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Dracandos & Co


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#1 gregor634

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Posted 30 May 2009 - 02:53 AM

Hi,

My, playing this reminds you just how good Baldur's Gate was. I see Bioware are suggesting they will bring back the spirit of BG game play wise in their new one coming out later this year - I hope they do, and I hope it will be moddable like BG is. I was going to run through BG2 again for old times sake, but I found this mod and I'm glad I did, it's a blast.

I've been doing the slaver's module in Westgate - really good stuff, arriving to find yourself bereft of all your kit and having to mug people for a measly short sword or two to survive is exiting - it's been used in a lot of RPG games of course, but I guess this is where the idea first started since this is an original D&D story?

Anyway, by the seat of my pants I made it to the inobvious inn in the main slaver area, and once there I could rest and set about mugging people to collect sufficient weapons, potions and money etc from various to repay captain G(whatever she's called), Tiny and the Overseer etc from the ship. Good battle. Tried Dracondos & Co at this stage, but found that impossible, so found the exit and went to the temple. I thought the main temple level was excellent fun and well designed, the battle with Sturn being a good challenge. Especially as some one fires lightning bolts which seem to me to be a lot more lethal in this mod than the original BG games. A nuclear missile with faulty guidance software comes to mind.

Anyway I found the exit at the bottom of the temple to an open area with a cave system under it. I found very little here - just a few Anckars and a sword spider in the cave, and the trick maze meaning you pop out wherever. All the exits from here just take me back to the temple or the slavers town, so I can't see what the point of this is.

Anyway, having looted the temple, I'm pretty much back in business, so the only way forward I can find is dealing with Dracandos & Co. This is a tough battle but I've nearly managed to beat them, I have one further trick to find in that having managed to kill Dracandos and the bird thing, Falahar comes out of invisibility and goes straight for my PC, hasted, and since I'm a sorcerer I can't withstand him or run away from him. An invisibility potion and oil of speed might deal with this as he can't beat the rest of my party.

However this battle for me relies on a lot of chance rolls coming up trumps - I have to get a lucky hit on Dracandros early or as soon as he sees Valeria and Petri are gonners he tends to cast a death spell and I have no defence against that at the moment. Also I found every time I have nearly made it it has always been when Rurrik has succeeded in casting hold person on Falahar early as well as the lucky Dracandros hit, and that doesn't come up very often.

Anyways, this is so difficult and chancy that I was wondering if I should in fact be going off elsewhere for now and come back to deal with these guys a bit later, or if this is basically as far as you've got so far with this part of the story since this Dracandros guy looks to be a pretty high level wizard. I'm in the slaver's town, which I own now except for Dracandros's building, and my party is Rilithar, Rurrik, Dirbert, Shadow and Rihn. Althon is on a platform and I can swap him for Rilithar if I have to.

The journal doesn't really give any clues at all as to what to do next.

#2 Jarno Mikkola

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Posted 30 May 2009 - 04:20 AM

...

The Temple rote should led you to other place in the worldmap that's not the starting location where you were brought from the ship, it's a bit down on the coast, so you might not be able to see it without moving the worldmaps view, and it needs a map update from one of the leads in the temple.

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#3 Sir BillyBob

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Posted 30 May 2009 - 05:09 AM

If you killed Sturm at the temple (the boss and one holding the +3 short sword), you should be able to collect his logs showing that slave route takes you into the mountains. This will reveal a castle icon on the Worldmap Southeast of you.

As for Dracondos and friends, I hate to tell you this but they are the same ones you find in the Bridge district in SoA. I didn't change anything on them, they have always been a tough fight. Also, they aren't part of the plot, just some folk for you to fight.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#4 gregor634

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Posted 30 May 2009 - 12:05 PM

Thanks to both of u for replies. Yes, it's just my stupidity for not trying to scroll the map. It's so long since I played BG/BG2 that I forgot u had to do that. Said locations are there and the adventure continues, yippee!

Yes, Sir BB, I did notice the map update message when I finished off Sturm, but what I found was that outside area I mentioned, so I connected the message with that.. BTW thank you for Sturm and his kit. I've liked Shadow from the beginning, both because of her trap detection/unlocking skills (I hate missing stuff!) and her catch phrase "You're really enjoying this, aren't you". Yes I am Shadow, and even more so now that that, courtesy of friend Sturm's kit, you are developing nicely into a lethal assassin as well.

And thanks for the tip about Dracandros & Co. BG & BG2 were my first D&D games (I never played PnP etc) so i kinda learned the trade with them and got a lot better completing NW2, but BG2 was a while back and I can't remember these guys. I don't know what kit they've got yet, but I sure know the XP I get for for easing their passing. Suffice to say I have a return appointment down in the diary now and they should be afraid, very afraid.

IMO this is top stuff and demonstrates that story line, characterization and situation are more important than fancy vector graphics and close up gore. As I say this is a blast.