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Cloakwood Wyvern area missing


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#1 Grimwald

Grimwald
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  • 27 posts

Posted 11 May 2009 - 12:41 AM

I am trying to get to the cloakwood mines via the cloakwood wyvern area, but the area does not appear on the map. This has brought my game to a standstill,

Also when I try to get to where you find samuel from the Nashkel mines, the game crashes. THis problem can be avoided by taking the scenic route, but is annoying.

Help appreciated.

My WEIDU log is

[codebox]// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #1 // Assign a kit to Ajantis? -> Ajantis: Inquisitor
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #7 // Assign a kit to Dynaheir? -> Dynaheir: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #9 // Assign a kit to Edwin? -> Edwin: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #29 // Assign a kit to Kivan? -> Kivan: Archer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #45 // Assign a kit to Xan? -> Xan: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #47 // Assign a kit to Xzar? -> Xzar: Specialist Mage
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) v1.0.1 by Baronius
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v3
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~SETUP-LOSTITEMS.TP2~ #0 #2 // Monk +3 AC and +1 THAC0 Bonus
~SETUP-LOSTITEMS.TP2~ #0 #3 // Happy patch: NPCs do not leave due to reputation
~SETUP-LOSTITEMS.TP2~ #0 #4 // Viconia has 18 WIS
~SETUP-LOSTITEMS.TP2~ #0 #5 // Alternative portrait for Faldorn
~SETUP-LOSTITEMS.TP2~ #0 #6 // Alternative portrait for Xan
~SETUP-LOSTITEMS.TP2~ #0 #7 // Alternative portrait for Imoen
~SETUP-LOSTITEMS.TP2~ #0 #8 // Baldur's Gate 2 portrait for Viconia
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BG1TUTU edition v1.11 -> Normal edition
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v9
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar: 1.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: 7
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v17
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v17
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v17
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v17
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v17
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v17
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v17
~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way.: v17
~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival.: v17
~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost.: v17
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v17
~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party: v17
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v17
~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v17
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v17
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17
~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v3.1
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v3.1
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v3.1
~GAVIN/GAVIN.TP2~ #0 #3 // Gavin: Check for Tutu-Fix Walking Speeds: v3.1
~GAVIN/GAVIN.TP2~ #0 #8 // Gavin: Alternate Portraits -> Red tunic, by Miloch: v3.1
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v3.1
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.10
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.10
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.10
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.10
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.10
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1210 // Use BG Walking Speeds (BETA): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v12
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v12
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v12
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v12
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v12
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v12
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v12
~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v12
~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v12
~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v12
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v12
~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v12
~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v12
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v12
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v12
~SETUP-SCS.TP2~ #0 #4040 // Ensure Shar-Teel doesn't die in the original challenge: v12
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v12
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v12
~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v12
~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v12
~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v12
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v12
~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v12
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v12
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v12
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v12
~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v12
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v12
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v12
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v12
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v12
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v12
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v12
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v12
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v12
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v12
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v12
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v12
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v12
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v12
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v12
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v12
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v12
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v12
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v12
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v12
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v12
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT v1.0
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // Install Worldmap v6 Support
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with TuTu/EasyTutu...: v7.1
~KONTWK/SETUP-KONTWK.TP2~ #0 #0 // Wizard Slayer Enhancements
~KONTWK/SETUP-KONTWK.TP2~ #0 #7 // Immunity HLA -> Necromancy
~KONTWK/SETUP-KONTWK.TP2~ #0 #9 // Restored Paladin Abilities
~KONTWK/SETUP-KONTWK.TP2~ #0 #10 // Rod of Refuge
~KONTWK/SETUP-KONTWK.TP2~ #0 #11 // Butter Knife of Balduran
~KONTWK/SETUP-KONTWK.TP2~ #0 #12 // Hackmaster +12
[/codebox]

#2 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

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  • 10911 posts

Posted 11 May 2009 - 01:32 AM

I am trying to get to the cloakwood mines via the cloakwood wyvern area, but the area does not appear on the map. This has brought my game to a standstill...

