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Bard Song Switching (Icewind Mode) for BG2


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#1 shohy

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Posted 14 March 2009 - 04:24 PM

File Name: Bard Song Switching (Icewind Mode) for BG2
File Submitter: shohy
File Submitted: 14 Mar 2009
File Category: Miscellaneous Released Mods

With this pack you can freely switch your bard song in several songs, just like in Icewind Dale.
Jester and Skald song effects are modified and improved to make up for them not being able to switch between songs like Standard Bard and Blade.
Characters of all bard kits can learn Enhanced song and lingering Song after 3,000,000 exp.
Lingering Song allows all bard songs last for 2 extra rounds, and affect all allies wherever they are (except songs that only affect enemies).
For enhanced songs - lingering, extra bounses for bards themselves do NOT last for extra rounds.
Note: Only the effect of one song exists, even if several bards sing the same song (except songs that only affect enemies). If they sing different songs, they can get all effects of these songs at the same time.


1.    Compatibility

    Original BG2TOB and BGT are supported.

    Can NOT coexist with other MODs that modifies the 4 original bard kits. Install this MOD after others, then only modifications of this MOD remains.

    A special component is made to support Bard kit & HLA revisions in Rogue ReBalancing Pack. Choose this component and the Bard HLA revisions in Rogue ReBalancing Pack will remain with this MOD. Compatible with Rogue ReBalancing Pack V3.47. The reason why this component fails after Rogue ReBalancing Pack may be that update of this component is not in time. Just choose another component, and it only result in being unable to get Bard HLA revisions in Rogue ReBalancing Pack.

    Compatible with new bard kits, but can not give them ability of switching songs.

    A BUG of original BG2 still exists: If you enter Inventory interface then Character Arbitration interface without pausing the game, bard song may give strange effects.


2.    Main Effects

    Bard will learn different songs on different level. You can switch to the song you need by clicking new buttons in Special Abilities.
    LV1: The Ballad of Three Heroes, which has the effect of +1 to hit, +1 to damage and +1 to all saving throws.
    LV1: The Tale of Curran Strongheart, which gives the immunity to Fear and Morale Break.
    LV5: The Song of Kaudies, which gives the immunity to all sound effects like silence, deafness and all Power Words.
    LV10: Tymora's Melody, which has the effect of +1 luck, +3 to all saving throws, +10 to lore and thief's skills.
    LV15: The Siren's Yearning, which enthrals enemies in 30 feet unless they make save vs. spell. Does NOT affect mindless enemies e.g. golems and skeletons.
    LV20: The WarChant of Sith, which has the effect of AC-2, +10% physical damage resistance, and regenerate 3 HP per round.
    Enhanced Bard Song: Gives all allies +4 to hit, +4 to damage, -4 to AC, +5% magic resistance, and grants them immunity to Fear, Morale Break, Confusion and normal weapons. While singing the Enhanced Bard Song, the Bard himself gains an extra bonus of -6 to AC and +5% magic resistance.
    lingering Song (Enhanced Song pre-requested): Effects of all Bard songs last for 2 extra rounds.

    Blade starts with +1 to hit and damage, get maximum proficiency (3 points) in two weapon fighting style, and then +1 to hit and damage per 10 levels. He can also learn different songs on different level, but less than normal Bard.
    LV1: The Ballad of Three Heroes, which has the effect of +1 THAC0, +1 damage and +1 to all saving throws.
    LV5: The Tale of Curran Strongheart, which gives the immunity to Fear and Morale Break.
    LV10: The Song of Kaudies, which gives the immunity to all sound effects like silence, stun and deafness.
    LV15: Tymora's Melody, which has the effect of +1 luck, +3 to all saving throws, +10 to lore and thief's skills.
    Enhanced Blade Song: Gives all allies +4 to hit, +4 to damage, -4 to AC, +5% magic resistance, and grants them immunity to Fear, Morale Break and normal weapons. While singing the Enhanced Blade Song, the Blade himself gains an extra bonus of -1 to AC, +1 to hit and damage.
    lingering Song (Enhanced Song pre-requested): Effects of all Blade songs last for 2 extra rounds.

