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TotDG: Bug thread


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#41 Chulainn

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Posted 18 September 2009 - 07:41 PM

Hi, so I'm not sure if this is a bug exactly, but I can't seem to trigger the Mysterious Mage appearing in the Government district. Normally, I'd try to start a new game to see if he shows up from the start (my current file existed prior to installing TotDG); unfortunately, I seem to have acquired a cute little bug that causes my main to die after completing the circus quest.

Anyways, here's the WEIDU log:

Page 1

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.06
~SETUP-BGTMUSIC.TP2~ #0 #1 // Baldur's Gate Trilogy - Music -> Hybrid Baldur's Gate/Shadows of Amn/Throne of Bhaal Music
~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
~SETUP-BTL.TP2~ #0 #0 // Beyond the Law - Kova & Kiyone
~SETUP-BTL.TP2~ #0 #3 // Portraits for Minor Non-Joinable BTL NPCs
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v3.92
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v3.92
~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions: v3.92
~RR/SETUP-RR.TP2~ #0 #4 // Proper spell progression for Bards: v3.92
~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards: v3.92
~RR/SETUP-RR.TP2~ #0 #6 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v3.92
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2293 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Un-Nerfed Druid Spell Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs are never angry about reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v16
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.: v16
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.: v16
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.: v16
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v16
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v16
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v16
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v16
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v16
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v16
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v16
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities

Page 2

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~MORITURI/SETUP-MORITURI.TP2~ #0 #0 // morituri -> Install the Morituri as a warrior
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #21 // Sensible weapon restrictions (based on Ghreyfain's Ashes of Embers): 3
~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #76 // Pure-class fighter proficiency level attainable -> Grand Mastery (5 stars): 3
~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #81 // Berserker proficiency level attainable -> Grand Mastery (5 stars): 3
~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #86 // Wizard Slayer proficiency level attainable -> Grand Mastery (5 stars): 3
~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #91 // Kensai proficiency level attainable -> Grand Mastery (5 stars): 3
~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #96 // Monk proficiency level attainable -> Grand Mastery (5 stars): 3
~B!TWEAK/SETUP-B!TWEAK.TP2~ #0 #101 // Barbarian proficiency level attainable -> Grand Mastery (5 stars): 3
~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens
~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: 1
~SETUP-SEMI_MULTI_CLERICS.TP2~ #0 #0 // Semi-multi-clerics

I know, it's long ;)

Incidentally, B!tweak and the Morituri kits seem to not work at all, so if anyone has advice about either of those, I'm open to suggestions.

Thanks. :D

#42 Lava Del'Vortel

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Posted 22 September 2009 - 03:17 AM

Sorry, I was on a four-day trip. I have just came back 15 minutes ago. Can you say something more about the bug? The Mage in Gov didn't appear, aye? Well, it may be a problem since this version spawned mage on other players games (in my, and I think in all others since noone reported that kind of thing and probably someone would realize that TotDG is not working).
So, the Page 2 says about your current install? Of course I will take a look on the problem as soon as possible.

I think I don't undestand the 'circus' thing? Completing the quest killed your main character? I didn't add any script that could kill player1 when completing the quest.

If I will check the scripts and everything seems to be fine, you may try to use CLUAConsole:CreateCreature("0xWIZDG"). I think it is the right code for summoning the mage.

#43 Shaitan

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Posted 24 September 2009 - 02:34 AM

Hi!

Forget that :blush:

Edited by Shaitan, 24 September 2009 - 03:27 AM.


#44 Shaitan

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Posted 03 November 2009 - 04:57 PM

Using v3.1 (still...)

Killing the Silver Monument yields 19k xp twice.

Cheers

Edit: Helmet of forgotten colour: Description says it's usable by a mage, but I can't.

Edited by Shaitan, 03 November 2009 - 05:04 PM.


#45 Lava Del'Vortel

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Posted 04 November 2009 - 06:35 AM

Hmm, I think I didn't know about those problems... or forgot about them. I will fix those in next version.
Shaitan, if there will be a possibility, tell me if there is any problem with the non-appearing priest in v 3.2. Well, if you would still like to play with Gardens and you would have some time :P

#46 Shaitan

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Posted 04 November 2009 - 07:36 PM

Hmm, I think I didn't know about those problems... or forgot about them. I will fix those in next version.
Shaitan, if there will be a possibility, tell me if there is any problem with the non-appearing priest in v 3.2. Well, if you would still like to play with Gardens and you would have some time :P

Next time I play I play TotDG. That is as sure as taxes.

I'll let you know if the priest don't show up in V3.2 next time. I hope it will be some time before I have to install all my mods again, but you never know...

BTW I found the difficaulty fine playing with a level 13-14 party. The toughest battles was the yellow and indeed the black colour. That pitfiend is tough with SCSII/SR installed.

Cheers

#47 Lava Del'Vortel

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Posted 07 December 2009 - 03:14 AM

I hope that silence means there are no more bugs in the mod :P However, if someone knows that there is still that kind of thing in 3.3, let me know. Maybe I gonna make a new version this month with some minor bugfixes :)

#48 -Guest-

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Posted 19 February 2010 - 10:23 PM

Don't know if this is a bug or not, but there's a problem with the last talk with Touch. If you talk to him/her (doesn't matter which one) without 9 colours in your inventory, he/she leaves permanently. So you can't actually finish the quest and leave.

