First test with basic terrain implementation using an engine called Dark GDK, which is C++ based. It's actually quite easy to learn, though I still have a long way to go in terms of shaders and other things. I'm very much a beginner still. Skybox was a pain in the ass and I didn't even get the result I wanted, so that's something I have to redo. Also, I had grass in there but I took it out because it was still acting funky.
I used the aid of a tree generating system and added some very ugly water effects. I'm sure with shaders the water would look wonderful but again, I'm not there yet.
Feel free to fly off the terrain, lol. I haven't created the collision stuff yet. You can mess with the color of the trees and make them sway in the wind!
Okay, so download the zip if you like and open the KatTest folder. There should be a .exe application in there. Just click that and you can set it up for day or night and pick your resolution. It may or may not take a second to load.
The arrow keys control the movement and the mouse controls direction. Don't be scared if you see the lake changing sizes; it's a bug I haven't worked out. The only thing I'm truly happy with is the audio, though I should probably come up with a night scene track.
Hope you like it. Who knows, maybe I'll get creative and ambitious and stick some objects in the scene.
Note that DirectX 9 or later is required to run this.
Click Me.
Edited by theacefes, 27 March 2009 - 10:35 AM.