http://www.shsforums...showtopic=41762
IF
Global("RandallJoin","GLOBAL",4)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,327715)) // Running block 1554 of baldur.BCS
SetGlobal("RandallJoin","GLOBAL",5)
SetGlobalTimer("RandallQuest","GLOBAL",FIVE_DAYS)
END
IF
GlobalTimerExpired("RandallQuest","GLOBAL")
Global("RandallJoin","GLOBAL",5)
!Global("Chapter","GLOBAL",4)
!Global("Chapter","GLOBAL",5)
!Global("Chapter","GLOBAL",7)
!AreaType(CITY)
AreaType(OUTDOOR)
!AreaCheck("AR2500")
!AreaCheck("AR1901")
XPGT(Player1,250000)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,327716)) // Running block 1555 of baldur.BCS
Wait(2)
SetGlobal("RandallJoin","GLOBAL",6)
CreateCreatureObjectOffScreen("RanNec1",Player1,0,0,0) // Necromancer
CreateCreatureObjectOffScreen("RanSke1",Player1,0,0,0) // Strong Skeleton
CreateCreatureObjectOffScreen("RanSke2",Player1,0,0,0) // Strong Skeleton
CreateCreatureObjectOffScreen("RanSke3",Player1,0,0,0) // Strong Skeleton
CreateCreatureObjectOffScreen("RanSke4",Player1,0,0,0) // Strong Skeleton
CreateCreatureObjectOffScreen("RanSke5",Player1,0,0,0) // Strong Skeleton
CreateCreatureObjectOffScreen("RanSke6",Player1,0,0,0) // Strong Skeleton
END
IF
Global("RandallJoin","GLOBAL",6)
!Dead("Randall")
Dead("RanNec1") // Necromancer
CombatCounter(0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,327717)) // Running block 1556 of baldur.BCS
SetGlobal("RandallJoin","GLOBAL",7)
END
IF
Global("RandallJoin","GLOBAL",7)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,327718)) // Running block 1557 of baldur.BCS
ActionOverride("Randall",StartDialog("RandallJ",[PC]))
END
IF
Global("RandallJoin","GLOBAL",
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,327719)) // Running block 1558 of baldur.BCS
SetGlobal("RandallJoin","GLOBAL",9)
SetGlobalTimer("RandallQuest2","GLOBAL",TEN_DAYS)
END
Somehow we got on this train while Randall was NOT in the party. I had dropped him off at some point I'm not sure of.
I do now recall that I have kept having necromancer encounters.
Attempting to initiate conversations with people who aren't there causes difficulties.
I went to see Randall and let 1557 fire, and now it has cleared.
I can't get randall to join me (he has nothing to say to me) but I'm sure that's not too hard to force an NPC into your party.
If not, I can always go back and see him in 10 days, or manipulate the variables. This is a bug for the RoT team.
Hope this is useful. My RoT version is 2.1.
Cheers
vandervecken