Say, for instance, the custom guy wants to have a little talk with Saemon Havarian as soon as they meet in the Docks to set sail to Brynnlaw. Can someone tell me how to do that?

Posted 22 August 2003 - 08:06 AM
Posted 22 August 2003 - 08:16 AM
Posted 23 August 2003 - 05:42 AM
Posted 25 August 2003 - 01:25 AM
Posted 25 August 2003 - 01:29 AM
Well you could but I think it easier to have a CHAIN in the Custom PC's joining dialogue with ~IsValidForPartyDialog("Name")~ in it.Hmmm... could I even use INTERJECT to have other, non-custom party members comment on my custom NPC joining?
i.e. instead of EXTERN, put the INTERJECT or INTERJECT_COPY_TRANS command in the custom NPC's file to have, for instance, Yoshimo and Anomen warn good old <CHARNAME> to be careful?
Posted 25 August 2003 - 01:59 AM
Posted 25 August 2003 - 02:59 AM
Posted 25 August 2003 - 03:49 AM
Posted 26 August 2003 - 07:28 AM