What is your current chapter, and have you gone to the bandit camp...

In case you didn't notice, you have this component that does open the cloakwoods, but doesn't allow you in to the mine until you have done the banditcamp:

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One ->
Open four Cloakwood areas (everything but the Mines): v17


Edited by Jarno Mikkola, 11 May 2009 - 02:45 AM.

Deactivated account. The user today is known as The Imp.


#3 Grimwald

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  • 27 posts

Posted 11 May 2009 - 04:43 AM

I am trying to get to the cloakwood mines via the cloakwood wyvern area, but the area does not appear on the map. This has brought my game to a standstill...

What is your current chapter, and have you gone to the bandit camp...

In case you didn't notice, you have this component that does open the cloakwoods, but doesn't allow you in to the mine until you have done the banditcamp:

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One ->
Open four Cloakwood areas (everything but the Mines): v17

I have finished the bandit camp, read the letter, and have spoken to Elminster at the friendly arms who has confirmed that I should be going to the cloakwood mines.
When I finished the bandit camp, the mines appeared in grey. I wondered if I had to get Coran to join me, but that didn't help with gaining access to the wyvern area which is not even there in grey.
I am wondering if the exit point on the area map in cloakwood (druid area) has changed. It certainly does in some other areas. Or do I now have to speak to someone else in that area? I have spoken to the druid who says that he had a message for the iron throne and he gave me a potion when i said that i had nothing to do with them.

#4 Grimwald

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  • 27 posts

Posted 11 May 2009 - 04:45 AM

I am trying to get to the cloakwood mines via the cloakwood wyvern area, but the area does not appear on the map. This has brought my game to a standstill...

What is your current chapter, and have you gone to the bandit camp...

In case you didn't notice, you have this component that does open the cloakwoods, but doesn't allow you in to the mine until you have done the banditcamp:

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One ->
Open four Cloakwood areas (everything but the Mines): v17



#5 erebusant

erebusant

    It takes a village...

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  • 2109 posts

Posted 11 May 2009 - 05:00 AM

I am trying to get to the cloakwood mines via the cloakwood wyvern area, but the area does not appear on the map. This has brought my game to a standstill...

What is your current chapter, and have you gone to the bandit camp...

In case you didn't notice, you have this component that does open the cloakwoods, but doesn't allow you in to the mine until you have done the banditcamp:

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One ->
Open four Cloakwood areas (everything but the Mines): v17

I have finished the bandit camp, read the letter, and have spoken to Elminster at the friendly arms who has confirmed that I should be going to the cloakwood mines.
When I finished the bandit camp, the mines appeared in grey. I wondered if I had to get Coran to join me, but that didn't help with gaining access to the wyvern area which is not even there in grey.
I am wondering if the exit point on the area map in cloakwood (druid area) has changed. It certainly does in some other areas. Or do I now have to speak to someone else in that area? I have spoken to the druid who says that he had a message for the iron throne and he gave me a potion when i said that i had nothing to do with them.

Try going north out of the Druid area near the stream that comes into the area along the northern edge of the map to the eastern side...

It takes a village...


#6 Grimwald

Grimwald
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  • 27 posts

Posted 11 May 2009 - 07:11 AM

I am trying to get to the cloakwood mines via the cloakwood wyvern area, but the area does not appear on the map. This has brought my game to a standstill...

What is your current chapter, and have you gone to the bandit camp...

In case you didn't notice, you have this component that does open the cloakwoods, but doesn't allow you in to the mine until you have done the banditcamp:

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One ->
Open four Cloakwood areas (everything but the Mines): v17

I have finished the bandit camp, read the letter, and have spoken to Elminster at the friendly arms who has confirmed that I should be going to the cloakwood mines.
When I finished the bandit camp, the mines appeared in grey. I wondered if I had to get Coran to join me, but that didn't help with gaining access to the wyvern area which is not even there in grey.
I am wondering if the exit point on the area map in cloakwood (druid area) has changed. It certainly does in some other areas. Or do I now have to speak to someone else in that area? I have spoken to the druid who says that he had a message for the iron throne and he gave me a potion when i said that i had nothing to do with them.