#49 Lava Del'Vortel

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Posted 20 February 2010 - 02:26 AM

Did you already kill Black Lord? The one in the chambers under the main cave.
Spoiler

Edited by Lava Del'Vortel, 20 February 2010 - 02:27 AM.


#50 lkrawczyk

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Posted 19 August 2010 - 05:23 AM

Hello

Game is crashing during transition to the cave area near the "blacksmith".

[[Baldur.err]]

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: ObjAnimation.cpp
Line: 4830

Exp: FALSE

Msg: no msg.
Run Debugger?

[[Baldur.log]]
---------------------Start Logging Session---------------------

CVisibilityMap::AddCharacter : ( 1517, 1216 ) #:3604535 R:14
CVisibilityMap::AddCharacter : ( 1480, 1327 ) #:3670072 R:14
CVisibilityMap::AddCharacter : ( 1414, 1331 ) #:3735609 R:14
CVisibilityMap::AddCharacter : ( 1519, 1142 ) #:3801146 R:14
CVisibilityMap::AddCharacter : ( 1496, 1290 ) #:3866683 R:14
CVisibilityMap::AddCharacter : ( 72, 294 ) #:3604535 R:14
CVisibilityMap::AddCharacter : ( 8, 294 ) #:3735609 R:14
CVisibilityMap::AddCharacter : ( 40, 258 ) #:3670072 R:14
CVisibilityMap::AddCharacter : ( 8, 258 ) #:3801146 R:14
CVisibilityMap::AddCharacter : ( 8, 234 ) #:3866683 R:14

[[Weidu.log]]

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v19
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v19
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19
~SETUP-UB.TP2~ #0 #22 // Justifier Kit: v19
~SETUP-UB.TP2~ #0 #23 // Feralan Kit: v19
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #10 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 60 Minutes: 3.2
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v5
~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens
~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)
~TOTDG/SETUP-TOTDG.TP2~ #0 #2 // Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it.
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v8
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v7

#51 Lava Del'Vortel

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Posted 21 August 2010 - 04:53 AM

To be honest I have no idea what can be the problem... The area is fine, I didn't add any creature animation, it's not connected to item, 'cause then it would crash the game after you click the item (to pick it etc)... I would try to reinstall the mod. Since it's one of the last ones nothing bad should happen.

#52 -Domion-

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Posted 27 September 2010 - 12:34 AM

hey,
I have a similar problem with Touch: I spoke with him, he left, but he came back, in the meantime I killed the black guy, but now Touch has "nothing to say", what can I do now?

#53 Lava Del'Vortel

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Posted 27 September 2010 - 12:47 AM

But which Touch? Gentle, aye? Also tell me your Gender.
Make sure that you have Black Colour in your invectory. It is a trigger for the talk. Maybe you have it in some kind of containcer or something. Maybe you left it somewhere or forgot to pick it up from the enemy's body?
However, do you have console enabled? Use this:

CLUAConsole:GetGlobal("DGTemperChoice","GLOBAL")

If you have all Colours excluding Amber and you had 4 talks with Touch and the only last one is missing, then this Global should be set to 5. If previous suggestions doesn't serve the purpose and the Global is different than 5 and you don't have Amber Colour, then use this:


CLUAConsole:SetGlobal("DGTemperChoice","GLOBAL",5)

An then talk to Touch.

#54 -Domion-

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Posted 27 September 2010 - 01:11 AM

CLUAConsole:SetGlobal("DGGentleChoice","GLOBAL",5) <-- worked thanks for the quick answer
HC is male, and i had all 9 colors in directly in the inventory, not in a bag or something

#55 Lava Del'Vortel

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Posted 27 September 2010 - 02:05 AM

No problem.
Well, I never that kind of problem. Probably a random bug :) I tried all ways of Touches as far as I remember... However, enjoy your game :)

#56 -Vaxal-

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Posted 20 November 2010 - 12:16 AM

when i get all for items to be imprisoned the mage has nothing to say how do i fix this its never happend before

#57 Lava Del'Vortel

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Posted 20 November 2010 - 12:34 PM

Well, it's hard to say, to be honest. If I were you, I would try to use any old save and try again. If TotDG is one of the mods that were intalled in the end, you may try to reinstall it, but I would try to use old save first...

#58 dmxdex

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Posted 05 September 2011 - 07:50 AM

I am installing alot mods via BWS.

When it gets to tales of the deep gardens i get this install error.


ERROR: Unix.Unix_error(20, "opendir", "")
Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it. (Tales of the Deep Gardens) was not installed due to errors.
You can try to repair the problem and start the installation of the component again.
In this case please select "retry" after the repair.

#59 Choo Choo

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Posted 05 September 2011 - 09:09 AM

Please stick to one thread, thank you; we could've moved the old one.

theacefes: You have to be realistic as well, you can't just be Swedish!


#60 dmxdex

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Posted 05 September 2011 - 09:33 AM

I was told to post here thank. Getting told to do one thing then getting told off for it. Maybe you need ot tell your members to stop moving me falsley.