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Version 2 bug reports


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#1 berelinde

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Posted 22 May 2009 - 02:31 PM

Heh. The first one to report a bug is me.

Selma will approach anybody and start talking. In this case, she approached Haldamir, but she called him "she." Her script calls for her to Dialogue(Player1). Haldamir was in party slot 1, since I'm running a very breakable sorceress this time. Anyway, I should be using <MANWOMAN> and <HESHE> here, not <PRO_MANWOMAN> and <PRO_HESHE>.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#2 Cal Jones

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Posted 16 August 2009 - 08:42 AM

Small punctuation error in the dialogue following his second visit:

"My lady, when we last spoke, I told thee of the Fist of Amaunator, and of it's taking"

(should be "its taking")

#3 Cal Jones

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Posted 16 August 2009 - 08:22 PM

Another "it's/its" error in the following visit's dialogue where he describes the weapon "it's shaft" (or might be handle, sorry I didn't write this one down).

Then the fourth visit "thou art righteous in they pursuit for the punishment of those who would tormet is always just"

Sorry, former section editor on a magazine - I always spot typos. -_-

#4 berelinde

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Posted 17 August 2009 - 11:31 AM

Thanks. I'm not so hot at spotting typos, apparently.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#5 Cal Jones

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Posted 22 August 2009 - 08:31 AM

I had a couple of strange ones near the end.

I returned from the Underdark and one of the first things I did was to go to the temple with the mace. That all went as it should have, and next time Aidan showed up I had the whole goodbye speech and watching the sun rise (very toughing - actually reminded me of the end of Blade II, funnily enough). The Voiceover part, however, was super duper slow - like a 45 being played at 33rpm. Not sure what happened there - I'm guessing that's not intentional. All the other sounds were absolutely fine. I don't have any sound-based mods - just quest and NPC mods installed.

Then, later, in Hell, Aidan shows up again and I got the speech about having defeated Bodhi and could I now please go finish my quest (which I'd done, obviously). I guess I missed that talk because I disposed of the mace before defeating Bodhi, but I guess you need a check in there as he shouldn't be showing up after he's supposed to be properly dead.

Anyway, liked the mod very much - it's a little different and all the better for that.

#6 berelinde

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Posted 24 August 2009 - 01:49 PM

That voiced line is really really slow, unfortunately. I tried to speed it up, but was getting too much distortion.

Weird with that bug after Bodhi, tho. I think I put a check on it, but don't remember. I'll double check.

Glad you liked it, tho!

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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