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Generalized Biffing


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#21 -Nomblecronch-

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Posted 03 December 2011 - 01:46 PM

Don't know about your problem, but the Mac version of WeiDu can be downloaded from:
http://www.weidu.org...iDU-Mac-230.zip

Version 231 has been released but isn't compiled for the Mac yet.
[/quote]

...wow. Well, now I feel rather foolish.

Problem solved. The game appears to be playable at last. Thank you!

#22 -Guest-

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Posted 09 March 2012 - 05:12 AM

Does it work with German language? If I do so, are my modifications in english or doesn´t it matter? I only play with german modifications.

#23 Turambar

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Posted 09 March 2012 - 05:34 AM

Does it work with German language? If I do so, are my modifications in english or doesn´t it matter? I only play with german modifications.

This mod does not add any new text to the game, so the language you install it in doesn't matter

Edited by Turambar, 09 March 2012 - 05:34 AM.

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#24 Sayne

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Posted 28 March 2012 - 03:53 PM

I just wanted to say that I was having hideous stuttering problems with my last install (manually installed a whole bunch of mods because I'm too hard-headed to use BWP) related to the Ambient Sounds stutter. I was at my wits end until I decided to use this mod to biff my override folder. Voila, stuttering gone (at least on the maps I was suttering on - I hadn't left Athkatla yet on this install). I jumped out of my chair and did a happy dance. Thanks Bigg.

#25 Roxanne

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Posted 23 October 2012 - 05:50 AM

Is multiple biffing possible?

I have a large BGT installation successfully biffed some time ago.
I have meanwhile added quite a number of new mods etc to the game and override is pretty large once again (6000 files, 700mb). I have no problems yet withn game performance but I want it a bit cleaner to find my own files used for my mod more easily.

Is it possible to apply general biffing once more?

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#26 Jarno Mikkola

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Posted 23 October 2012 - 08:04 AM

Is multiple biffing possible?

Yes... the though behind not recommending that you do it multiple times is that you waste space (and possibly some processing power, as the computer might need to read the files, but it's insignificant when compared to not biffing the files).

But you cannot use the Generalized Biffing twice, because the mod doesn't allow you that... but there was the End_bif, that you wouldn't be able to uninstall... but it's has been removed from SHS.

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#27 Roxanne

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Posted 23 October 2012 - 09:20 AM

Is multiple biffing possible?

Yes... the though behind not recommending that you do it multiple times is that you waste space (and possibly some processing power, as the computer might need to read the files, but it's insignificant when compared to not biffing the files).

But you cannot use the Generalized Biffing twice, because the mod doesn't allow you that... but there was the End_bif, that you wouldn't be able to uninstall... but it's has been removed from SHS.


In this case I guess yes actually means no? If I remember it correctly the advantage of the current general biffing is that you can still access all file - and in my case add to them for my mod via WEIDU tp2 installs. End_bif would not allow that, or am I mistaken?

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#28 Jarno Mikkola

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Posted 23 October 2012 - 09:31 AM

End_bif would not allow that, or am I mistaken?

Well, it depend on what you use to access them... any Infinity Engine Tool can do that with ease too even if you .bif them with whatever (NearInfinity, DLTCEP)... but not from the override or the mods own folders.

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#29 dabus

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Posted 23 October 2012 - 10:29 AM

Here is a little overview:
MD XYZ
MOVE OVERRIDE\*.XYZ XYZ
weidu --make-biff XYZ
rd XYZ /s /q
Cute, isn't it? Create a new folder, move files you want to biff in a folder, tell weidu to biff that folder and delete the folder afterwards (since files are in data\XYZ.biff).

So if you want to biff itm-files and find those in data\coolitem.biff, goto your game-folder and do this:
MD coolitem
MOVE OVERRIDE\*.itm coolitem
weidu --make-biff coolitem
rd coolitem /s /q

Here it is:
http://www.weigo.gmx...d_biff_v2.1.rar

Edited by dabus, 23 October 2012 - 10:39 AM.