Try going north out of the Druid area near the stream that comes into the area along the northern edge of the map to the eastern side...

Thanks. That solved my problem

#7 Grimwald

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  • 27 posts

Posted 11 May 2009 - 12:51 PM

I am trying to get to the cloakwood mines via the cloakwood wyvern area, but the area does not appear on the map. This has brought my game to a standstill...

What is your current chapter, and have you gone to the bandit camp...

In case you didn't notice, you have this component that does open the cloakwoods, but doesn't allow you in to the mine until you have done the banditcamp:

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One ->
Open four Cloakwood areas (everything but the Mines): v17

I have finished the bandit camp, read the letter, and have spoken to Elminster at the friendly arms who has confirmed that I should be going to the cloakwood mines.
When I finished the bandit camp, the mines appeared in grey. I wondered if I had to get Coran to join me, but that didn't help with gaining access to the wyvern area which is not even there in grey.
I am wondering if the exit point on the area map in cloakwood (druid area) has changed. It certainly does in some other areas. Or do I now have to speak to someone else in that area? I have spoken to the druid who says that he had a message for the iron throne and he gave me a potion when i said that i had nothing to do with them.

Try going north out of the Druid area near the stream that comes into the area along the northern edge of the map to the eastern side...

Thanks. That solved my problem

It has not quite solved my problem. My game has been getting slower and slower to the extent that it now takes about thirty seconds for my party to move 2 inches on the screen.
Does anyone have any idea why this should be, and are there any steps that I can take to resolve matters?

#8 Jarno Mikkola

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Posted 11 May 2009 - 01:20 PM

...
It has not quite solved my problem. My game has been getting slower and slower to the extent that it now takes about thirty seconds for my party to move 2 inches on the screen.
Does anyone have any idea why this should be, and are there any steps that I can take to resolve matters?

Have you done this:

1. Always patch the game(s) with the latest patch, start a new game and exit after the game has auto-saves itself(so you have to make a char or choose a pre-made one), before you do any moding, and you might as well make a safe backup from the important files: data and override folders, baldur.exe, BGMain.exe, dialog.tlk and CHITIN.key, in the unmoded game this should take about 960 to 1020 MB's, depending on how the computer counts it.
2. Put the ambient sounds off from the BGConfic.exe, as some of the areas might have no ambient sounds and so the game tries to start them many time continuously, and so looses processing power.
3. Don't mess with the game configurations so the speed adjustment percentages stay on "normal" ratings even if you have very high end machine, as the game has own it's internal fps counter, it sometimes tries to correct the fps on it's own by lowering graphs etc. Also the games frame rate should be set to about 30, as that's the default.
4. I wouldn't recommend to install any of the speaking item mods, as they run their scripts and fire their comments everywhere, and that's bad for the fps(frames/second count).
5. Inventory management(no stacks that have more than about 200 items, in a bag, arrows etc.), -might also help. And do not carry too many bags of holding and the like storage items.
6. Trying to avoid too many effects on a character(about 20 is fine, 200 is too many, and 20 000 is way way too many...)
7. De-fragmenting your hard drive might also help... as you don't have to go find the data in the pieces. (hmm, there is a joke in there, hih)
8. Before installing the mods, plan the exact order, so they are in correct order, and make sure if you uninstalled the game that you deleted the old mod files, the data and override folders(don't go and overwrite them) so you can start from a clean install, so there is no leftovers from old mods.
9. Helpful links for Tutu and BGT(the English and German .pdf files) -based Megamods.
10. Take note that you should do all the points 1-9 before you install any mods!
---
11. And when you have installed all the mods you are going to, it might be a good idea to biff your override folder, but do that knowing that you generally can't change the game much after. The easiest way to do this is to use the End_biff from here, or the more modern Generalized Biffing.
12. Repeat the step 7 again, if you think it might help.
13. When you quit the game, delete all the files from the Cache folder, if the game even puts any files in there. This might cause a little loading time increase, but it is worth it.
---
14. Complete all the quests you are given, as in a long game, some scripts that are looking IF you have this-or-that quest active, will be screaming and causing lags, if their checks are in global category and used all the time... it can be very bad.


