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PS gui v3.04


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#21 Sam.

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Posted 11 January 2010 - 10:16 AM

View PostMiloch, on 11 January 2010 - 12:10 AM, said:

View PostSam., on 05 January 2010 - 10:02 PM, said:

Can's NearInfinity convert them to .mp3 when it extracts them?
Yes, though NI doesn't batch convert stuff.
It can auto-convert .wavc files to .wav during a Mass Export, but not, it seems, .bmu to .mp3.

View PostMiloch, on 11 January 2010 - 12:10 AM, said:

One oddity I noticed with WAVC conversion is that they play about half-speed in NI, though the IESDP game says the engine plays them at double speed, which it seems to do (in other words, correctly). Just kind of odd how NI seems to play WAVCs provided with the game at the speed they should be but ones you've added at a slower speed.
Do they play at the proper speed in-game?
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

-- to Portalbendarwinden


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#22 Miloch

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Posted 13 January 2010 - 08:12 PM

View PostSam., on 11 January 2010 - 10:16 AM, said:

Do they play at the proper speed in-game?
They seem to, more or less. If there's a variance it certainly isn't as slow as half-speed as played in NI.
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#23 Sam.

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Posted 14 January 2010 - 07:33 AM

Version 3.02 has been released. See the 1st post for more details and the download link. Post any bugs/problems/issues/questions/suggestions here. New in this version is a BMU to mp3 converter, the MP3Gain utility, a StatusBar, and a fix for an error in the R-click WAV to WAVC conversion.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

-- to Portalbendarwinden


--------------------

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Old pen and paper modules of the 70s and 80s._______________________________________Will you join us?______


CA Forums CA Homepage______________________________________________________________


#24 Miloch

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Posted 15 January 2010 - 11:53 PM

View PostSam., on 11 January 2010 - 10:16 AM, said:

View PostMiloch, on 11 January 2010 - 12:10 AM, said:

One oddity I noticed with WAVC conversion is that they play about half-speed in NI, though the IESDP game says the engine plays them at double speed, which it seems to do (in other words, correctly). Just kind of odd how NI seems to play WAVCs provided with the game at the speed they should be but ones you've added at a slower speed.
Do they play at the proper speed in-game?
I figured out what the deal was with these. If you convert WAVs that are 44khz, they'll play at half-speed in NI/acm2wav, though presumably the engine figures out the real speed. 22khz WAVs sound fine either way though, and since that seems to be the standard, you may as well convert all your files at that rate since it seems to be the game default (also as PCM signed 16 bit mono). In fact, modders should really stop doing OGG files and make them WAVCs instead, since they're both lossy and the OGG compression rate isn't all that much better. Not to mention it's a lot easier to do COPY ~mymod/wavc~ ~override~ instead using a bunch of batch files for oggdec.

The status bar is nice - I was going to ask for that. Also maybe a "conversion complete" notification, though I suppose once it says "Idle" again it's much the same thing. Another thing that would be good is if it "remembered" the last path(s) you used for converting, maybe via an autogenerated .ini file or something.
Mod Contributions
Aurora * BG1 NPC * Gnomes * Haiass * Infinity Animations * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"As the body itself is slow to grow and quick to decay, so also it is easier to damp men's spirits and their enthusiasm than to revive them..."
-Cornelius Tacitus, Agricola

#25 Sam.