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#30 Roxanne

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Posted 23 October 2012 - 11:03 AM

Here is a little overview:

MD XYZ
MOVE OVERRIDE\*.XYZ XYZ
weidu --make-biff XYZ
rd XYZ /s /q
Cute, isn't it? Create a new folder, move files you want to biff in a folder, tell weidu to biff that folder and delete the folder afterwards (since files are in data\XYZ.biff).

So if you want to biff itm-files and find those in data\coolitem.biff, goto your game-folder and do this:
MD coolitem
MOVE OVERRIDE\*.itm coolitem
weidu --make-biff coolitem
rd coolitem /s /q

Here it is:
http://www.weigo.gmx...d_biff_v2.1.rar


I think that is maybe the same method I have used before in order to get the movies from my mod into the game by using such a script and a copy of WEIDU.
My idea could be to include it with my own mod and do this biffing. The mod is already mega-big and others may be bothered by the size. I understand that I would copy original chitin.key before as a new one is created with the added biffed files. With a corresponding uninstall.bat the whole thing could be made undone.
This is what I did for my movies

@echo off
@ECHO Installing movies
mkdir SandrahNPC\backup\Chitin-Key
copy chitin.key SandrahNPC\backup\Chitin-Key
mkdir CVMovie
copy SandrahNPC\mve\CVHell1.mve CVMovie
copy SandrahNPC\mve\CVSarde.mve CVMovie
copy SandrahNPC\mve\CVJonde.mve CVMovie
copy SandrahNPC-setup.exe CVMovie.exe
CVMovie --make-biff CVMovie
del CVMovie.exe
rmdir CVMovie /S /Q
@ECHO Finished installing movies

and for uninstalling
@echo off
@ECHO Uninstalling movies
copy SandrahNPC-setup.exe CVMovie.exe
CVMovie --remove-biff data\CVMovie.bif
del CVMovie.exe
del data\CVMovie.bif /F /Q
del SandrahNPC\backup\Chitin-Key /F /Q
@ECHO Finished uninstalling movies

Both operations are triggered by bat files from the *.tp2 of the mod

???a mod that biffs itself with the installation???

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#31 Jarno Mikkola

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Posted 23 October 2012 - 11:09 AM

???a mod that biffs itself with the installation???

Make sure to make the .biffing an optional component... cause you don't want to force people into it.

So if you want to biff itm-files and find those in data\coolitem.biff, goto your game-folder and do this:

MD coolitem
MOVE OVERRIDE\*.itm coolitem
weidu --make-biff coolitem
rd coolitem /s /q

Or if you want to manually do this, you go to the game folder, make a folder "whatever", and the go to the override folder and cut paste the things you want to "whatever" folder, and then just run a .bat that has the following code in the game folder and the weidu.exe :
weidu --make-biff whatever
rd whatever /s /q
And then run the .bat you just made, yeah, just a .txt file that's renamed as a .bat .. :D

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#32 Roxanne

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Posted 23 October 2012 - 11:23 AM

???a mod that biffs itself with the installation???

Make sure to make the .biffing an optional component... cause you don't want to force people into it.

So if you want to biff itm-files and find those in data\coolitem.biff, goto your game-folder and do this:

MD coolitem
MOVE OVERRIDE\*.itm coolitem
weidu --make-biff coolitem
rd coolitem /s /q

Or if you want to manually do this, you go to the game folder, make a folder "whatever", and the go to the override folder and cut paste the things you want to "whatever" folder, and then just run a .bat that has the following code in the game folder and the weidu.exe :
weidu --make-biff whatever
rd whatever /s /q
And then run the .bat you just made, yeah, just a .txt file that's renamed as a .bat .. :D


If it works - and it sounds like it is possible - it would be an optional component - the mod by design and contents requires a large BGT installation with all the mega mods and many of the *almost standard* mods in place - so it must be installed very late in an installation sequence. I can imagine that people having an interest in it would have already a stable and biffed game as a basis (just like myself). The mod would add significantly again to that as it covers all three parts of the Trilogy with part four - continue after ToB without a game conversion and with the old and some new companions in the old and many new areas adding even more. So a biffing option would make sense to me.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#33 Valiant