    Jester starts with +1 luck, +5% stealing, immunity to charm and confusion. Effect of his battle song improves with level, but he can't perform other songs, and the Enhanced Jester Song will merely replace the original song. Mindless enemies e.g. golems and skeletons are immune to Jester song.
    LV1: Opponents in 30 feet must save vs. spells once per round or be confused (+4 save penalty).
    LV5: Opponents in 30 feet must save vs. spells once per round or be charmed (+2 save penalty).
    LV10: Opponents in 30 feet must save vs. spells once per round or be slowed (no penalty) or confused (+2 save penalty).
    LV15: Opponents in 30 feet must save vs. spells once per round or be slowed (-2 save penalty) or confused (no penalty).
    LV20: Opponents in 30 feet must save vs. spells once per round or be slowed (-2 save penalty) confused (-2 save penalty), and must save vs. poly or be unconscious (+2 save penalty).
    Enhanced Jester song: Affects every opponent within 30 feet, they must save vs. spells once per round or be slowed (-4 save penalty) confused (-2 save penalty), and must save vs. poly or be unconscious (no penalty). They may also fail in casting spells and innates by 10% chance.
    lingering Song (Enhanced Song pre-requested): Effects of Jester song last for 2 extra rounds.
    Note: Visible histrionics are necessary for Jesters to confuse opponents so all invisibility effects will be removed while singing.

    Skald starts with +1 to hit and damage. Effect of his battle song improves with level, but he can't perform other songs. And the Enhanced Skald Song will merely replace the original song.
    LV1: +2 to hit, +2 to damage, -2 to AC.
    LV5: +2 to hit, +2 to damage, -2 to AC, offers the immunity to Fear and Morale Break.
    LV10: +3 to hit, +3 to damage, -3 to AC, offers the immunity to Fear and Morale Break.
    LV15: +4 to hit, +4 to damage, -4 to AC, offers the immunity to Fear and Morale Break.
    LV20: +4 to hit, +4 to damage, -4 to AC, offers the immunity to Fear, Morale Break, Stun and Confusion.
    Enhanced Skald song: Gives all allies +4 to hit, +4 to damage, -4 to AC, +2 to all saving throws, +5% magic resistance, and grants them immunity to Fear, Stun, Confusion and normal weapons. While singing the Enhanced Skald Song, the Skald himself gains an extra bonus of -6 to AC and +5% magic resistance.
    lingering Song (Enhanced Song pre-requested): Effects of Skald song last for 2 extra rounds.


3.    Components

    Pick one from below to install:

    Component 1.
    General Bard Song Switching Patch: overrides modification to original 4 bard kits by other MODs. To be installed after those MODs.

    Component 2.
    Bard Song Switching Patch for Rogue ReBalancing Pack.
    If you've installed the Bard kit & HLA revisions in Rogue ReBalancing Pack and want to keep its high level ability modifications, then choose this one.


4.    History

    V2.2    Fixed the icon of the Song of Kaudies.
    Fixed the problem that Ctrl+R invalids fixed Bard Songs.
    Fixed the bug that leaving team (and then join again) makes Lingering Songs nolonger take effect.

    V2.1    The bug that lingering Songs lose their effects if a bard sings when Cromwell forges an item, is fixed.

    V2.0    Bard Songs can be switched without an extra action, therefore an extra round is no longer required. You'll feel much freely in making choice from songs during the battle.
    A French version is updated, thanks for the translation work of 'The d'Oghmatiques'.

    V1.5    Extended to level 50.
    Different icons appear when different songs take effect: Blessed - The Ballad of Three Heroes; Resist Fear - The Tale of Curran Strongheart; Vocalize - The Song of Kaudies; Good luck - Tymora's Melody; Mental Combat - The Siren's Yearning; Regenerating - The WarChant of Sith.
    Lingering Songs now take effect with a new method, by which they can really last for 2 extra rounds after the bard stops his song.

    V1.4    Some adjustments for BGT: New songs added, now bards may learn all songs from IWD, and their skill learning processes are changed. No longer supports single SOA.
    Jesters are forced to be VISIBLE when singing. The Song of Kaudies no longer gives immunity to stun, but gains immunity to all power words.
    The high-level-skill lingering SONG is added. And a little adjustments of Enhanced songs are made. New skill icons are added.

    v1.3    Added an Traditional Chinese Version, and fixed the disappearance of The Ballad of Three Heroes.

    V1.2    An English Version was added.
    The Song of Kaudies now gives immunity to Commands of clerics and War Cry of fighters.
    Some literal bugs were fixed.
    Kit descriptions of bards were changed, but you can restore them by choosing Component 4 (when uninstalling).

    V1.1    The Song of Kaudies now gives immunity to Wail of Banshees and Wail of Demilich.

    V1.0    All kits were changed. No more Lingering Songs. Effect of same songs can't be added.

    V0.2    The bug of selecting Enhanced song is fixed.
    Choices of Lingering Songs and adding up of the same song were available.