Deactivated account. The user today is known as The Imp.


#9 Leomar

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Posted 12 May 2009 - 02:28 AM

Grimwald, sorry but I don't understand how you play your game with the shown WeiDU.log.

At first for BP-BGT-Worldmap you need the BG2 Fixpack and that is not listed in the WeiDU.log and I'm more confused about, that I can't see Baldur's Gate Trilogy in your WeiDU.log!?!

Can you explain, how you have done your installation and how you play BG1?


Forget my comments, I think you play TuTu. :whistling:

Greetings Leomar

Edited by Leomar, 12 May 2009 - 02:30 AM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#10 Grimwald

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Posted 12 May 2009 - 03:18 AM

Grimwald, sorry but I don't understand how you play your game with the shown WeiDU.log.

At first for BP-BGT-Worldmap you need the BG2 Fixpack and that is not listed in the WeiDU.log and I'm more confused about, that I can't see Baldur's Gate Trilogy in your WeiDU.log!?!

Can you explain, how you have done your installation and how you play BG1?


Forget my comments, I think you play TuTu. :whistling:

Greetings Leomar


You are quite right of course.
At least you managed to work it out.
I would not have been able to do so :lol:

#11 Jarno Mikkola

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Posted 12 May 2009 - 03:35 AM

I would not have been able to do so :lol:

This might give a somewhat good hint, right?

~SETUP-EASYTUTUNPCKITS.TP2~ #0


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#12 Grimwald

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Posted 12 May 2009 - 04:04 AM

A bit of further information that might help someone to solve my problem of EXTREMELY slow running of the game.

I went back to do the Drizzt Saga part of the game and everything has working OK as far as speed is concerned.
It is in the Cloakwood areas (and a few others) that the game grinds almost to a halt.

I have another problem which is probably not related, but might be, in that I cannot get from the bear tribe village to the area where the child is located. It says "Area Innaccessible" or something similar.

Also the game crashes when moving to Dragon's Run (FW5500) from anywhere but "Valley of the Tombs"

I have just found the post " Worldmap bug with Drizzt Saga for BGT, Destination Unreachable" which looks like a similar problem, so I will wade through it and see if I can come up with an answer. I will post again if not.

Edited by Grimwald, 12 May 2009 - 05:01 AM.


#13 erebusant

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Posted 12 May 2009 - 08:40 AM

A bit of further information that might help someone to solve my problem of EXTREMELY slow running of the game.

I went back to do the Drizzt Saga part of the game and everything has working OK as far as speed is concerned.
It is in the Cloakwood areas (and a few others) that the game grinds almost to a halt.

I have another problem which is probably not related, but might be, in that I cannot get from the bear tribe village to the area where the child is located. It says "Area Innaccessible" or something similar.

Also the game crashes when moving to Dragon's Run (FW5500) from anywhere but "Valley of the Tombs"

I have just found the post " Worldmap bug with Drizzt Saga for BGT, Destination Unreachable" which looks like a similar problem, so I will wade through it and see if I can come up with an answer. I will post again if not.

Turning off the ambient sounds didn't help with the slowdown? I'll take a look at the FW5500 CTD's later today. It may be an entrance issue.

It takes a village...


#14 erebusant

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Posted 12 May 2009 - 11:38 AM

A bit of further information that might help someone to solve my problem of EXTREMELY slow running of the game.

I went back to do the Drizzt Saga part of the game and everything has working OK as far as speed is concerned.
It is in the Cloakwood areas (and a few others) that the game grinds almost to a halt.