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Posted 12 December 2012 - 11:21 AM

Hello all,

I´d like to ask something that is best to show on example. Say I have Areas.biff, that contains .are files. For some reason, e.g. adding something new, updating or correcting, I have a copy of some .are file in override, too. Now when i create a new .biff, that will contains, say, all .are files from override folder, it will logically lead to a situation, when one. are file will be present in two .biff files at the same time - Areas.biff and newly created .biff file. So my question is - which one will be chosen by game engine? Or in another words - will game crash to desktop?

It´s also an example of many original files, namely .are files, for example. I checked it in NearInfinity, some of .are files present in Areas.biff are also located in override, too...

What will happen?
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#34 Jarno Mikkola

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Posted 12 December 2012 - 12:27 PM

Or in another words - will game crash to desktop?

No, the game has a file that dictates where the files are, if the file is in the override folder, it's read and given a priority over all others, if the files are not there, then the game reads it from the .biffs, and to do that the game reads a library file to locate where it is and then reads the file. If you use the weidu.exe to bif the file or just the Generalized biffing to do that, the process updates the library file's file references to the new .bif file. Now if you have the same file .bif-fed 1000 times, the game actually just knows just the last one, so the other 999 just waste your game folder size, nothing else... well there might be some processing delay that comes from having large mechanical device doing all this boring reading of way too large files to find that the answer was 0, and not a 1. Well, OK, that's from what I understand it, the bigg actually would be the proper authority on this...

As a reference on the size issue, the BiG World Projects large mods that .bif the override folder what ~10 times ate extra ~5 Gb before it was removed by Lollorian's fix in the "BiG World Trimpack". That's about the size of all the possible ~400 mods extracted and installed mod in the game folder...that the BiG World has a .bat file to remove too after the install.

Edited by Jarno Mikkola, 12 December 2012 - 01:54 PM.

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#35 The Imp

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Posted 06 May 2013 - 11:36 PM

@the bigg / Wisp, mainly.

 

Erhm, maybe it should be mentioned somewhere that to avoid the Assertion errors at ChDimm.cpp Line: 834 errors, the game needs to be a fully installed* to the game folder when the game mod is installed. To prevent these.

 

*fully installed, meaning that CD2 to CD5 content needs to be inside the very game folder the mod is to be installed, as the weidu.exe can't jump directories without creating a mess or missing/ignoring files thus possily creating the error.


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#36 -~Guest~-

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Posted 16 May 2013 - 06:01 AM

Just a small issue: this mod doesn't seem to bif enough files on Tutu. It works all fine and wonderfully, leaving my override directory nice and sparse on BG2, but it doesn't seem to do very much on Tutu, only biffing wavs and bams, and even then, not all of them.

 

Here's setup-generalized_biffing.debug:

WeiDU v 23100 Log

 WeiDU --tlkout dialog.tlk --ftlkout dialogf.tlk --log setup-generalized_biffing.debug generalized_biffing.tp2 setup-generalized_biffing.tp2 generalized_biffing/generalized_biffing.tp2 generalized_biffing/setup-generalized_biffing.tp2
[./chitin.key] loaded, 691893 bytes
[./chitin.key] 378 BIFFs, 48589 resources
[./dialog.tlk] loaded, 16503565 bytes
[./dialog.tlk] 119619 string entries
[./keymap.ini] loaded, 5615 bytes
[./autorun.ini] loaded, 1452 bytes
[./baldur.ini] loaded, 4180 bytes
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\English\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD1\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD2\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\English\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD2\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD2\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\English\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD3\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\English\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD4\]
Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD5\]
[./baldur.w.ini] loaded, 2786 bytes
Possible HD/CD Path: [C:\Games\TuTu\]
Possible HD/CD Path: [C:\Games\TuTu\English\]
Possible HD/CD Path: [C:\Games\TuTu\CD1\]
Possible HD/CD Path: [C:\Games\TuTu\CD2\]
Possible HD/CD Path: [C:\Games\TuTu\English\]
Possible HD/CD Path: [C:\Games\TuTu\CD2\]
Possible HD/CD Path: [C:\Games\TuTu\CD2\]
Possible HD/CD Path: [C:\Games\TuTu\English\]
Possible HD/CD Path: [C:\Games\TuTu\CD3\]
Possible HD/CD Path: [C:\Games\TuTu\English\]
Possible HD/CD Path: [C:\Games\TuTu\CD4\]
Possible HD/CD Path: [C:\Games\TuTu\CD5\]
[WeiDU] Using scripting style "BG2"
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.