Click here to download this file


Edited by shohy, 06 November 2013 - 12:36 AM.


#2 Kellen

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Posted 16 March 2009 - 07:48 AM

:wub: :wub: :wub:

I've been waiting on this mod since I played IWD. Don't worry BG. I'm coming!

(Any chance you'll be bringing in some of the other classes cool stuff, ala Ranger Tracking?)
"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

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#3 Konalan

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Posted 17 March 2009 - 09:42 AM

Yes! I may actually play a bard in BG2 now. Thank you Shohy! :Bow:

(Any chance you'll be bringing in some of the other classes cool stuff, ala Ranger Tracking?)


I was planning on adding the paladins missing abilities (disease immunity, smite evil, remove disease) but I've been sidetracked by a recent tutu game.
A compilation of my BG2 mods:
Konalan's Tweaks

#4 Chevalier

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Posted 24 April 2009 - 05:02 AM

Hello Shohy,

I am having a problem installing along with a BiG World Project.


Here is the:Attached File  SETUP_BARDSONG_BG2_IWD.DEBUG   88.08K   293 downloads
I Ride for the King!


a.k.a. Chev

#5 shohy

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Posted 04 June 2009 - 04:47 PM

Hello Shohy,

I am having a problem installing along with a BiG World Project.


Here is the:Attached File  SETUP_BARDSONG_BG2_IWD.DEBUG   88.08K   293 downloads


Sorry I'am not here for a long time.
You've chosen the Bard Song Switching Patch for TOB with Rogue ReBalancing Pack (No Lingering Songs), which requires Rogue ReBalancing Pack to be installed first. Is this the cause of such error?

#6 Leomar

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Posted 05 June 2009 - 06:08 PM

Hello Shohy,

I am having a problem installing along with a BiG World Project.


Here is the:Attached File  SETUP_BARDSONG_BG2_IWD.DEBUG   88.08K   293 downloads


Sorry I'am not here for a long time.
You've chosen the Bard Song Switching Patch for TOB with Rogue ReBalancing Pack (No Lingering Songs), which requires Rogue ReBalancing Pack to be installed first. Is this the cause of such error?

No, Chevalier has RR installed before your mod and I can't tell you, why he has this problem, but I can tell you that your mod works. Leonardo has installed it with the same component in the BWP after aTweaks and all ist fine.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#7 shohy

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Posted 06 June 2009 - 05:59 PM

ERROR: Unix.Unix_error(20, "stat", "BardSong_BG2_IWD/apack/2da/LUBA0.2DA")
It looks like a directory error that the LUBA0.2DA cannot be found in such folder.

#8 Leomar

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Posted 18 November 2009 - 10:39 PM

ERROR: Unix.Unix_error(20, "stat", "BardSong_BG2_IWD/apack/2da/LUBA0.2DA")
It looks like a directory error that the LUBA0.2DA cannot be found in such folder.

That is correct. The - must be changed with the + in the SETUP-BardSong_BG2_IWD.tp2:

--- SETUP-BardSong_BG2_IWD.tp2	Wed May 02 16:35:36 2007
+++ C:\BWP Patchstudio\patched files\SETUP-BardSong_BG2_IWD.tp2	Thu May 21 22:47:31 2009
@@ -174,7 +174,7 @@
 
 
 BEGIN @15  //无余音缭绕技能,相同战歌不可叠加,适用于盗贼平衡补丁
-REQUIRE_FILE ~override/LINGRB.SPL~ @37
+REQUIRE_FILE ~override/RR#BHL01.SPL~ @37
 
 STRING_SET ~9562~ @40   // Bard
 STRING_SET ~25217~ @41  // Blade
@@ -241,10 +241,10 @@
 
 
 //各宗派可获得的高级技能
-COPY	~BardSong_BG2_IWD/apack/2da/LUBA0.2DA~		 ~override/LUBA0.2DA~
-COPY	~BardSong_BG2_IWD/apack/2da/LUBA2.2DA~		 ~override/LUBA2.2DA~
-COPY	~BardSong_BG2_IWD/apack/2da/LUBA3.2DA~		 ~override/LUBA3.2DA~
-COPY	~BardSong_BG2_IWD/apack/2da/LUBA4.2DA~		 ~override/LUBA4.2DA~
+COPY	~BardSong_BG2_IWD/apack/LUBA0.2DA~		 ~override/LUBA0.2DA~
+COPY	~BardSong_BG2_IWD/apack/LUBA2.2DA~		 ~override/LUBA2.2DA~
+COPY	~BardSong_BG2_IWD/apack/LUBA3.2DA~		 ~override/LUBA3.2DA~
+COPY	~BardSong_BG2_IWD/apack/LUBA4.2DA~		 ~override/LUBA4.2DA~
 
