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A Borda Revisited Mod


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#1 Jaesun

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Posted 22 July 2009 - 12:14 PM

I'd love to see a small (Baldur's Gate TUTU/BGT) mod which would make the encounter you have with Borda (selling his cursed items near the Xvart Village).

It would entail that you at least purchase 1 cursed item from him, and he run's off. You then would be able to confront him later about his cursed items.

Possible options upon encountering him the second time:

1. Kill him.
2. Let him go.
3. Hear his story, and perhaps a small quest that you could complete for him, explaining why he is roaming the countryside selling cursed items (he could have geas or something more original?).

I have always wished you would encounter him again and dispense some justice on his behind.

#2 kthxbye

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Posted 22 July 2009 - 11:30 PM

I like the idea. :) There is also another NPC that sells you a "true seeing stone" in Ulcaster - maybe the mod could address both of them. As well as the potion seller in Nashkel, the one who sells the red and violet potions.
Right now I don't think I have enough time to work on these quests too, so I really hope someone will pick up the idea (since I get you're suggesting it?), but if nobody does I could get it myself as soon as I have a bit more time to work on it.
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#3 Jaesun

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Posted 23 July 2009 - 07:33 AM

I like the idea. :) There is also another NPC that sells you a "true seeing stone" in Ulcaster - maybe the mod could address both of them. As well as the potion seller in Nashkel, the one who sells the red and violet potions.
Right now I don't think I have enough time to work on these quests too, so I really hope someone will pick up the idea (since I get you're suggesting it?), but if nobody does I could get it myself as soon as I have a bit more time to work on it.



Ahh yes, the NPC selling the "true seeing stone" would be another nice addition.

Perhaps that NPC and Borda could be tied to some "selling fake items to unsuspecting Adventurers" ring, and perhaps we could stumble upon their ring-leader in Baldur's Gate?

I don't know crap about modding IE games, so I was just hoping someone might find this idea interesting and go with it. :)

#4 kthxbye

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Posted 23 July 2009 - 09:22 AM

I don't see an organized band selling fake items and living with it, without word spreading out and/or the thieves guild in BG (if the band components live in BG) doing nothing about it. I do see a smaller group, like 5 or 6 people max, including an enchanter if we also add cursed items, doing that kind of stuff. I was already thinking about adding some bounties to Oublek's list, since as of now the only two bounties you can collect are the one on Prism's emeralds and the one on Brage.
Putting a bounty on that people could work quite well, also because they work in the southern side of the BG1 map (more or less). Maybe introducing also another band of bounty hunters with whom CHARNAME will have to compete (in which case the two fake sellers and their friends will be only a part of a bigger even if simple questline). Obviously, that's just my idea (and will use the bounty thing in my mod, without including the two fake sellers unless I'll be the one to take up this topic's job).. Did you have a plotline or something like that already?
May be useful to discuss ideas on how to implement the idea, both to make something you'll like since it's your idea to start with, and to make the modder's work easier. :)
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#5 Jaesun

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Posted 23 July 2009 - 10:22 AM

I don't see an organized band selling fake items and living with it, without word spreading out and/or the thieves guild in BG (if the band components live in BG) doing nothing about it.


Yea true. If it were based in Baldur's Gate I agree.

I do see a smaller group, like 5 or 6 people max, including an enchanter if we also add cursed items, doing that kind of stuff. I was already thinking about adding some bounties to Oublek's list, since as of now the only two bounties you can collect are the one on Prism's emeralds and the one on Brage. Putting a bounty on that people could work quite well, also because they work in the southern side of the BG1 map (more or less).


To me, it would seem odd that Naskell would be seeking bounties for this. Possibly a new NPC could approach CHARNAME in the bar (where Volo is)? And you could turn in bounties to him/her? *shrug* And I also love the idea of a 5/6 people group with an enchanter. Would add a bit of depth.