Choose your language:
 0 [English]
 1 [French (By Isaya)]
 2 [Italiano]
Using Language [English]
[English] has 1 top-level TRA files
[generalized_biffing/tra/english/setup.tra] has 3 translation strings
EASYTUTUDEGREENIFIER.TP2  0  0 Installed 
BG1NPC.TP2  0  0 Installed 
BG1NPC.TP2  0  1 Installed 
BG1NPC.TP2  0  8 Installed 
BG1NPC.TP2  0  9 Installed 
BG1NPC.TP2  0 10 Installed 
BG1NPC.TP2  0 11 Installed 
BG1NPC.TP2  0 12 Installed 
BG1NPC.TP2  0 13 Installed 
BG1NPC.TP2  0 14 Installed 
BG1NPC.TP2  0 16 Installed 
BG1NPC.TP2  0 17 Installed 
BG1NPC.TP2  0 19 Installed 
BG1NPC.TP2  0 22 Installed 
BG1NPC.TP2  0 24 Installed 
BG1NPC.TP2  0 25 Installed 
BG1NPC.TP2  0 26 Installed 
BG1NPC.TP2  0 27 Installed 
BG1NPC.TP2  0 29 Installed 
BG1NPC.TP2  0 30 Installed 
BG1NPC.TP2  0 200 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1010 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1060 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1070 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1080 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1090 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1100 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1110 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1120 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2040 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2060 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2090 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2140 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2160 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2170 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2200 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2210 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2240 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2250 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2261 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2271 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2281 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2291 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3040 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3060 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3080 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3090 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3100 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3110 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3125 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3190 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3200 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 4080 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 4090 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 110 Installed 
SETUP-HARDTIMES.TP2  0  0 Installed 
TOB_HACKS/TOB_HACKS.TP2  0  0 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 10 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 20 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 21 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 30 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 31 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 40 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 41 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 50 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 60 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 70 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 80 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 90 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 100 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 120 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 121 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 130 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 140 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 150 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 160 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 170 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 180 Installed 

Install Component [Generalized Biffing]?
[I]nstall, or [N]ot Install or [Q]uit? 
Installing [Generalized Biffing] [v2.2]