I have another problem which is probably not related, but might be, in that I cannot get from the bear tribe village to the area where the child is located. It says "Area Innaccessible" or something similar.

Also the game crashes when moving to Dragon's Run (FW5500) from anywhere but "Valley of the Tombs"

I have just found the post " Worldmap bug with Drizzt Saga for BGT, Destination Unreachable" which looks like a similar problem, so I will wade through it and see if I can come up with an answer. I will post again if not.

Uninstall Worldmap, rename your BP-BGT_Worldmap/dialog.wm6 file to dialog.tlk and then cut and paste it into your BGTutu directory overwriting the existing dialog.tlk file, then download the attached new_links_tutu.tph file and overwrite the existing BP-BGT_Worldmap/Revised/lib/new_links_tutu.tph file and then re-install Worldmap. That should resolve the FW5500.are CTD's. Also, could you look at your FW5500.ARE file with NI and see if you have 2 ea entrances named EXIT5000, and EXIT5400? There may have been some changes made to EasyTutu that need to be compensated for.

Attached Files


It takes a village...


#15 Grimwald

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Posted 12 May 2009 - 01:15 PM

A bit of further information that might help someone to solve my problem of EXTREMELY slow running of the game.

I went back to do the Drizzt Saga part of the game and everything has working OK as far as speed is concerned.
It is in the Cloakwood areas (and a few others) that the game grinds almost to a halt.

I have another problem which is probably not related, but might be, in that I cannot get from the bear tribe village to the area where the child is located. It says "Area Innaccessible" or something similar.

Also the game crashes when moving to Dragon's Run (FW5500) from anywhere but "Valley of the Tombs"

I have just found the post " Worldmap bug with Drizzt Saga for BGT, Destination Unreachable" which looks like a similar problem, so I will wade through it and see if I can come up with an answer. I will post again if not.

Uninstall Worldmap, rename your BP-BGT_Worldmap/dialog.wm6 file to dialog.tlk and then cut and paste it into your BGTutu directory overwriting the existing dialog.tlk file, then download the attached new_links_tutu.tph file and overwrite the existing BP-BGT_Worldmap/Revised/lib/new_links_tutu.tph file and then re-install Worldmap. That should resolve the FW5500.are CTD's. Also, could you look at your FW5500.ARE file with NI and see if you have 2 ea entrances named EXIT5000, and EXIT5400? There may have been some changes made to EasyTutu that need to be compensated for.


First of all thanks for the most helpful replies. I have now switched of all sounds. The funny thing is that in Cloakwood mines area, there was no major problem with speed. I will work through the other problems tomorrow. I cheated to get round the exit problem, having found a thread with the area codes, but I don't like doing that. Also it changes the game slightly as you don't enter the area at the entrance.

I do like the mods, but am in a bit of a quandry as I want to keep Finch and Gavin from a role-playing point of view, but cannot temporarily ditch either Drizzt Saga characters or Gavin or Finch. That is a shame.

#16 erebusant

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Posted 12 May 2009 - 02:11 PM

A bit of further information that might help someone to solve my problem of EXTREMELY slow running of the game.

I went back to do the Drizzt Saga part of the game and everything has working OK as far as speed is concerned.
It is in the Cloakwood areas (and a few others) that the game grinds almost to a halt.

I have another problem which is probably not related, but might be, in that I cannot get from the bear tribe village to the area where the child is located. It says "Area Innaccessible" or something similar.

Also the game crashes when moving to Dragon's Run (FW5500) from anywhere but "Valley of the Tombs"

I have just found the post " Worldmap bug with Drizzt Saga for BGT, Destination Unreachable" which looks like a similar problem, so I will wade through it and see if I can come up with an answer. I will post again if not.