 
 //Bard高级技能选择时增加按钮/按钮改变的战歌/实际高级战歌效果
Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#9 shohy

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Posted 07 December 2009 - 11:24 PM

That is correct. The - must be changed with the + in the SETUP-BardSong_BG2_IWD.tp2:
Greetings Leomar


Thank you for pointing out that my MOD no longer supports the Rogue ReBalancing Pack after its update.
Now in version 1.4 the problem is fixed, and some other changes are given:
All songs in IWD and the Lingered Songs are added, and some adjustments for BGT are given. Enjoy it!

Edited by shohy, 26 December 2009 - 10:56 PM.


#10 Chevalier

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Posted 08 December 2009 - 12:04 AM

Thanks for updating you mod!
I Ride for the King!


a.k.a. Chev

#11 salomonkane

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Posted 25 December 2009 - 11:29 AM

THANKS A LOT :D
Quo Vadis ?

#12 salomonkane

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Posted 30 December 2009 - 01:39 PM

Hello, Thank You for the great Mod one More Time ^_^

I'm playing now in Classic Adventure Total Conversion Mod

And I've add bard-sound switch to my weidu-install, RR compatible, in .

But I've two questions/problems

1) when i 'm playing a custom song with my bard ( true class and blade, those have now a new switch),avatar incanted but a spell have not graphics effects, and the slot don't be enregistred the action, it's stay with the same value, Why?

2) I really will play a scald bard with a new switch-song, do you can ad this for him ? Or can i change this by my-self, and how to proceed ?

Greetings :D & Thank You For The Answers .

Edited by salomonkane, 30 December 2009 - 04:04 PM.

Quo Vadis ?

#13 shohy

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Posted 31 December 2009 - 11:37 PM

Hello, Thank You for the great Mod one More Time ^_^

I'm playing now in Classic Adventure Total Conversion Mod

And I've add bard-sound switch to my weidu-install, RR compatible, in .

But I've two questions/problems

1) when i 'm playing a custom song with my bard ( true class and blade, those have now a new switch),avatar incanted but a spell have not graphics effects, and the slot don't be enregistred the action, it's stay with the same value, Why?

2) I really will play a scald bard with a new switch-song, do you can ad this for him ? Or can i change this by my-self, and how to proceed ?

Greetings :D & Thank You For The Answers .

i apology for not being able to fully understand your requests because I am foreign to English. i don't know whether my understanding toward your questions is correct:
1) the icon on character's avatar never changes no matter how a bard changes his song.
2) you want a Skald with song switching ability like a standard bard instead of what the mod now offers.

to the first question, as i know the icons in BG2 are changeless so that i can not give new icons for different songs. it's a question that one may not know which song he is singing. i'm looking forward to solve this problem.
to the second question, my MOD works like this: the switching skill changes effect of bard song, and while being chosen, the skill removes itself from the character, and give a same new skill at the same time, which makes it has an unlimited amount.

if i caught the wrong meaning, can you please rewrite it in French if that is your first language? I have a friend who knows a little French.

#14 salomonkane

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Posted 01 January 2010 - 01:37 AM

Hello & Happy New Year ! :cheers:

Edit :
1) the icon on character's avatar never changes no matter how a bard changes his song - RIGHT ;
And You : looking forward to solve this problem; Cool !


2) It's stay with the same value : - RIGHT ;
It has an unlimited amount; O.K !


3) I really will play a scald bard with a new switch-song &
[I] want a Skald with song switching ability like a standard bard instead of what the mod now offers: - RIGHT ;

-a) Yes, Please, It's a pity what we don't have for the jasper and scald a new switch, for the beauty of the gameplay, and to enjoy more your work with this kits,
-b) Maybe do you can find a solution compatible with RPG rules, to addict a aficionados and not aficionados (like me) paper rules ... (*)

4) When the switch mode it's be done or actived , must I see/heard : Special Effect : like a graphic effect (**) or a special sound (***)?

THX :lol:

P.S. : (*) May be something in this Topic about a scald song can be help us :
http://www.shsforums...topic=42472</a> & here http://www.wizards.c...nd/ei/20030803a
(**) I like a lot this speels effect from T O E E : http://www.gamekult....s/ME0000366525/ or http://www.gamekult....s/ME0000366521/
(***): For example :Attached File  astro5r.wav   323.08K   137 downloads ,or Attached File  astro5q.wav   146.49K   127 downloads (from Modified Icewind Dale 2 Italian Soundsets adapted for BG2 by Pazzoberserk)

An a lot of very good speels for the Song Bard (oriented fighter) could befind here : http://www.shsforums...showtopic=41862 , (KitList_2.pdf (1.06MB) In Bard Kit Section) .