Would you like to biff only wav&tis files, or all files found?
0] only wav&tis&bam (recommended by The Bigg and other Small World Dudes)
1] all files (recommended by the Big World Dudes)
User answer: "0"
Creating 1 directory
Creating 1 directory
Moving override/AM0072.WAV to generalized_biffing/prod/0/biffs/0/AM0072.WAV
Moving override/AM0201C1.WAV to generalized_biffing/prod/0/biffs/0/AM0201C1.WAV
Moving override/AM0201C2.WAV to generalized_biffing/prod/0/biffs/0/AM0201C2.WAV
Moving override/AM0201C3.WAV to generalized_biffing/prod/0/biffs/0/AM0201C3.WAV
Moving override/AM0201C4.WAV to generalized_biffing/prod/0/biffs/0/AM0201C4.WAV
Moving override/AM0201C5.WAV to generalized_biffing/prod/0/biffs/0/AM0201C5.WAV
Moving override/AM0201C6.WAV to generalized_biffing/prod/0/biffs/0/AM0201C6.WAV
Moving override/AM0201C7.WAV to generalized_biffing/prod/0/biffs/0/AM0201C7.WAV
Moving override/AM0201C8.WAV to generalized_biffing/prod/0/biffs/0/AM0201C8.WAV
Moving override/AM0201C9.WAV to generalized_biffing/prod/0/biffs/0/AM0201C9.WAV
Moving override/AM0400B1.WAV to generalized_biffing/prod/0/biffs/0/AM0400B1.WAV
Moving override/AM0400B2.WAV to generalized_biffing/prod/0/biffs/0/AM0400B2.WAV
Moving override/AM0400B3.WAV to generalized_biffing/prod/0/biffs/0/AM0400B3.WAV
Moving override/AM0400B4.WAV to generalized_biffing/prod/0/biffs/0/AM0400B4.WAV
Moving override/AM0400B5.WAV to generalized_biffing/prod/0/biffs/0/AM0400B5.WAV
Moving override/AM0504.WAV to generalized_biffing/prod/0/biffs/0/AM0504.WAV
Moving override/CX#AJROR.BAM to generalized_biffing/prod/0/biffs/0/CX#AJROR.BAM
Moving override/AM0701A.WAV to generalized_biffing/prod/0/biffs/0/AM0701A.WAV
Moving override/AM0701B1.WAV to generalized_biffing/prod/0/biffs/0/AM0701B1.WAV
Moving override/AM0701B2.WAV to generalized_biffing/prod/0/biffs/0/AM0701B2.WAV
Moving override/AM0701B3.WAV to generalized_biffing/prod/0/biffs/0/AM0701B3.WAV
Moving override/AM0701B4.WAV to generalized_biffing/prod/0/biffs/0/AM0701B4.WAV
Moving override/AM0701B5.WAV to generalized_biffing/prod/0/biffs/0/AM0701B5.WAV
Moving override/AM0701C1.WAV to generalized_biffing/prod/0/biffs/0/AM0701C1.WAV
Moving override/AM0701C2.WAV to generalized_biffing/prod/0/biffs/0/AM0701C2.WAV
Moving override/AM0701C3.WAV to generalized_biffing/prod/0/biffs/0/AM0701C3.WAV
Moving override/AM0701C4.WAV to generalized_biffing/prod/0/biffs/0/AM0701C4.WAV
Moving override/AM0701C5.WAV to generalized_biffing/prod/0/biffs/0/AM0701C5.WAV
Moving override/AM0701C6.WAV to generalized_biffing/prod/0/biffs/0/AM0701C6.WAV
Moving override/AM0701C7.WAV to generalized_biffing/prod/0/biffs/0/AM0701C7.WAV
Moving override/AM0701D1.WAV to generalized_biffing/prod/0/biffs/0/AM0701D1.WAV
Moving override/AM0701D2.WAV to generalized_biffing/prod/0/biffs/0/AM0701D2.WAV
Moving override/AM0701D3.WAV to generalized_biffing/prod/0/biffs/0/AM0701D3.WAV
Moving override/AM0701D4.WAV to generalized_biffing/prod/0/biffs/0/AM0701D4.WAV
Moving override/AM0701D5.WAV to generalized_biffing/prod/0/biffs/0/AM0701D5.WAV
Moving override/MSOLG1BW.BAM to generalized_biffing/prod/0/biffs/0/MSOLG1BW.BAM
Moving override/MSOLG1S1.BAM to generalized_biffing/prod/0/biffs/0/MSOLG1S1.BAM
Moving override/MTASG1.BAM to generalized_biffing/prod/0/biffs/0/MTASG1.BAM
Moving override/MTASG1E.BAM to generalized_biffing/prod/0/biffs/0/MTASG1E.BAM
Moving override/MTASG2.BAM to generalized_biffing/prod/0/biffs/0/MTASG2.BAM
Moving override/MTASG2E.BAM to generalized_biffing/prod/0/biffs/0/MTASG2E.BAM
Moving override/AM0701.WAV to generalized_biffing/prod/0/biffs/0/AM0701.WAV
Moving override/AM0905A.WAV to generalized_biffing/prod/0/biffs/0/AM0905A.WAV
Moving override/AM0905B.WAV to generalized_biffing/prod/0/biffs/0/AM0905B.WAV
Moving override/AM1003.WAV to generalized_biffing/prod/0/biffs/0/AM1003.WAV
Moving override/AM1004.WAV to generalized_biffing/prod/0/biffs/0/AM1004.WAV
Moving override/AM1004C.WAV to generalized_biffing/prod/0/biffs/0/AM1004C.WAV
Moving override/AM1010.WAV to generalized_biffing/prod/0/biffs/0/AM1010.WAV
Moving override/AM1010A.WAV to generalized_biffing/prod/0/biffs/0/AM1010A.WAV
Moving override/AM1201A1.WAV to generalized_biffing/prod/0/biffs/0/AM1201A1.WAV
Moving override/AM1201A2.WAV to generalized_biffing/prod/0/biffs/0/AM1201A2.WAV
Moving override/AM1201A3.WAV to generalized_biffing/prod/0/biffs/0/AM1201A3.WAV
Moving override/AM1201A4.WAV to generalized_biffing/prod/0/biffs/0/AM1201A4.WAV
Moving override/AM1201A5.WAV to generalized_biffing/prod/0/biffs/0/AM1201A5.WAV
Moving override/AM1201A6.WAV to generalized_biffing/prod/0/biffs/0/AM1201A6.WAV
Moving override/AM1201A7.WAV to generalized_biffing/prod/0/biffs/0/AM1201A7.WAV
Moving override/AM1201A8.WAV to generalized_biffing/prod/0/biffs/0/AM1201A8.WAV
Moving override/AM2009.WAV to generalized_biffing/prod/0/biffs/0/AM2009.WAV
Moving override/AM2009B1.WAV to generalized_biffing/prod/0/biffs/0/AM2009B1.WAV
Moving override/AM2009B2.WAV to generalized_biffing/prod/0/biffs/0/AM2009B2.WAV
Moving override/AM2009B3.WAV to generalized_biffing/prod/0/biffs/0/AM2009B3.WAV
Moving override/AM2009B4.WAV to generalized_biffing/prod/0/biffs/0/AM2009B4.WAV
Moving override/AM2009B5.WAV to generalized_biffing/prod/0/biffs/0/AM2009B5.WAV
[data/tb#gen0.bif] will contain 63 resources totalling 6094554 bytes
