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Unique Containers v3


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#41 Leomar

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Posted 02 December 2009 - 02:11 AM

The German translation is fine. I've nothing to change. ;)

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#42 Miloch

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Posted 02 December 2009 - 04:48 AM

Ok, version 3 is now available with the following changes:

Version 3: 2 Dec 2009
- Added a bevy of fixes for mod store bugs (BG2-SoA, Alex Macintosh, Bone Hill, CoM Encounters, CtB, Dark Horizons, Dark Ritual, DSotSC, Forgotten Wars Item Pack, Mod for the Orderly, Mortis Mini-Mod, MTS Crappack, Munchmod, NEJ, Ribald's Genie, RoT, SOS, TDD, The Undying)
- Updated "bottomless" bag fix to avoid using time-consuming regexp
- Fixed minor compatibility issue with SPItems and RoT
- Added French and Russian translations; updated other translations

More information as usual in the readme.

Download link

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#43 ilot

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Posted 02 December 2009 - 05:55 AM

I'm sorry for the delay in reply :(
For italian language is more or less ok too, though is preferable to change "oscuro" with "scuro".
The following translation is the better:

~Dark Gem Bag~ Sacca di gemme Scura
~Dark Scroll Case~ Custodia della pergamena Scura
~Dark Bag of Holding~ Borsa Conservante Scura
~Dark Ammo Belt~ Cintura delle munizioni Scura
~Dark Potion Case~ Astuccio per pozioni Scura


If you want, Miloch, you can rectify the translations in the next release!!

thank you ^_^

Edited by ilot, 02 December 2009 - 05:55 AM.

Italian mods tanslator!!!!


#44 Miloch

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Posted 02 December 2009 - 06:05 AM

If you want, Miloch, you can rectify the translations in the next release!!

Will do. You have zero chance of seeing those containers anyway, unless someone translates Dark Horizons to Italian :).

(Isn't that last one masculine: il Astuccio ... Scuro?)

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#45 Lollorian

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Posted 02 December 2009 - 06:38 AM

Woah!! I always thought this mod just made the containers more distinguishable by giving them colors and names and such, but looking at the readme, this seems to be the "Official Container Fixpack" :lol: Great going :coolthumb:

Cheers, :Bow:
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#46 ilot

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Posted 02 December 2009 - 10:24 AM

Hi Miloch,

I've sent you a PM with any information about italian translation!!!!
Can you confirm that you have received the PM?

If you want, Miloch, you can rectify the translations in the next release!!

Will do. You have zero chance of seeing those containers anyway, unless someone translates Dark Horizons to Italian :).


I think that I will have 100% chance of seeing those container, because Dark Horizons is translated in italian language and I hope that Com_Solaufein (the author) will insert the italian language in the new version ;)

(Isn't that last one masculine: il Astuccio ... Scuro?)


"L'Astuccio" is correct, and in this specific case "Astuccio" is correct! :)

You are very perspicacious, :lol:
yes "Astuccio" is masculine but in italian language "lo" is not correct because before words starting with vocal is used the apostrophe after the "l" ^_^
"il" and "lo" is used before words that start for z, GN, X, PN, PS, or S impure -_-



I hope that I've explained well!


The italian grammar is very hard!! :D

Edited by ilot, 02 December 2009 - 10:42 AM.

Italian mods tanslator!!!!


#47 Miloch

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Posted 02 December 2009 - 02:43 PM

I've sent you a PM with any information about italian translation!!!!
Can you confirm that you have received the PM?

Ok, I replied there.

The italian grammar is very hard!!

Probably because it's descended from Latin. Though German is just as bad with the articles and inflections. Probably the ancestor language of both was messed up :D.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#48 ilot

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Posted 03 December 2009 - 05:12 AM

Pardon Miloch!!!!!!!!!!!!!!!!!!!!!!!!! :rolleyes:

I must have been half awake when I replied, you are right, the correct is "Astuccio per pozioni Scuro"!!!!!!!! ^_^ :D

However I've sent you a PM!!

PS: I'm not the "translator" of Dark Horizons ^_^

Edited by ilot, 03 December 2009 - 05:13 AM.

Italian mods tanslator!!!!


#49 -Dirty Uncle Bertie-

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Posted 22 April 2010 - 09:06 AM

Miloch, thank you for the mod.

Do you have a list of the changes made to Lost Items v2?

#50 Miloch

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Posted 23 April 2010 - 04:46 PM

Do you have a list of the changes made to Lost Items v2?

It includes most of the bag-related issues reported in this thread. Namely:

- Fixes duplicate bag bugs
- Moves starting bags on Gorion to the Jovial Juggler (except scroll case which he keeps)
- Moves Davaeorn's bag of holding to his treasury
- Moves Nimbul's scroll case to Carnival magic shop
- Moves Prism's potion case to Gullykin temple
- Removes Vax's ammo belts; puts one on Zal and one in Lucky Aello's
- Moves überloot from farm niche in Nashkel to various Carnival shops

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#51 xdeathplanetx

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Posted 24 April 2010 - 11:27 AM

Now my elven mage can be much more fashion!
The italian traslation is fine 'oscuro' was a way much cooler then 'scuro' but for the sake of a correct translation 'scuro' is the right choise *sob*

#52 Shaitan

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Posted 25 February 2011 - 02:06 AM

Love this mod

#53 -agris-

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Posted 15 September 2012 - 06:54 AM

Any chance of IWD compatibility with tweak packs / bags of holding installed?

#54 Miloch

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Posted 20 September 2012 - 02:37 PM

I will look into it when I get a chance, agris... the icons IIRC are the same size as BG/BG2 ones so it should be possible.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#55 -agris-

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Posted 17 November 2012 - 10:05 AM

*pokes Miloch*

#56 Miloch

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Posted 18 November 2012 - 07:24 AM

Don't even have IWD at present (have it buried in my stuff at home somewhere but haven't been back there in a while) - so I couldn't work on this right now if I wanted to :P. Eventually though.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#57 -agris-

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Posted 18 November 2012 - 08:33 AM

well, maybe this will turn me into a generator instead of a user. I'll look at the tp2 code and the items / stores for IWD in NI and see if I can hack together an IWD option.

#58 The Imp

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Posted 27 December 2014 - 11:34 AM

As a side note to Miloch, it might be good to recode/order the components so that the component 1 (or designated 10) would be the fixes only, while the component 2 would add the icons and be a unique component and 3 would add the names, 2 would require 1 and 3 would require 1&2. Ah, well, whatever. :P


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