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#1 theacefes

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Posted 19 March 2009 - 01:41 AM

Just having some fun here. The software I used was a little tricky at first but once I got the hang of it I was much happier with the results.

My first try.
katsworld.jpg


More detail, more render time :(
oceanview1.jpg


Pretty...but, wasn't this in one of those adventure games? :blink: ;)
mountainthingy.jpg

I'll probably play around with sky design and try and get some different textures, but for now, the third one is my favorite.

Edited by theacefes, 25 March 2009 - 01:56 AM.

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#2 Epantiras

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Posted 19 March 2009 - 07:21 AM

Awwww :D
I've got just a little critique, in pic #1 the edge of water is too sharp, it needs more 'anti-alias' or how it is called

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#3 theacefes

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Posted 19 March 2009 - 10:21 AM

Yeah, I agree. It was my first try though; I wasn't aware of all the image settings just yet. :)
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#4 Sir-Kill

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Posted 20 March 2009 - 10:30 AM

what are you using to make these?
could use some rocks, logs, plants and debris
what is there is pretty nice.... the green is a bit too bright I think
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#5 theacefes

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Posted 21 March 2009 - 12:02 PM

I'm using Terra Gen. It's a landscape/terrain rendering software. It's free for personal use, I think you have to pay something to sell stuff with it.

Rocks, plants, debris require the use of more layers and added textures, etc. Unfortunately the site that hosts it doesn't seem to have a lot of plugins for it and I haven't looked around that much.

What I mainly use Terra Gen for is skybox creation. I'm messing around with stuff for a 1st person 3d game and this was just one of the resources I came across. :) Though let me tell you, the hardest part is finding people who are good/great at 3D modeling! :(

Edited by theacefes, 21 March 2009 - 12:08 PM.

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#6 -S-K-

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Posted 22 March 2009 - 04:38 AM

modeling is fairly easy it is texturing that really makes the difference. You can have a great model but w/o good texturing.....
personally I'd recommend 3ds or Maya but blender is free and has more capabilities than Terra Gen, tho my guess is that it is more complicated.
is the game going along with Damea?

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#7 theacefes

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Posted 22 March 2009 - 10:32 AM

I tried out blender. Maya and 3ds seem to be easier to use. I'm really not an artist but I've been told that it's easier than it looks to use 3ds/maya/blender to maker models. We'll see I guess.

The game isn't about Damea but it will be fantasy based. The engine is very easy to use (in my opinion) and I have a few other tools that are very helpful. The engine is C++ based but it's very straightforward so it's not exactly difficult to learn.
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#8 -S-K-

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Posted 22 March 2009 - 12:17 PM

I guess it is all relative, complex models would be complex.
I am no artist either but I have honed my 3d skills and I have a good eye for what looks good.
if ya go the way of 3ds I can help you tho you would have to post questions at bwl or tbg since I can stay logged in long enough to not post as guest (pita).
it has only taken me 3 times to type this F***ing code in
make that 4 times

#9 theacefes

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Posted 22 March 2009 - 06:21 PM

Thanks Sir Kill, I will definitely keep that in mind! :D
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#10 theacefes

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Posted 25 March 2009 - 01:24 AM

First test with basic terrain implementation using an engine called Dark GDK, which is C++ based. It's actually quite easy to learn, though I still have a long way to go in terms of shaders and other things. I'm very much a beginner still. Skybox was a pain in the ass and I didn't even get the result I wanted, so that's something I have to redo. Also, I had grass in there but I took it out because it was still acting funky.

I used the aid of a tree generating system and added some very ugly water effects. I'm sure with shaders the water would look wonderful but again, I'm not there yet.

Feel free to fly off the terrain, lol. I haven't created the collision stuff yet. You can mess with the color of the trees and make them sway in the wind!

Okay, so download the zip if you like and open the KatTest folder. There should be a .exe application in there. Just click that and you can set it up for day or night and pick your resolution. It may or may not take a second to load.

The arrow keys control the movement and the mouse controls direction. Don't be scared if you see the lake changing sizes; it's a bug I haven't worked out. The only thing I'm truly happy with is the audio, though I should probably come up with a night scene track.

Hope you like it. Who knows, maybe I'll get creative and ambitious and stick some objects in the scene.

Note that DirectX 9 or later is required to run this.

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Edited by theacefes, 27 March 2009 - 10:35 AM.

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#11 Sir-Kill

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Posted 26 March 2009 - 09:14 AM

"This application has failed to start because d3dc9_35.dll was not found Reinstalling............"
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#12 -Guest_theacefes-

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Posted 26 March 2009 - 09:53 AM

First time I've seen that error and I've had several people test it on their own PCs. I'll check it out to see what's up.

#13 theacefes

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Posted 26 March 2009 - 10:26 AM

Do you have DirectX 9? ( or later?)

I suppose I should have something to check for that in the future if this is the case, hehe.

Edited by theacefes, 26 March 2009 - 10:30 AM.

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#14 Sir-Kill

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Posted 26 March 2009 - 11:37 AM

yeah missing Dx9, I am on my works comp. (also why I can log in and reply) fixed thanks.

so what are you going to do with this?
can you make a run feature? travel was slow.
looks like the bark texture might be using normals mapping is this true?
leaf (needle) texture is too singular, there is no variety. Do you need some better leaves?
grass was unrealistic (even for fantasy) can you throw in blades of grass...hmm seems like you said you tried.
music was pleasant

Edited by Sir-Kill, 27 March 2009 - 09:30 AM.

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#15 theacefes

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Posted 26 March 2009 - 10:34 PM

yeah missing Dx9, I am on my works comp. (also why I can log in and reply) fixed thanks.

so what are you going to do with this?
can you make a run feature? travel was slow.
looks like the bark texture might be using normals mapping is this true?
leaf (needle) texture is too singular, there is no variety. need some better leaves?
grass was unrealistic (even for fantasy) can you throw in blades of grass...hmm seems like you said you tried.
music was pleasant


- I'll try and get you on bwl. ;)
- I have no idea what I am doing with this exactly. Mostly it is for my own learning experience on the side of school. It's been taking up a lot of my free time (reason why I haven't done any updates on current mod(s) but I'm really enjoying it. Seeing as I'm not an artist, I don't see myself making a full blown game without help but for now I am just trying to get comfortable with the engine.

- Yeah, I can make a run feature. I can speed up the walk as well, but it's probably easier to do a WASD/Shift to run kind of thing.
- All trees and their details were called from a tree editor that can be added to any program using this engine. I can add different types of trees for sure though. :)
- Yeah, no grass yet. All that "grass" is in the scene is me diffusing the texture with a detail image. I'll see what I can do about adding more grass. I may just use a vegetation generator similar to the tree thing.
- Thanks, I like that song too.
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