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MTASG2E.BAM]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MTASG2.BAM]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MTASG1E.BAM]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MTASG1.BAM]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MSOLG1S1.BAM]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MSOLG1BW.BAM]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/CX#AJROR.BAM]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009B5.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009B4.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009B3.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009B2.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009B1.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A8.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A7.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A6.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A5.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A4.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A3.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A2.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A1.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1010A.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1010.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1004C.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1003.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0905B.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0905A.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701D5.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701D4.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701D3.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701D2.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701D1.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C7.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C6.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C5.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C4.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C3.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C2.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C1.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701B5.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701B4.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701B3.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701B1.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701A.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0504.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0400B5.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0400B4.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0400B3.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0400B2.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0400B1.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C9.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C8.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C7.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C6.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C5.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C4.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C3.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C2.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C1.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0072.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1004.WAV]
[data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701B2.WAV]
KEY: Duplicate: MSOLG1S1.3e8
KEY: Duplicate: MSOLG1BW.3e8
KEY: Duplicate: AM0905B.4
KEY: Duplicate: AM0905A.4
KEY: Duplicate: AM1003.4
KEY: Duplicate: AM0400B5.4
KEY: Duplicate: AM0400B4.4
KEY: Duplicate: AM0400B3.4
KEY: Duplicate: AM0400B2.4
KEY: Duplicate: AM0400B1.4
KEY: Duplicate: AM0701D5.4
KEY: Duplicate: AM0701D4.4
KEY: Duplicate: AM0701D3.4
KEY: Duplicate: AM0701D2.4
KEY: Duplicate: AM0701D1.4
KEY: Duplicate: AM0701C7.4
KEY: Duplicate: AM0701C6.4
KEY: Duplicate: AM0701C5.4
KEY: Duplicate: AM0701C4.4
KEY: Duplicate: AM0701C3.4
KEY: Duplicate: AM0701C2.4
KEY: Duplicate: AM0701C1.4
KEY: Duplicate: AM0701B5.4
KEY: Duplicate: AM0701B4.4
KEY: Duplicate: AM0701B3.4
KEY: Duplicate: AM0701B2.4
KEY: Duplicate: AM0701B1.4
KEY: Duplicate: AM0701A.4
KEY: Duplicate: AM0701.4
KEY: Duplicate: AM0072.4
KEY: Duplicate: AM2009B5.4
KEY: Duplicate: AM2009B4.4
KEY: Duplicate: AM2009B3.4
KEY: Duplicate: AM2009B2.4
KEY: Duplicate: AM2009B1.4
KEY: Duplicate: AM2009.4
KEY: Duplicate: AM1201A8.4
KEY: Duplicate: AM1201A7.4
KEY: Duplicate: AM1201A6.4
KEY: Duplicate: AM1201A5.4
KEY: Duplicate: AM1201A4.4
KEY: Duplicate: AM1201A3.4
KEY: Duplicate: AM1201A2.4
KEY: Duplicate: AM1201A1.4
KEY: Duplicate: AM0201C9.4
KEY: Duplicate: AM0201C8.4
KEY: Duplicate: AM0201C7.4
KEY: Duplicate: AM0201C6.4
KEY: Duplicate: AM0201C5.4
KEY: Duplicate: AM0201C4.4
KEY: Duplicate: AM0201C3.4
KEY: Duplicate: AM0201C2.4
KEY: Duplicate: AM0201C1.4
KEY: Duplicate: AM1010A.4
KEY: Duplicate: AM1004C.4
KEY: Duplicate: AM1010.4
KEY: Duplicate: AM1004.4
KEY: Duplicate: AM0504.4
CHITIN.KEY copied to generalized_biffing/backup/0/CHITIN.KEY, 691893 bytes
KEY saved (379 biffs, 48594 resources)
[chitin.key] loaded, 691992 bytes
[chitin.key] 379 BIFFs, 48594 resources


