Item Pack v1.7
#25 -Item Pack Fan-
Posted 21 January 2010 - 04:38 PM
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Thanks for replying. I suspected there was some way to fix this, but I didn't know how. I guess your method will work just fine. Thanks.
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Ok. I just haven't checked the last component yet.
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Yes, I perfectly understand your point, though Aeger's Hide only protects against confusion, but still displays the mind shield icon, so I thought so should the belt... though it doesn't really matter. Don't want to sound like a nitpicker
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Hm... As far as I remember my char had 2 points in bows, but none in crossbows, so that doesn't explain it.
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Ok, I agree. I have SCS and I think it enables enemies to use their items, so it's not such a big problem for me.
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I just want to underline that it looks ok in an inventory slot, I only dislike the way it looks on a paperdoll.
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I used to think that UAI overcomes everything - class, alignment, race etc. though I'm unsure about attributes. I think it should overcome them too though, hence the name.
I'll be waiting for the next release.
#26 -v4lder-
Posted 23 January 2010 - 12:16 AM
This is my idea where you can find the tomes:
- tome of inteligent in planar sphere ( mage stronghold quest)
- tome of constitution in Nalia quest (in the golem room)
- tome of strength also in Nalia quest (in one of the bookshelf)
- tome of charisma in Paladin HQ
- tome of wisdom in Irenicus dungeon, and druid grove
I know that you can change the npc stat using shadowkeeper, but it fill more right this way.
#27
Posted 23 January 2010 - 02:29 AM
v4lder, on 23 January 2010 - 12:16 AM, said:
This is my idea where you can find the tomes:
- tome of inteligent in planar sphere ( mage stronghold quest)
- tome of constitution in Nalia quest (in the golem room)
- tome of strength also in Nalia quest (in one of the bookshelf)
- tome of charisma in Paladin HQ
- tome of wisdom in Irenicus dungeon, and druid grove
I know that you can change the npc stat using shadowkeeper, but it fill more right this way.
#31
Posted 03 April 2010 - 10:46 PM
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#32
Posted 03 April 2010 - 11:46 PM
Lollorian, on 03 April 2010 - 10:46 PM, said:
#34
Posted 27 May 2010 - 06:53 AM
Shaitan, on 27 May 2010 - 12:55 AM, said:
Should be wearable by thieves. Nalia can use it, but not Jan. Intended?
#35
Posted 04 June 2010 - 02:45 PM
* Version 1.3:
- Added six new items to the main component: Keryvian (bastard sword), Blur Deck, Robe of the Watcher, Girdle of Labelas, and Scarab of Protection
- Added two items to the More Work for Cromwell component: Mauler?s Arm +4 & Reflection Shield +3
- Fixed an issue with the Shield Amulet, which was providing protection from Tutu's Magic Missile instead of regular BG2's
- Fixed an issue with the Serpent Ring, now Jan and other illusionist/thief characters can wear it too
- Fixed Mantooth's bonus against wizards, which weren't working because of the effects not being copied to the Override folder
- Fixed more compiling issues
- Removed some mistyped 'OR()'s conditions
#38
Posted 13 September 2010 - 01:44 AM
I got some troubles with
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AC 4, immunity to Disease and Poison, automatically casts Cure Serious
Wounds when user is under 10% of total hit points
I was fighting Irenicus, and Jaheira was wearing this armour. After defeating him I noticed Jaheira was continously getting healed - at least it was what the text in the bottom of the screen told me. This was happening repeatedly even taking the vest of didn't solve this bug. I don't know what triggered this situation: All that happened with Jaheira in the fight was that she was knocked unconsciouss (probably by a spell) and there was made this clone of her. So she wasn't even down in HP...
Hope you will look into this.
Cheers
Shaitan
#39
Posted 13 September 2010 - 05:50 AM
Shaitan, on 13 September 2010 - 01:44 AM, said:
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AC 4, immunity to Disease and Poison, automatically casts Cure Serious
Wounds when user is under 10% of total hit points
I was fighting Irenicus, and Jaheira was wearing this armour. After defeating him I noticed Jaheira was continously getting healed - at least it was what the text in the bottom of the screen told me. This was happening repeatedly even taking the vest of didn't solve this bug. I don't know what triggered this situation: All that happened with Jaheira in the fight was that she was knocked unconsciouss (probably by a spell) and there was made this clone of her. So she wasn't even down in HP...
Hope you will look into this.
Can you reproduce the problem? That is, does it happen everytime you get knocked down and "copied"? Have you tried removing the armor from Jaheira just before getting attacked and putting it back on later? All the armor does is cast a spell when the trigger condition (<10% HP) is met, so it shouldn't do that in loop mode unless you kept getting low on health blazingly fast. Or something else screwing the trigger around (sorta like what it happens when creatures can't deliver their intended speech because of too much damage being inflicted on them).
Unless the problem persists in those conditions, I'm inclined to chalk this up to a hiccup in the engine.
#40
Posted 13 September 2010 - 06:36 AM
Daulmakan, on 13 September 2010 - 05:50 AM, said:
Daulmakan, on 13 September 2010 - 05:50 AM, said:
Daulmakan, on 13 September 2010 - 05:50 AM, said:
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