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Worldmap and SoA/ToB


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#1 Catastrophy

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Posted 11 April 2009 - 06:07 PM

There is, like with most other mods a huuge lack of actual requirements for running the mod, so just a few simple questions.

Can you run this without Tutu / BGT , as in only with SoA and ToB. Im mainly interested in this for running CtB, TDD, TS. (and ToD which isnt supported)

Learning that i needed world to run CtB properly was of course a task in itself since it isnt written down in any specific places either (that i can tell)

Hopefully thanks for the help, and maybe you could write a small guide/requirements list for other people in the same predicament :)

-Cat

#2 erebusant

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Posted 11 April 2009 - 10:41 PM

There is, like with most other mods a huuge lack of actual requirements for running the mod, so just a few simple questions.

Can you run this without Tutu / BGT , as in only with SoA and ToB. Im mainly interested in this for running CtB, TDD, TS. (and ToD which isnt supported)

Learning that i needed world to run CtB properly was of course a task in itself since it isnt written down in any specific places either (that i can tell)

Hopefully thanks for the help, and maybe you could write a small guide/requirements list for other people in the same predicament :)

-Cat

From CtB-Version.txt:

20) Worldmap entries and links revised to introduce more reasonable travel times.

	Cross-link tables for SoS, TDD and RoT added.

	Now Worldmap v6 > is a mandatory component to access CtB areas in any configuration of mods.
From TDD Progress.txt:
6) Revised Worldmap entries. Crosslinks for SoS, CtB & ROT.
   Now Worldmap v6 > is a mandatory component to access TDD areas in any configuration of mods.
From Readme-SoS-WeidU.txt:

7) Worldmap entries and links revised to introduce more reasonable travel times.
   Cross-link tables for CtB, TDD, RoT added.

   Now Worldmap v6 > is a mandatory component to access SoS areas in any configuration of mods.
From RoT Readme.txt:
18) Now Worldmap v6 > is a mandatory component to access RoT areas in any configuration of mods.
It's often times neccesary to look through the installation packages to find the information you are looking for.

It takes a village...


#3 Catastrophy

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Posted 12 April 2009 - 05:46 AM

There is, like with most other mods a huuge lack of actual requirements for running the mod, so just a few simple questions.

Can you run this without Tutu / BGT , as in only with SoA and ToB. Im mainly interested in this for running CtB, TDD, TS. (and ToD which isnt supported)

Learning that i needed world to run CtB properly was of course a task in itself since it isnt written down in any specific places either (that i can tell)

Hopefully thanks for the help, and maybe you could write a small guide/requirements list for other people in the same predicament :)

-Cat

From CtB-Version.txt:

20) Worldmap entries and links revised to introduce more reasonable travel times.

	Cross-link tables for SoS, TDD and RoT added.

	Now Worldmap v6 > is a mandatory component to access CtB areas in any configuration of mods.
From TDD Progress.txt:
6) Revised Worldmap entries. Crosslinks for SoS, CtB & ROT.
   Now Worldmap v6 > is a mandatory component to access TDD areas in any configuration of mods.
From Readme-SoS-WeidU.txt:

7) Worldmap entries and links revised to introduce more reasonable travel times.
   Cross-link tables for CtB, TDD, RoT added.

   Now Worldmap v6 > is a mandatory component to access SoS areas in any configuration of mods.
From RoT Readme.txt:
18) Now Worldmap v6 > is a mandatory component to access RoT areas in any configuration of mods.
It's often times neccesary to look through the installation packages to find the information you are looking for.


Thank you very much. ^_^

Edit: errr. . . do i install " Bp-BGT-Worldmap v7.1 "
from : http://www.shsforums...mp;showfile=308

Edited by Catastrophy, 12 April 2009 - 05:54 AM.


#4 Jarno Mikkola

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Posted 12 April 2009 - 06:20 AM

Edit: errr. . . do i install Bp-BGT-Worldmap v7.1 from here?

Generally always use the latest version of a mod, except for the BWLs in megamods, so that's: Yes.

Edited by Jarno Mikkola, 12 April 2009 - 06:26 AM.

Deactivated account. The user today is known as The Imp.


#5 Catastrophy

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Posted 12 April 2009 - 10:35 AM

Edit: errr. . . do i install Bp-BGT-Worldmap v7.1 from here?

Generally always use the latest version of a mod, except for the BWLs in megamods, so that's: Yes.


It was generally the references to Bigger Picture and Baldurs Gate Trilogy that scared me but thanks : D Scary stuff this megamodding.

Couldnt travel anywhere at first, then reinstalled with different options and it worked woo!

Just curious, i can only travel to hlondeth. What about Calimshan and the other large town? What mods use those areas?

Edited by Catastrophy, 13 April 2009 - 12:44 PM.


#6 Hoppy

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Posted 13 April 2009 - 11:15 PM

Just curious, i can only travel to hlondeth. What about Calimshan and the other large town? What mods use those areas?



Other large mods like The Darkest Day, Region of Terror, and Shadows Over Soubar add more to the worldmap and of course Baldur's Gate trilogy. I think Classic Adventures (Total conversion) uses other areas of Faerun like Sellgaunt and others not used by our megamod family.
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"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
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#7 maximus2001

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Posted 23 April 2009 - 03:29 PM

Yeah it would be nice if the TDD genie quest (from the mage district) that transports you to a Calimport outpost would actually show up near Calimport on the worldmap.

Other than those mentioned there are huge portions of the map that are detailed but unused - Waterdeep, and some other cities that are detailed like BG or Amn. I'm still waiting to check out these places in a quest. It is a very BIG map...