Saving This Log:
EASYTUTUDEGREENIFIER.TP2  0  0 Installed 
BG1NPC.TP2  0  0 Installed 
BG1NPC.TP2  0  1 Installed 
BG1NPC.TP2  0  8 Installed 
BG1NPC.TP2  0  9 Installed 
BG1NPC.TP2  0 10 Installed 
BG1NPC.TP2  0 11 Installed 
BG1NPC.TP2  0 12 Installed 
BG1NPC.TP2  0 13 Installed 
BG1NPC.TP2  0 14 Installed 
BG1NPC.TP2  0 16 Installed 
BG1NPC.TP2  0 17 Installed 
BG1NPC.TP2  0 19 Installed 
BG1NPC.TP2  0 22 Installed 
BG1NPC.TP2  0 24 Installed 
BG1NPC.TP2  0 25 Installed 
BG1NPC.TP2  0 26 Installed 
BG1NPC.TP2  0 27 Installed 
BG1NPC.TP2  0 29 Installed 
BG1NPC.TP2  0 30 Installed 
BG1NPC.TP2  0 200 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1010 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1060 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1070 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1080 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1090 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1100 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1110 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 1120 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2040 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2060 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2090 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2140 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2160 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2170 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2200 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2210 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2240 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2250 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2261 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2271 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2281 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 2291 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3040 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3060 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3080 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3090 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3100 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3110 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3125 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3190 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 3200 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 4080 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 4090 Installed 
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2  0 110 Installed 
SETUP-HARDTIMES.TP2  0  0 Installed 
TOB_HACKS/TOB_HACKS.TP2  0  0 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 10 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 20 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 21 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 30 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 31 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 40 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 41 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 50 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 60 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 70 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 80 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 90 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 100 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 120 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 121 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 130 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 140 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 150 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 160 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 170 Installed 
TOB_HACKS/TOB_HACKS.TP2  0 180 Installed 
GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2  0  0 Installed ~Generalized Biffing~
[degreen/english/setup.tra] has 2 translation strings
[bg1npc/tra/english/setup.tra] has 122 translation strings
[BG2_Tweaks/languages/english/description_updates.tra] has 34 translation strings
[BG2_Tweaks/languages/english/setup.tra] has 431 translation strings
[HardTimes/english/setup.tra] has 8 translation strings
[generalized_biffing/tra/english/setup.tra] has 3 translation strings