Uninstall Worldmap, rename your BP-BGT_Worldmap/dialog.wm6 file to dialog.tlk and then cut and paste it into your BGTutu directory overwriting the existing dialog.tlk file, then download the attached new_links_tutu.tph file and overwrite the existing BP-BGT_Worldmap/Revised/lib/new_links_tutu.tph file and then re-install Worldmap. That should resolve the FW5500.are CTD's. Also, could you look at your FW5500.ARE file with NI and see if you have 2 ea entrances named EXIT5000, and EXIT5400? There may have been some changes made to EasyTutu that need to be compensated for.


First of all thanks for the most helpful replies. I have now switched of all sounds. The funny thing is that in Cloakwood mines area, there was no major problem with speed. I will work through the other problems tomorrow. I cheated to get round the exit problem, having found a thread with the area codes, but I don't like doing that. Also it changes the game slightly as you don't enter the area at the entrance.

I do like the mods, but am in a bit of a quandry as I want to keep Finch and Gavin from a role-playing point of view, but cannot temporarily ditch either Drizzt Saga characters or Gavin or Finch. That is a shame.

While you are diddling around tomorrow, look at some of the areas where you had the severe slowdowns, and look at each of the ambients in them. Try viewing each of the ambients, and then click on the .wav file for each of them in the submenus. The ambients that have a .wav file associated with them should let you open that wave and listen to it, but I think you may find you are actually missing some of the .wav files associated with the ambients and this will cause a severe lag in your game.

It takes a village...


#17 Grimwald

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Posted 13 May 2009 - 09:38 AM

I am trying to get to the cloakwood mines via the cloakwood wyvern area, but the area does not appear on the map. This has brought my game to a standstill...

What is your current chapter, and have you gone to the bandit camp...

In case you didn't notice, you have this component that does open the cloakwoods, but doesn't allow you in to the mine until you have done the banditcamp:

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One ->
Open four Cloakwood areas (everything but the Mines): v17

I have finished the bandit camp, read the letter, and have spoken to Elminster at the friendly arms who has confirmed that I should be going to the cloakwood mines.
When I finished the bandit camp, the mines appeared in grey. I wondered if I had to get Coran to join me, but that didn't help with gaining access to the wyvern area which is not even there in grey.
I am wondering if the exit point on the area map in cloakwood (druid area) has changed. It certainly does in some other areas. Or do I now have to speak to someone else in that area? I have spoken to the druid who says that he had a message for the iron throne and he gave me a potion when i said that i had nothing to do with them.

Try going north out of the Druid area near the stream that comes into the area along the northern edge of the map to the eastern side...

You are quite correct in saying that I should go north to get to the wyverns. I am wondering if the script has been altered for the druid that tells you to go north, then east, then east. If not, then that is something that needs to be done. I didn't speak to him, as I thought that I knew the way!

#18 Grimwald

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Posted 14 May 2009 - 03:58 AM

A bit of further information that might help someone to solve my problem of EXTREMELY slow running of the game.

I went back to do the Drizzt Saga part of the game and everything has working OK as far as speed is concerned.
It is in the Cloakwood areas (and a few others) that the game grinds almost to a halt.

I have another problem which is probably not related, but might be, in that I cannot get from the bear tribe village to the area where the child is located. It says "Area Innaccessible" or something similar.

Also the game crashes when moving to Dragon's Run (FW5500) from anywhere but "Valley of the Tombs"

I have just found the post " Worldmap bug with Drizzt Saga for BGT, Destination Unreachable" which looks like a similar problem, so I will wade through it and see if I can come up with an answer. I will post again if not.

Uninstall Worldmap, rename your BP-BGT_Worldmap/dialog.wm6 file to dialog.tlk and then cut and paste it into your BGTutu directory overwriting the existing dialog.tlk file, then download the attached new_links_tutu.tph file and overwrite the existing BP-BGT_Worldmap/Revised/lib/new_links_tutu.tph file and then re-install Worldmap. That should resolve the FW5500.are CTD's. Also, could you look at your FW5500.ARE file with NI and see if you have 2 ea entrances named EXIT5000, and EXIT5400? There may have been some changes made to EasyTutu that need to be compensated for.


