Jump to content


Photo

great start


  • Please log in to reply
7 replies to this topic

#1 agnar

agnar
  • Member
  • 86 posts

Posted 08 January 2009 - 02:23 AM

i've been playing mods for awhile now but this is my first actual post about a mod. i got into playing the BG series late enough, and into mods late enough, that most i've played have been done with development and most of the bugs fixed. So i never saw much point in posting about what was pretty well a finished product.

But it's great to see in progress mods that are actually getting finished even now, when so many modders seem to have vanished due to real life issues.

i love the idea of this mod, the character and so on, and i love the dialogue written. i do wonder though about a few things though, having played through to near the end (i stopped just outside the elven palace). i wonder if anyone else has had problems finding enough stuff to do after reaching brynnlaw and the underdark, etc. to get the romance progressed to a 2. Usually when playing bg2 i have a hard time finding enough stuff to do in brynnlaw, spellhold, and the underdark, to get very many talks with Ninde, without using the advancerealtime. And i never could get it to go from 1 up to 2 on it's own. i tried leaving it on, paused for a long while, traveling to a bunch of different areas, etc. but i never got a talk after the talk counter hit 24, and the romance was still at 1, so bohdi totally ignored ninde. i had no other romances active, and ninde was bantering about still with viconia. Are her talks triggered by real time or game time, or certain places? Did i need to spend more time or do certain things in the underdark that i missed? Also, i never got the encounter in athkatla mentioned so i wasn't sure how i missed that, if it was meant to be pre or post brynnlaw.

i'm just wondering if her talks counter is set too long or if we need to know how long to spend in certain areas. i don't normally do all 3 races in the underdark, but if some talks only happen there and i know that, i'd know that i need to do every quest there, spend more time. Not that i want all the surprises ruined, just some general idea of stuff i should be sure not to miss.

i just want to get the most out of what is already a great mod. :)

#2 Silvain

Silvain
  • Member
  • 11 posts

Posted 08 January 2009 - 03:14 AM

Heya ..well I,m not sure but if lt 24, but if it is this one:"I suppose now is as good a time to ask as any. <CHARNAME>, what do you wish to be done with your body after you die?"..then lt 25 only triggers in the Underdark.
As for the encounter in Athkatla(did I write it correctly?) it should trigger after lt 29 ... but so far it has not triggered for me either. Since I'm a dunce I don't really like to mess around with variables but i don't really see any other alternative since advance real time does not seem to trigger it.

Now if anyone could tell me which variable I should modify or how to clua console in the npc that starts the encounter...please.

Edited by Silvain, 08 January 2009 - 03:29 AM.


#3 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9189 posts

Posted 08 January 2009 - 08:46 AM

Okay, here's some details, since people are confused; we might make this a pinned thread later down the line if necessary.

Lovetalk 6 occurs on rest, and has a morning-after talk attached. "Guard duty is truly the most dreary of necessities. <CHARNAME>, sit with me a while, won't you, so that we might talk?"

Lovetalk 13 only occurs in the Underdark. "You know, it really is quite beautiful down here."

Lovetalk 15 either occurs while resting in the Underdark or at night/in the evening. "You are especially silent tonight, Bhaalspawn."

The Encounter occurs anywhere in Athkatla, after you've met Drrizzt.

Lovetalk 16 occurs immediately after said encounter. "Don't look at me like that, <CHARNAME>."

Lovetalk 17 occurs when resting after killing Bodhi.


To get the encounter, set these variables in the CLUA Console:
SetGlobal("LK#NindeRomanceActive","GLOBAL",2)
SetGlobal("LK#NindeLoveTalks","GLOBAL",30)
SetGlobal("DrizztEncounter","GLOBAL",1)

I'm going to be uploading a new version within the next few hours which fixes the problems covered so far. The problem is the setting of her romance active variable to 2, which isn't happening--I've changed it so it happens in LT 15.

