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A Problem with Ninde


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#1 SerpentCoil

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Posted 11 January 2009 - 08:33 PM

Greetings!

First off, great mod. I have been enjoying it very much. Now on to the problem. Some time after Adalon disguises the party as drows Ninde initiates a talking but that talk is what you get when a player initiates a talk with Ninde (the talk where you can flirt with Ninde etc.). After a second or so she repeats the talk and again and again and that's all the talking she does after that drow tranformation even after the illusion have been dispelled and your party is out of the underdark.

I wonder what could remedy that?



Best regards

SerpentCoil
"When a mind does not know itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken"

#2 Kaeloree

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Posted 11 January 2009 - 09:45 PM

I'm sure there is something, we just have to find it. :)

Could you send me your savegame? My email is kae at spellholdstudios . net -- cheers!

#3 --OLand--

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Posted 22 January 2009 - 08:05 AM

Greetings!

First off, great mod. I have been enjoying it very much. Now on to the problem. Some time after Adalon disguises the party as drows Ninde initiates a talking but that talk is what you get when a player initiates a talk with Ninde (the talk where you can flirt with Ninde etc.). After a second or so she repeats the talk and again and again and that's all the talking she does after that drow tranformation even after the illusion have been dispelled and your party is out of the underdark.

I wonder what could remedy that?



Best regards

SerpentCoil



I am having the same problem. Just when i entered the drow city, she began to keep initiating the the talk I would get from starting a talk with her my self. I hope there is a way to make her stop that, so I can continue the game.

Regards
OLand

#4 Kaeloree

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Posted 22 January 2009 - 01:20 PM

Hey OLand, could you send me your savegame and your weidu.log? Hopefully from there I'll be able to figure out the problem. :cheers:

#5 -mad732-

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Posted 22 January 2009 - 10:02 PM

I am having a similar problem. I have had the love talk about how you may be falling in love with Ninde and how she has no soul and so cannot love you back. It has been quite a while since that lovetalk (to give you and idea of how long, i have gone completley through Watchers Keep since then), and nothing is happening. I tried to use ClUA, but no love talk pops up. Looking at the dialogue, it appeas that there should eb an encoutner of some kind here, but I have no idea where I have to be or how to start it. PLEASE HELP!!!

#6 Kaeloree

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Posted 22 January 2009 - 10:04 PM

If you slept with her and had the morning after talk--that's the last lovetalk. :)

#7 -Guest-

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Posted 10 May 2009 - 09:23 AM

I'm having the same problem as a couple of people have already mentioned - once my party's been turned into drow, the player-initiated talks keep appearing initiated by Ninde, at intervals of about 20 seconds. Is there a way to fix this?

Oh, and to add another wee note, Ninde's happily romancing my female character at the moment. I don't have any multi-romance stuff installed. The mods I'm running in this game are Item Upgrade, Assassinations, Nathaniel and the Luxleys.

#8 -guest-

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Posted 11 May 2009 - 02:29 PM

Ninde's now constantly initiating the flirt dialogues with my PC, to the point where she's pretty much unusable as she's doing it literally every 5 seconds. I'm not sure what to do about this, it's a shame because she's a very interesting and well-balanced character, but I can't seem to figure out what's triggering these actions. Any ideas?

#9 Kaeloree

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Posted 11 May 2009 - 02:37 PM

Can you post your weidu.log and a copy of lk#nin.bcs (from the override directory)?

I'll look into it as soon as I can (most probably this evening, in about 8 hours or so).

#10 -Guest-

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Posted 11 May 2009 - 03:37 PM

Here's the Weidu list (and there's a couple of mods I forgot I had installed... oops):

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~KELSEY.TP2~ #0 #2 // Install Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey)?
~KELSEY.TP2~ #0 #3 // Install Banter Accelerator script? (Increases the frequency of interparty banter both from Kelsey and other NPCs)
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #4 // Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey) (set 2 of 3)?
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1190 // Romance Bug Fixes: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1200 // Imoen ToB Dialogue Fix: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v7
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II, v3
~ANGELO/SETUP-ANGELO.TP2~ #0 #1 // Angelo's alternative portraits -> Angelo's portrait, edited by SisterVigilante
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v6
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #0 // Nathaniel NPC Mod for BGII
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #1 // Choose a portrait for Nathaniel -> Default portrait by Feuille
~SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod v12 (BG2:SoA & TOB NPC) created by nethrin and Sillara
~LUXLEYSOA/SETUP-LUXLEYSOA.TP2~ #0 #0 // Luxley Family Mod for BGII:SoA
~LUXLEYSOA/SETUP-LUXLEYSOA.TP2~ #0 #1 // Portraits for non-joinable NPCs
~LUXLEYSOA/SETUP-LUXLEYSOA.TP2~ #0 #2 // Nathaniel Content
~NINDE/NINDE.TP2~ #0 #0 // Ninde NPC Mod for BGII: SoA: v1.1

I'll PM you the LK file. Sorry to be a pain.

#11 Kaeloree

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Posted 11 May 2009 - 10:15 PM

Try replacing these files in ninde/dialogue and ninde/scripts and reinstalling, and see if that makes a difference--if not, just set this variable in the CLUA Console:

CLUAConsole:SetGlobal("LK#Ninde_transformation","GLOBAL",3)

That should stop the problem, if the problem is what it seems to be.

Attached Files



#12 -guest-

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Posted 12 May 2009 - 09:52 PM

Thanks! That seems to have done the trick! :)

#13 Leomar

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Posted 13 May 2009 - 09:20 PM

Try replacing these files in ninde/dialogue and ninde/scripts and reinstalling, and see if that makes a difference...
...
That should stop the problem,...

Is this a general fix, so we can use it with the "BiG World Fixpack"?

Greetings Leomar
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but you have more choices or paths through the game.
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#14 Kaeloree

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Posted 14 May 2009 - 04:03 AM

I suppose. :) Please don't replace the whole lk#nindj file, though; there's only 1 line which has been changed (the conditions for the underdark talk--I removed the timer requirement).

#15 Leomar

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Posted 14 May 2009 - 09:31 PM

I suppose. :) Please don't replace the whole lk#nindj file, though; there's only 1 line which has been changed (the conditions for the underdark talk--I removed the timer requirement).

Thank you, we'll patch it. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World