Maybe introducing also another band of bounty hunters with whom CHARNAME will have to compete (in which case the two fake sellers and their friends will be only a part of a bigger even if simple questline). Obviously, that's just my idea (and will use the bounty thing in my mod, without including the two fake sellers unless I'll be the one to take up this topic's job).


I LOVE that idea!

Did you have a plotline or something like that already?


No. I am just currently playing BGT and it's always when I get to Borda, that I had always wished there was more that just an outright killing/getting cursed items. It just always felt incomplete to me. That or I just have played BG1 too many times. hehe

May be useful to discuss ideas on how to implement the idea, both to make something you'll like since it's your idea to start with, and to make the modder's work easier. :)


I'm completely fine if someone finds this idea intriguing, and just runs with it. It was just an idea. I was just hoping I might spark some idea into one of you talented modder people. :)

I'd be happy to work with you and bounce ideas with you if you want.

#6 kthxbye

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Posted 23 July 2009 - 10:58 AM

Give me a week or two, and if no one picked up this job I'll do it. :) Right now I have one last exam to prepare, then I'll be away until the 2nd of August. As soon as I'll be back I'll check it. :) In the meanwhile, I enjoy spreading ideas so anyone feel free to pick up the job if you want (except maybe for the Oublek part, as I already wanted to implement it in a small quests package - or at least let me know in order to make the two mods compatible).
About Oublek, I always thought he was someone who took hunt jobs from anybody, bouncing them to bounty hunters, completely unrelated to the Nashkel militia except for the two works he already was commissioned to by the militia (so the one asking for the fake sellers' heads doesn't have to be part of Nashkel's militia, could very well be a tricked noble from Baldur's Gate). If he's part of Nashkel's law forces instead you're completely right, and adding a new bounty collector could be a nicer idea.

If working on my 5-6 people band, my idea was something like that: after CHARNAME meets either Borda or the other one (so the player can be tricked at least once without warnings), Oublek (or someone else) receives word about the bounty on the group. CHARNAME could gain some insight about them speaking with the potion seller in the Carnival, as I was thinking on making him an unwilling ally - he bought the potions from the band, and when he tried to get a refund he got threatened and now have to do as they tell, so he's spreading fake items like the red and violet potions). In the meanwhile, another party learn about the job and decide to hunt down the band. The five themselves act quite independently one from another, in order to make it more difficult to be discovered. Borda the one found in the Ulcaster ruins and 2 others will be found in random places while the enchanter and the boss just coordinate their efforts from the headquarters (where?). Maybe some of the sellers will be found by CHARNAME, some by the other party (and Oublek will inform CHARNAME). In the final confrontation with the boss, CHARNAME and the other party meets and based upon CHARNAME's decisions, they could split the bounty and fight together, or it could end in battle along with the wanted enchanter and the boss.
If CHARNAME decides to split the bounty, when they're back to Oublek he can choose to trick the other party (and if not the other party will) and again it could end with a fight, or with CHARNAME managing to settle this in a pacific way.
It's just a start, but how does it sound to you?
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#7 Jaesun

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Posted 23 July 2009 - 03:40 PM

Give me a week or two, and if no one picked up this job I'll do it. :) Right now I have one last exam to prepare, then I'll be away until the 2nd of August. As soon as I'll be back I'll check it. :) In the meanwhile, I enjoy spreading ideas so anyone feel free to pick up the job if you want (except maybe for the Oublek part, as I already wanted to implement it in a small quests package - or at least let me know in order to make the two mods compatible).


No rush, if someone doesn't run with this, I'll see what you can do then. I'm just sprouting out Ideas. I saw this forum and thought what the hell.

About Oublek, I always thought he was someone who took hunt jobs from anybody, bouncing them to bounty hunters, completely unrelated to the Nashkel militia except for the two works he already was commissioned to by the militia (so the one asking for the fake sellers' heads doesn't have to be part of Nashkel's militia, could very well be a tricked noble from Baldur's Gate). If he's part of Nashkel's law forces instead you're completely right, and adding a new bounty collector could be a nicer idea.