Everyone who is at the same point as Silvain, set her romance active to 2 and the rest of the mod will work fine. :)

#4 Silvain

Silvain
  • Member
  • 11 posts

Posted 08 January 2009 - 11:34 AM

Okay, here's some details, since people are confused; we might make this a pinned thread later down the line if necessary.

Lovetalk 6 occurs on rest, and has a morning-after talk attached. "Guard duty is truly the most dreary of necessities. <CHARNAME>, sit with me a while, won't you, so that we might talk?"

Lovetalk 13 only occurs in the Underdark. "You know, it really is quite beautiful down here."

Lovetalk 15 either occurs while resting in the Underdark or at night/in the evening. "You are especially silent tonight, Bhaalspawn."

The Encounter occurs anywhere in Athkatla, after you've met Drrizzt.

Lovetalk 16 occurs immediately after said encounter. "Don't look at me like that, <CHARNAME>."

Lovetalk 17 occurs when resting after killing Bodhi.


To get the encounter, set these variables in the CLUA Console:
SetGlobal("LK#NindeRomanceActive","GLOBAL",2)
SetGlobal("LK#NindeLoveTalks","GLOBAL",30)
SetGlobal("DrizztEncounter","GLOBAL",1)

I'm going to be uploading a new version within the next few hours which fixes the problems covered so far. The problem is the setting of her romance active variable to 2, which isn't happening--I've changed it so it happens in LT 15.

Everyone who is at the same point as Silvain, set her romance active to 2 and the rest of the mod will work fine. :)



Kael you're a prince among princes . Thank you !

#5 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9189 posts

Posted 08 January 2009 - 12:33 PM

No problem. :)

agnar, I'll have a think about the timing issue and talk about it with Deva--see if we can't work something out to speed things up a little!

#6 agnar

agnar
  • Member
  • 86 posts

Posted 09 January 2009 - 04:28 AM

No problem. :)

agnar, I'll have a think about the timing issue and talk about it with Deva--see if we can't work something out to speed things up a little!


Thanks, though the changing of lt2 may help drastically already. my main thing was not knowing how long it was going to take before that changed. But if it happens with an earlier lt that can help alot. Though i wouldn't have lt's too far out that only trigger in the underdark, without letting us know anyway. :) i don't mind bumming around the underdark alot longer, moving slowly, to get more lt's. i just didn't know how long i'd need to be there, which ones only happened there. Oh! Also, do any of the banter speed up things interfere? i think i have one installed but if that will interfere i'll pull it off when i play through with ninde again.

Thanks for the quick responses!

#7 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9189 posts

Posted 09 January 2009 - 09:09 AM

Nope, please do install banter accelerators--if you have both banter packs and Ninde installed, you'll need it to see all of the banters.

As for the Underdark talk, I spoke with Deva about it and we're going to make it LT-independent--meaning it will trigger, say, after being in the Underdark for 30 minutes. The LTs will be independent of it, and will continue regardless. :) We're also going to speed up the dialogues a little.

:cheers:

#8 agnar

agnar
  • Member
  • 86 posts

Posted 09 January 2009 - 05:03 PM

Nope, please do install banter accelerators--if you have both banter packs and Ninde installed, you'll need it to see all of the banters.

As for the Underdark talk, I spoke with Deva about it and we're going to make it LT-independent--meaning it will trigger, say, after being in the Underdark for 30 minutes. The LTs will be independent of it, and will continue regardless. :) We're also going to speed up the dialogues a little.

:cheers:


Awesome! It's a great mod so i definitely want to replay it, making sure not to miss anything. And that will help dramatically i think. i know i hate it when i work hard on something and then it gets overlooked or missed, so i'd hate to think with all the hard work you and Deva are putting in on this that we the players would miss a bunch of the banters, lovetalks, etc. by playing through too fast. :cheers:

Seriously, great work by the both of you on Ninde!