SUCCESSFULLY INSTALLED      Generalized Biffing

		WeiDU Timings
MKDIR                            0.000
OUTER_INNER_PATCH                0.000
<<<<<<<<                         0.000
load TLK                         0.000
ACTION_IF                        0.000
DEFINE_PATCH_MACRO               0.000
AT_UNINSTALL                     0.000
PRINT                            0.000
ACTION_READLN                    0.000
DEFINE_ACTION_MACRO              0.000
OUTER_INNER_PATCH_SAVE           0.000
OUTER_WHILE                      0.000
OUTER_SET                        0.000
OUTER_TEXT_SPRINT                0.000
ACTION_BASH_FOR                  0.000
INCLUDE                          0.000
DEFINE_ACTION_FUNCTION           0.000
DEFINE_PATCH_FUNCTION            0.000
eval_pe                          0.000
READ_*                           0.003
parsing .log files               0.003
saving files                     0.003
adding translation strings       0.003
MOVE                             0.007
parsing .tra files               0.007
process_patch2                   0.013
marshal KEY                      0.017
loading files                    0.023
Parsing TPA files                0.033
BIFF                             0.053
stuff not covered elsewhere      0.083
unmarshal KEY                    0.097
unmarshal TLK                    0.180
Parsing TP2 files                0.243
TOTAL                            0.770

 

I still seem to have ~9000 files in my override directory afterwards, which slows things down quite a lot.

 

I'm using the latest WeiDU on Arch Linux, the game is a wine install of the Windows version.



#37 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 4834 posts

Posted 16 May 2013 - 06:12 AM

Erhm, this might be the problem:
 
Install Component [Generalized Biffing]? nstall, or [N]ot Install or [Q]uit? Installing [Generalized Biffing] [v2.2] Would you like to biff only wav&tis files, or all files found?
0] only wav&tis&bam (recommended by The Bigg and other Small World Dudes)
1] all files (recommended by the Big World Dudes)
User answer: "0"

Creating 1 directory Creating 1 directory

Edited by The Imp, 16 May 2013 - 06:16 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#38 -~Guest~-

-~Guest~-
  • Guest

Posted 16 May 2013 - 06:39 AM

Ok, sure. Same thing still happens when I select the other option, and also it doesn't bif all of the wav/bam/tis, leaving some of them in the override.



#39 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 4834 posts

Posted 16 May 2013 - 07:48 AM

Hmm, well, if you use the PC game, why not install the game in the PC platform ? Using the Windows archive and it's Weidu.exe and not the Linux one... which also then uses just the baldur.ini file and not it and the baldur.w.ini ... as my guess is that having two primary override folders is bugging your setup...

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#40 -~Guest~-

-~Guest~-
  • Guest

Posted 16 May 2013 - 08:01 AM

Yeah - I'll try that, and I expect it'll work without any problems. I'm posting more so because it works well for one platform, and not well for the other, despite no other difference in setup (I have a baldur.w.ini in Tutu, as well). It might hint at deeper issues.

 

In other news, this forum has the most entertained anti-spam task I've ever seen.