Yea I agree that Oublek does seem like someone who does hunt jobs from anyone. I just liked the idea of a new NPC that could approach CHARNAME. Either should work fine though.

If working on my 5-6 people band, my idea was something like that: after CHARNAME meets either Borda or the other one (so the player can be tricked at least once without warnings), Oublek (or someone else) receives word about the bounty on the group. CHARNAME could gain some insight about them speaking with the potion seller in the Carnival, as I was thinking on making him an unwilling ally - he bought the potions from the band, and when he tried to get a refund he got threatened and now have to do as they tell, so he's spreading fake items like the red and violet potions).


I like this, and I think it fit's in very well.

In the meanwhile, another party learn about the job and decide to hunt down the band. The five themselves act quite independently one from another, in order to make it more difficult to be discovered. Borda the one found in the Ulcaster ruins and 2 others will be found in random places while the enchanter and the boss just coordinate their efforts from the headquarters (where?).


That sounds good. As for a HQ... I was looking through the various areas and really have no idea (one of the existing caves/houses). I'd still like this to be a quest that can be finished semi-late game (i.e. finally entering Baldur's Gate). I'd still like to place them there, somewhere, but somehow allow them to be there with the consent of the BG thieves guild. Or (I have no idea if this is possible) clone an area like AR4200 - Fisherman's Lake (in that it has an enter able house), and make this new cloned copy appear after some point in the quest? That's probably WAY complicated, but just throwing out ideas.

Maybe some of the sellers will be found by CHARNAME, some by the other party (and Oublek will inform CHARNAME). In the final confrontation with the boss, CHARNAME and the other party meets and based upon CHARNAME's decisions, they could split the bounty and fight together, or it could end in battle along with the wanted enchanter and the boss. If CHARNAME decides to split the bounty, when they're back to Oublek he can choose to trick the other party (and if not the other party will) and again it could end with a fight, or with CHARNAME managing to settle this in a pacific way.
It's just a start, but how does it sound to you?


That would so totally rock. :)

#8 kthxbye

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Posted 02 August 2009 - 11:39 PM

Ok, I'm back. Since nobody took the job, I'll code this quest myself - I have a lot to study, but I'll work on my mods (this, plus my ktweaks and Rose) after dinner. I can't guarantee this will be done in short time, but I will surely finish it with some patience. :)
Since you liked my ideas I think I'll go with that plot as a base. Last thing to decide is where to locate their HQ.
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#9 kthxbye

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Posted 10 August 2009 - 10:39 PM

What about Ulgoth's Beard for the bad guys' headquarters? Is there an unused house there?
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#10 Azkyroth

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Posted 12 August 2009 - 12:24 AM

What about Ulgoth's Beard for the bad guys' headquarters? Is there an unused house there?


I don't think so, for most plausible interpretations of "unused." Maybe the sea tower? Reuse an existing map for a small area accessible from the base?

"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard


#11 kthxbye

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Posted 12 August 2009 - 09:58 AM

Actually, I've never modified or added areas in any of my mods, but there's always a first time, so I could try that if I can't come up with an easier (and at least as good as) solution. I'll keep it in mind, thanks. :)
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#12 kthxbye

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Posted 22 August 2009 - 01:38 AM

I can't believe I'm saying this, but.. I'm even slower than expected! AAAHHH! I'll work on this mod as soon as I've some spare time (exams in sight, sigh), hope to be able to finish it before the end of September. Sorry!
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#13 kthxbye

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Posted 11 November 2009 - 08:08 AM

I'm working on it. I have a quite good plot to develop for this quest. I am terribly sorry for the huge delay. :(

It would be useful to know if anyone knows if replacing Borda and Ferret creature files with my own ones will cause any incompatibility with other mods or if no one has touched those 'til now.

Edited by kthxbye, 11 November 2009 - 08:09 AM.

All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T