - NTGUARP4.cre.

#8 erebusant

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Posted 01 January 2009 - 03:47 PM

I appreciate any bug reports that people come across, however I would also appreciate people not making changes to the mod. This is one of the main reasons why many authors don't care a whole lot for Big World. If there is a problem or a bug, bring it to the forum, and give the author a chance to make corrections, please don't just make wholesale "fixes" and put them out for public use, because honestly, most of the time the changes made won't take into account the author's intent, but only look at the smaller picture for the given problem in a particular situation. By making the "fix" that is entailed above, there is now nothing that would direct the party to Nadalin in Baldur's Gate if they have not already come across him, and the Northern Coast area was revealed in the course of the Northern Citadel Quest. If anything there will be required an EXTEND_BOTTTOM of Szyper 8 to take into account the fact that the party may have already helped Nadalin with the Fire Lizards before talking with the Fishing Village Chieftan. However it will take decompiling and analyzing the Szyper dialog 1st in order to properly repair the dialog without breaking something else in the mod.


Ok, the next time I want something to fix, I write it here in the forum. :cheers: Thanks. I appreciate it.

I've downloaded the new Versions of NTotSC and DSotSC today and played through. The installation of NTotSC in German Language aborted because three Strings in the KELDDA.tra are missing in the german Version (@16, @17 and @18) I'm uploading a v170a version with the other languge .tra's updated. Thanks for the catch.

Also I realised somehting that was appealed in the german Forum. The Guards in the Northern Citadell are called "Bewachen", its the german version of "to guard" not "Guard". Can you please fix it for the next Version? The right name is "Wache" for the NTGUARP1.CRE - NTGUARP4.cre. That's a translation issue with your German translation of Baldur's Gate. I'll go ahead and make a note to revise the .tp2 in the future, but those cre's are a straight copy that already have names from the base installation and it will require translations for all the other languages to change it.


It takes a village...


#9 ronin

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Posted 02 January 2009 - 12:28 AM

The patch 170a is going to confuse people because the main package is 171, you might want to change the name.

#10 White Agnus

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Posted 02 January 2009 - 01:24 AM

The patch 170a is going to confuse people because the main package is 171, you might want to change the name.


I think 170a is the main package and 171 is the patch. ;)

#11 ronin

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Posted 02 January 2009 - 01:38 AM

The patch 170a is going to confuse people because the main package is 171, you might want to change the name.


I think 170a is the main package and 171 is the patch. ;)


Your right, my eyes were backwards when I was reading the package size.

#12 Leomar

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Posted 02 January 2009 - 06:27 PM

I appreciate any bug reports that people come across, however I would also appreciate people not making changes to the mod ...

Erebusant, thanks for your explanation and the new releases. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#13 melkor_morgoth75

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Posted 03 January 2009 - 10:45 AM

The patch 170a is going to confuse people because the main package is 171, you might want to change the name.


Welcome back mate .. nice to see u're still around :-)

:cheers:

mm75
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