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Posted 19 January 2010 - 08:04 PM

View PostMiloch, on 15 January 2010 - 11:53 PM, said:

View PostSam., on 11 January 2010 - 10:16 AM, said:

View PostMiloch, on 11 January 2010 - 12:10 AM, said:

One oddity I noticed with WAVC conversion is that they play about half-speed in NI, though the IESDP game says the engine plays them at double speed, which it seems to do (in other words, correctly). Just kind of odd how NI seems to play WAVCs provided with the game at the speed they should be but ones you've added at a slower speed.
Do they play at the proper speed in-game?
I figured out what the deal was with these. If you convert WAVs that are 44khz, they'll play at half-speed in NI/acm2wav, though presumably the engine figures out the real speed. 22khz WAVs sound fine either way though, and since that seems to be the standard, you may as well convert all your files at that rate since it seems to be the game default (also as PCM signed 16 bit mono). In fact, modders should really stop doing OGG files and make them WAVCs instead, since they're both lossy and the OGG compression rate isn't all that much better. Not to mention it's a lot easier to do COPY ~mymod/wavc~ ~override~ instead using a bunch of batch files for oggdec.
The only 44100Hz ACM and WAVC files that I found in my game were added by CA. While every one of the WAVC files were 16-bit signed PCM, many of them (over 1000) were stereo, which is perfectly fine.

View PostMiloch, on 15 January 2010 - 11:53 PM, said:

The status bar is nice - I was going to ask for that. Also maybe a "conversion complete" notification, though I suppose once it says "Idle" again it's much the same thing. Another thing that would be good is if it "remembered" the last path(s) you used for converting, maybe via an autogenerated .ini file or something.
I added the conversion complete notifications today along with a couple other fixes. The "remembered paths" has been on my to-do list for quite some time. I'll probably get to it and hopefully one other thing sometime this week before uploading the next version. Thanks for the feedback. It is really appreciated.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

-- to Portalbendarwinden


--------------------

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Old pen and paper modules of the 70s and 80s._______________________________________Will you join us?______


CA Forums CA Homepage______________________________________________________________


#26 Sam.

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Posted 24 June 2010 - 06:44 PM

Version 3.03 has been released. See the 1st post for more details and the download link. Post any bugs/problems/issues/questions/suggestions here. New in this version is:

  • Added conversion complete notifications.
  • Started adding ?remembered paths?.
  • Updated OggEnc2 to v2.87
  • Updates OggDec to v1.97
  • MVE2AVI radio/checkbox selection structure revised.
  • Made the R-Click and File Extension Association conversions more silent.
  • Made some changes trying to prevent erroneous ?File not found? errors.
  • Made MANY other updates that I can?t remember the specifics of (I lost my list).

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

-- to Portalbendarwinden


--------------------

Posted Image_________Posted Image
Old pen and paper modules of the 70s and 80s._______________________________________Will you join us?______


CA Forums CA Homepage______________________________________________________________


#27 Sam.

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Posted 01 July 2010 - 10:50 AM

PS gui has been updated to version 3.04. See the 1st post for more details and the download link. Post any bugs/problems/issues/questions/suggestions here. The changes are as follows:

  • Made more changes trying to prevent erroneous "File not found" errors.
  • Fixed a minor bug where WinActive would activate the wrong window if a folder called "PS gui" was also open.
  • WAV2WAVC now outputs to a folder called "WAVC" inside the user-defined output directory when the output dir is the same as the input dir. This prevents the original WAV files from being overwritten by their WAVC counterparts.
  • WAVC2WAV now outputs to a folder called "WAV" inside the user-defined output directory when the output dir is the same as the input dir. This prevents the original WAVC files from being overwritten by their WAV counterparts.
  • Added support for RAD Video Tools. It must be installed separately by the user. It is free and can be found HERE.
  • Added automatic RAD conversion on 8-bit input to WAV2WAVC conversion.
  • Added menu to select which extension association conversions and icons to install.
  • Fixed an error where the ACM2WAV outputs went to PS gui's home directory instead of the designated output.
  • Ensured file names stay long instead of converting to 8.3 short names on drag&drop conversions as they sometimes did. (Although this may have only been happening while running the script in its uncompiled form.)

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

-- to Portalbendarwinden


--------------------

Posted Image_________Posted Image
Old pen and paper modules of the 70s and 80s._______________________________________Will you join us?______


CA Forums CA Homepage______________________________________________________________





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