Jump to content


Photo

Will installing new scripts for the followers break something?


  • Please log in to reply
4 replies to this topic

#1 d2freak

d2freak
  • Member
  • 3 posts

Posted 03 June 2009 - 12:35 AM

Hello. First post here. I just want to start out with saying that thank all of you for still supporting this great game after so many years with mods and such.

I just tried the BiG world installer by leomar. GREAT tool! works brilliantly on the reccommended setting. spices up the game alot. to me there only remains one problem: scripts for your followers

Now, this does not bother me so much becouse i like a little micromanaging, but the thing is, my girlfriend loves rpgs and is funnily starting to get into D&D thanks to this. Long story short she loved neverwinter nights 2 and so i tell her that baldurs gate is way better.

I think everyone that has played never winter nights 2 knows what im talking about by now - it is a game that is designed to be much easier in general than games such as baldur's gate. Micromanaging is not required *at all* - you just have a mage in your party with spells memorized and swooch when you get close to enemyes meteors just start blasting all over the place. they do everyhting automatic.

Point is that i need something similar for baldurs gate beocuse otherwise my girlfriend can not handle it. And besides, such behavior does make you appreciate the other aspects of the game as well, as well as making it bit more realistic.

And even though there is some new scripts installed that you can assign your followers, after installing BiG world reccomended version - none of them are especially automatic. they require key pressing to work as expected, and the mages will *still* simply walk up to the enemys and start to hit them in melee without casting a single spell. So my questions is...

1. can i install custom scripts to my BiG world 7.0 recommended installation without it breaking something?

2. if yes, where can i find such scripts that i need (read above)? any recomendations?

3. does the script files have to be designed for BG2 (and if so, will they make NPCs in BG1 behave correctly?)


I ask this becouse i found some scripts on google but all of them are very old, and it seems i need proffesional help in choosing form you guys since i have quite alot of mods installed thanks to BiG (id hate that she plays throught he entire game just to find out in the end that something does fataly not work becouse of the scripts) - and also becouse the scripts i found, that seems to do what i want, requires you to put files in your ovverride folder...which leads me to believe there could be conflicts. ( good example: Baldur's Gate 2 AI uScript (Universal Script) by Rich Martel @ http://www.sorcerers...dex_editors.php - seems to be PERFECT (one script for all followers) but requires bunch of files in override )

can someone shed some light?

thanks alot!

#2 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 03 June 2009 - 02:05 AM

...

Well, the BWP does install the SCS2 and with it the "Ease-of-use party AI", to actually use them you need to start the game, go to the character window, and click the "Customize" -> "Script" -> Select one -> "Done"... and then push the lantern at the right lower corner so it's lightened if it wasn't.

Deactivated account. The user today is known as The Imp.


#3 d2freak

d2freak
  • Member
  • 3 posts

Posted 03 June 2009 - 08:44 AM

...

Well, the BWP does install the SCS2 and with it the "Ease-of-use party AI", to actually use them you need to start the game, go to the character window, and click the "Customize" -> "Script" -> Select one -> "Done"... and then push the lantern at the right lower corner so it's lightened if it wasn't.

Hey jarno. Well, i did try theese already - they does not seem to work correctly? the AI is "on" the scripts is choosen in the customize section...i tried the new ones including SCS and easy of use - they do not seem to make the NPC cast spells on there own? (they just have bunch of hotkeys for casting buffs automaticly and such)

or did i miss something?

thanks

[edit] well...not working would probably be the wrong word. its more like i think they arent really meant for being able to cast spells automaticly and such... if this is correct, i need new script :)

Edited by d2freak, 03 June 2009 - 03:08 PM.


#4 Leomar

Leomar
  • Member
  • 1720 posts

Posted 05 June 2009 - 08:52 PM

Hey jarno. Well, i did try theese already - they does not seem to work correctly? the AI is "on" the scripts is choosen in the customize section...i tried the new ones including SCS and easy of use - they do not seem to make the NPC cast spells on there own? (they just have bunch of hotkeys for casting buffs automaticly and such)

or did i miss something?

thanks

[edit] well...not working would probably be the wrong word. its more like i think they arent really meant for being able to cast spells automaticly and such... if this is correct, i need new script :)

That's right. If you use SCSI or SCSII EoU you get only automatic defence spells and heal spells (through hotkeys in SCSII). We don't know much about all the existing scripts for your characters, but if you want to try them, go on. If you have biffed your override folder with "Generalized Biffing", so you can't break anything if you put files into the override folder. If something mysteriously happen or breaks your game, remove the files from the override folder again and try the next ones.

Greetings Leomar

Edited by Leomar, 05 June 2009 - 08:53 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#5 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 06 June 2009 - 03:41 AM

I suspect there's possibility of some custom player scripts to conflict with BP AI scripts unless they were build specially with BP in mind. Also using different/none versions of Detectable Spells could degrade behaviour of your scripts somewhat. Now that being said, feel free to use any player scripts you want - I bet they won't introduce any serious gamebreaking bug anyway.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)