First of all thanks for the most helpful replies. I have now switched of all sounds. The funny thing is that in Cloakwood mines area, there was no major problem with speed. I will work through the other problems tomorrow. I cheated to get round the exit problem, having found a thread with the area codes, but I don't like doing that. Also it changes the game slightly as you don't enter the area at the entrance.

I do like the mods, but am in a bit of a quandry as I want to keep Finch and Gavin from a role-playing point of view, but cannot temporarily ditch either Drizzt Saga characters or Gavin or Finch. That is a shame.

I have near infinity, but am having problems opening the relevant files.
I am wondering if this is because when I open NI, I cannot see the very top of the program and thus there may be innaccessible commands. E.g. in order to close it down, I have to use task manager. I cannot drag it down as the bar for doing so is off my screen.

The ARE files that are listed under ARE do not include the ones that I need to investigate.

Does it make any difference as to where the nearinfinity.jar file is located. I have it in my Tutu installation folder.

I am a complete noob where nearinfinity is concerned I'm afraid.

#19 erebusant

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Posted 14 May 2009 - 11:07 AM

A bit of further information that might help someone to solve my problem of EXTREMELY slow running of the game.

I went back to do the Drizzt Saga part of the game and everything has working OK as far as speed is concerned.
It is in the Cloakwood areas (and a few others) that the game grinds almost to a halt.

I have another problem which is probably not related, but might be, in that I cannot get from the bear tribe village to the area where the child is located. It says "Area Innaccessible" or something similar.

Also the game crashes when moving to Dragon's Run (FW5500) from anywhere but "Valley of the Tombs"

I have just found the post " Worldmap bug with Drizzt Saga for BGT, Destination Unreachable" which looks like a similar problem, so I will wade through it and see if I can come up with an answer. I will post again if not.

Uninstall Worldmap, rename your BP-BGT_Worldmap/dialog.wm6 file to dialog.tlk and then cut and paste it into your BGTutu directory overwriting the existing dialog.tlk file, then download the attached new_links_tutu.tph file and overwrite the existing BP-BGT_Worldmap/Revised/lib/new_links_tutu.tph file and then re-install Worldmap. That should resolve the FW5500.are CTD's. Also, could you look at your FW5500.ARE file with NI and see if you have 2 ea entrances named EXIT5000, and EXIT5400? There may have been some changes made to EasyTutu that need to be compensated for.


First of all thanks for the most helpful replies. I have now switched of all sounds. The funny thing is that in Cloakwood mines area, there was no major problem with speed. I will work through the other problems tomorrow. I cheated to get round the exit problem, having found a thread with the area codes, but I don't like doing that. Also it changes the game slightly as you don't enter the area at the entrance.

I do like the mods, but am in a bit of a quandry as I want to keep Finch and Gavin from a role-playing point of view, but cannot temporarily ditch either Drizzt Saga characters or Gavin or Finch. That is a shame.

I have near infinity, but am having problems opening the relevant files.
I am wondering if this is because when I open NI, I cannot see the very top of the program and thus there may be innaccessible commands. E.g. in order to close it down, I have to use task manager. I cannot drag it down as the bar for doing so is off my screen.

The ARE files that are listed under ARE do not include the ones that I need to investigate.

Does it make any difference as to where the nearinfinity.jar file is located. I have it in my Tutu installation folder.

I am a complete noob where nearinfinity is concerned I'm afraid.

The area files in question should be in the OVERRIDE folder. not sure about your screen being too large to see the top. can you set a higher resolution on your monitor?

It takes a village...


#20 Leomar

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Posted 14 May 2009 - 09:55 PM

I have near infinity, but am having problems opening the relevant files.
I am wondering if this is because when I open NI, I cannot see the very top of the program and thus there may be innaccessible commands. E.g. in order to close it down, I have to use task manager. I cannot drag it down as the bar for doing so is off my screen.

Do you have "Java Runtime Environment" installed? You need it for NI and try the recent version of Java.
http://www.java.com/...load/manual.jsp

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World