DSotSC v215 Bug Reports
#3
Posted 11 January 2009 - 02:23 PM
yysolo, on Jan 11 2009, 12:46 AM, said:
Attached Files
#4
Posted 11 January 2009 - 06:09 PM
erebusant, on Jan 12 2009, 06:23 AM, said:
yysolo, on Jan 11 2009, 12:46 AM, said:
#5
Posted 18 January 2009 - 01:54 PM
I am playing MegaMod attached my WeiDU.log
In Chapter 6 before entering Baldur's Gate I've talked to Jet'laya, accepted to help her and watched DSotSC brief. Back in game Yeslick and Xan (They are the only ones i havent kicked out the party yet. NPC's have been kicked and rejoined seems to stop banters. Is this a known issue?) began banter about Sarevok being my brother. That's big spoilers
I am not well at these things but in Shadowkeeper i had a look over Global Variables there are:
X#YCHAPTER7
O#XANBG1FRIENDCHAPTER7
O#XANBG1FRIENDTIMER7
created when DSotSC started.
I am stuck, afraid to move on having future checks messed up. I'd like to know if there is a way to work this around changing variables of such.
Greetings
Update: The game won't load if i delete them before they are able to banter.
Attached Files
Edited by Leo_TR, 18 January 2009 - 02:17 PM.
#6
Posted 06 February 2009 - 01:22 AM
Some time ago I was in the Wood of Sharp Teeth and I found 2 identical letters that say "Why does a chair have arms and legs like a man but cannot walk or hold things" and I don't know what to do with them or if they mean anything. One letter was in "DSC001" and the other in "DSC002"
#7
Posted 13 February 2009 - 05:02 AM
DeusEx, on Feb 6 2009, 10:22 AM, said:
Some time ago I was in the Wood of Sharp Teeth and I found 2 identical letters that say "Why does a chair have arms and legs like a man but cannot walk or hold things" and I don't know what to do with them or if they mean anything. One letter was in "DSC001" and the other in "DSC002"
Original DSotSC item ... i guess it's something funny developed by creators as the 2 guys in Jovial Juggler Inn,
mm75
#8
Posted 25 April 2009 - 09:31 PM
#9 --Miloch--
Posted 28 April 2009 - 09:53 PM
erebusant, on Jan 11 2009, 02:23 PM, said:

Also, the original DS did have an iclck51. It's pretty much like yours, but the shadow on yours is hosed for some reason (before and after below).

Leo_TR, on Jan 18 2009, 01:54 PM, said:
X#YCHAPTER7
O#XANBG1FRIENDCHAPTER7
O#XANBG1FRIENDTIMER7
created when DSotSC started.
Leo_TR, on Jan 18 2009, 01:54 PM, said:
maximus2001, on Apr 25 2009, 09:31 PM, said:
#10
Posted 29 April 2009 - 04:52 PM
maximus2001, on Apr 25 2009, 09:31 PM, said:
#11
Posted 30 May 2009 - 06:16 PM
- Unknown kit assigned instead of a valid one or NO_KIT.
- Moreover his script dsduegsk.bcs refers to an invalid spellref named spduepre. It was maybe meant to summon a Skeleton Warrior.
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#12
Posted 31 May 2009 - 08:47 AM
10th, on May 30 2009, 07:16 PM, said:
- Unknown kit assigned instead of a valid one or NO_KIT.
- Moreover his script dsduegsk.bcs refers to an invalid spellref named spduepre. It was maybe meant to summon a Skeleton Warrior.
10th
I'll check into these soon, as my DSotSC section of the game is just about set to kick off.
#13
Posted 03 June 2009 - 10:28 AM
Line 1220 in Setup-DSotSC.tp2
ADD_STORE_ITEM ~HELMSUN~ #0 #0 #0 ~IDENTIFIED~ #1
This item doesn't exist in DSotSC. Is this something similar to scrx17 in NTotSC?
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#14
Posted 03 June 2009 - 08:50 PM
10th, on Jun 3 2009, 11:28 AM, said:
Line 1220 in Setup-DSotSC.tp2
ADD_STORE_ITEM ~HELMSUN~ #0 #0 #0 ~IDENTIFIED~ #1
This item doesn't exist in DSotSC. Is this something similar to scrx17 in NTotSC?
10th
#15
Posted 29 June 2009 - 07:05 PM
10th, on May 30 2009, 07:16 PM, said:
- Unknown kit assigned instead of a valid one or NO_KIT.
- Moreover his script dsduegsk.bcs refers to an invalid spellref named spduepre. It was maybe meant to summon a Skeleton Warrior.
10th
.cre kit has 59-Wisher as kit. Can you run a changelog on DSDUEGSK to see what mod changed it?
SPDUEPRE.SPL is a BP spell. Originally DSotSC was built to be compatible with BP. Added the BP spell to the DSotSC install for those who don't install BP.
#16
Posted 30 June 2009 - 10:58 AM
00000: /* from game biffs */ ~SETUP-DSOTSC.TP2~ 0 0 // DSotSC for BGT-Weidu
00001: /* from game biffs */ ~SCSII/SETUP-SCSII.TP2~ 0 6161 // Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC
And regarding spduepre.spl, apparently this spell requires two creatures and one .baf. bpduehi.cre, bpduelow.cre and spduepre.baf.
10th
Edited by 10th, 30 June 2009 - 11:16 AM.
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#17
Posted 02 July 2009 - 04:35 AM
10th, on Jun 30 2009, 11:58 AM, said:
00000: /* from game biffs */ ~SETUP-DSOTSC.TP2~ 0 0 // DSotSC for BGT-Weidu
00001: /* from game biffs */ ~SCSII/SETUP-SCSII.TP2~ 0 6161 // Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC
And regarding spduepre.spl, apparently this spell requires two creatures and one .baf. bpduehi.cre, bpduelow.cre and spduepre.baf.
10th
#18
Posted 02 July 2009 - 09:20 AM
Is 59 - Wisher a kit introduced by another megamod?
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#20
Posted 04 October 2009 - 07:19 AM
I confirm the same thing btw (in the store of that trungle guy in the Zombie Retreat) But I remember that DSotSC's icons aren't green from my last BWP6 install and guess what, the bam in question is IDROW02.bam from DarkHorizons
Question I wanna ask is ... DarkHorizons is installed BEFORE DSotSC?? (in both the Lady's WeiDU.log and my BWP8 install), so why aren't the DSotSC bams overwriting the DH ones?? (instead of the other way around)
I'm reporting this to their forums
Cheers,
Lol
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