Gets Harp of Horror at level 8 (Scares the enemies)
Gets Harp of Ally at level 12 (Improves the fighting skills of the party)
Gets Harp of Defense at level 15 (Improves the defensive skills of the party)
Gets Harp of Domination at level 20 (Dominates the enemies)
Gets Harp of Offense at level 23 (Damages one target)

Song of Horror
Song of Grief ( Confusion )
Song of Awakening ( Animate Dead )

Scarlet Rush (This song grants a slight blood rush and all
companions gain 1 extra attack per round as he sings the song)

And classics Speels :

barbarian rage

summoned barbarian (or Deity, or something else)

speed boost

-It's can very nice to be according too : to use item/song-name with Nordic Litteracy : Vahllala, Ragnarök etc ... ,like In Icewind Dale ...

Edited by salomonkane, 03 January 2010 - 08:38 AM.

Quo Vadis ?

#15 LoneRogue

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Posted 07 January 2010 - 09:24 AM

Hey shohy,

Do you still have copies of Bard Song Switching prior to v1.3 that I could download from somewhere?

NOTE: For archival purposes only. ;)

Thank you,
LoneRogue
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Master Gamer (old school)
RPGA & Squadron Member

#16 Jarno Mikkola

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Posted 07 January 2010 - 01:22 PM

Do you still have copies of Bard Song Switching prior to v1.3 that I could download from somewhere?
NOTE: For archival purposes only. ;)

Well, I do, I just uploaded it into here... :Bow: Your archiveness.

By the way, the original download link, has 'archived' versions that can also be downloaded, at the bottom of the page.

Edited by Jarno Mikkola, 07 January 2010 - 02:39 PM.

Cerberus v1.05, MegaModKits v1.01L, iiSpellSystemAdjustments v7.1; mods by Jarno Mikkola the Imp. FAQ for the Megamods. The Frequently Answered Questions.
BWS - Standard = not imba items spells or cheats. Tactical = AI hardly stupid = stupid hard. Expert = broke.
In case the BG2 game crashes post the content of your baldur.err file. To get it to record stuff, open up the 'baldur.ini' in your game folder with Notepad, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.
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#17 salomonkane

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Posted 27 May 2010 - 06:42 AM

Hello shohy new update underway ?

By the way, I can add this little sound, my favorite, about a bard song :

- Attached File  astro5p.wav   960.02K   150 downloads ( In the pure Troubadour tradition ) (perfect for the effect : XXXXXXXp.wav : In Dungeon )

(Thank you again to the original Sound-Designer, the original Uploader : Pazzoberserk and to Spellhold Studios for having with this superb new interface increase the upload file size )

Enjoy ! ... :whistling:

P.S. : If someone could tell me who made this music , I would be very grateful :lol: (*)

[DONE](*) : It's "Song Of Faerun" from Pool of Radiance,

Edited by salomonkane, 31 October 2011 - 09:39 AM.

Quo Vadis ?

#18 10th

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Posted 20 July 2010 - 01:30 PM

At the moment Bard Song Switching is incompatible with RR Bard Kit Revisions and all the various level 50 rule-sets.

RR Bard Kit Revisions
By overwriting with modified clab*.2das it doesn't take into account the modifications RR made, especially those of the blade. They lose their pick pocket penalty, their weapon display ability and their 2-weapon fighting mastery.

level 50 rule-sets.
By overwriting with those clab*.2das these clab*s only go up to level 40 instead of 50.

10th
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#19 shohy

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Posted 17 September 2010 - 10:46 PM

V1.5 released. Extended to level 50.
Different icons appear when different songs take effect. I didn't choose special sounds to distinguish between songs because the sounds will be repeated per 6 seconds and it's difficult to give them some varieties, and I'm afraid it would be boring to be always listening to a same sound.
Lingering Songs now take effect with the help of scripts. In this version they can really last for 2 extra rounds after the bard stops his song. There's only a little extension in Global script, and I think it may not result in slowing game process.

Edited by shohy, 17 September 2010 - 10:47 PM.


#20 salomonkane

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Posted 25 September 2010 - 06:51 AM

V1.5 released. Extended to level 50.

Different icons appear when different songs take effect.

I just tried it, it's great, thank you Shohy :) ...
Quo Vadis ?



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