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lk#npal.baf PARSE ERRORS


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#1 Leomar

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Posted 03 April 2009 - 11:12 PM

A gamer reported the following after he has installed Ninde:

[ninde/scripts/lk#npal.baf] PARSE ERROR at line 166 column 1-27
Near Text: )
	[Shout] argument [HELP_ME_GROUP153] not found in [SHOUTIDS.IDS]

[ninde/scripts/lk#npal.baf] PARSE ERROR at line 173 column 1-34
Near Text: )
	[Heard] argument [HELP_ME_GROUP153] not found in [SHOUTIDS.IDS]

[ninde/scripts/lk#npal.baf] PARSE ERROR at line 180 column 1-32
Near Text: )
	[Heard] argument [FLEE_FROM_MAGE] not found in [SHOUTIDS.IDS]

Another gamer reported that the BG2 Fixpack component "Super Happy Fun Lucky Modder Pack" is needed:

APPEND ~shoutids.ids~ ~153 HELP_ME_GROUP153~ UNLESS ~^153 HELP_ME_GROUP153~
APPEND ~shoutids.ids~ ~154 FLEE_FROM_MAGE~ UNLESS ~^154 FLEE_FROM_MAGE~
The gamer has the BG2 Fixpack component not installed, so he got this parse errors.



The same issue happened with Xulaye and K'aeloree said there the following:

That's been reported in other threads, and the next version has eliminated the need for it. Not sure when that'll be out, but hopefully not too far in the future. It won't hurt a game, in any case.

So I wanted to report Ninde's parse errors, too. Will this get fixed on the same way in the next version?

Greetings Leomar

Edited by Leomar, 03 April 2009 - 11:13 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#2 Kaeloree

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Posted 03 April 2009 - 11:38 PM

Yep, since I coded both mods, they'll be updated the same way. :) Thanks, Leomar!

Just need to find the time to do finish the updates!

#3 Leomar

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Posted 04 April 2009 - 01:29 AM

Yep, since I coded both mods, they'll be updated the same way. :) Thanks, Leomar!

Just need to find the time to do finish the updates!

Thanks for your answer, K'aeloree. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#4 --Fennek--

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Posted 24 December 2009 - 02:38 AM

Well, I still got parse errors some weeks ago (what I found out now...)
The same is true for Xulaye.



[ninde/scripts/lk#npal.baf] PARSE ERROR at line 166 column 1-27
Near Text: )
[Shout] argument [HELP_ME_GROUP153] not found in [SHOUTIDS.IDS]

[ninde/scripts/lk#npal.baf] PARSE ERROR at line 173 column 1-34
Near Text: )
[Heard] argument [HELP_ME_GROUP153] not found in [SHOUTIDS.IDS]

[ninde/scripts/lk#npal.baf] PARSE ERROR at line 180 column 1-32
Near Text: )
[Heard] argument [FLEE_FROM_MAGE] not found in [SHOUTIDS.IDS]
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...

#5 -Fennek-

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Posted 12 March 2010 - 03:38 PM

Will these parse errors be eliminated (?)

#6 Kaeloree

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Posted 12 March 2010 - 09:57 PM

In the next version, yes. In the meantime, they should not compromise your game.