Congratulations!
#1
Posted 03 September 2009 - 10:09 AM
#2
Posted 03 September 2009 - 11:38 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#3
Posted 03 September 2009 - 12:47 PM
Please nuke any alphas you have and purge them from your hard drive to remove any lingering traces of suboptimal coding.Well, *that* was a quick alpha-to-release!! I'm assuming no changes between one and the other i.e. do I need to install the release version or is my alpha ok?
But seriously, there were some pretty heavy changes from alpha to v1. I wouldn't even bother with the beta (not that anyone did) unless you like unsolvable quests. It might look like a lightning release from one version to another, but it involved some solid stretches of coding and debugging. And frankly, I wanted to see the back end of this mod - not because it's bad, but because we've spent way too much time messing with it and it should've been released ages ago. I'm pretty happy with it now, but it's taken a lot of work.
You might be interested to see how the cave BAMs turned out. I ended up having to crop the perimeters and maybe set some different flags - I forget what all offhand, but I think they turned out pretty natural looking, short of figuring out how to patch a tileset.
Now we just have to get FFT out the door, aye? I'd like to say I'm revved up for another round of heavy testing, but I think I need to take a break from testing for a bit. My brain's a bit mushy - even more so than usual .
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#4
Posted 03 September 2009 - 12:48 PM
Most of my mods are available at Weasel Mods
Done projects:
-Colours of Infinity: TotDG, Innershade, TWQ, ISNF, Yvette, Foundling
-Athkatlan Grounds: Southern Edge, Ooze's Lounge, Tangled Oak Isle
-Other Quests: Eilistraee's Song | Will of the Wisps | The Vanishing of Skie Silvershield | Shades of the Sword Coast
-Items, spells, tweaks: FindIt IWD | ForgeIt IWD | Weasels!
-NPCs and related: Varshoon | Aeon | Petsy | Tsuki BG2 | Yoshimo Romance | Quayle BG2 | Swylif | Skie: The Cost of One Girl's Soul | Hephernaan BG2 | White | Gahesh | Will | Verr'Sza BG1EE | Verr'Sza BG2EE | Wilson Chronicles | Bristlelick | Walahnan BG1EE | Walahnan BG2EE | Khalid BG2EE
-IWD EE Modd: Dusky NPC | Dendjelion NPC | Ina NPC | Oak-Maw NPC | Orra NPC | Tipps NPC | T'viy NPC | Urchin NPC | L'anna | Hommet | ToOLD | TotS | NotBD | B&B Inn | TRoK
Contribution: PaintBG | Ilmatar's Portrait Pack | InfinityKits | Sarevok Friendship | Haer'Dalis Friendship | Cernd Friendship | Valygar Friendship | Sellswords | Fade | BG1 Romantic Encounters | Viconia Revamped
#5
Posted 03 September 2009 - 02:11 PM
Ahh - that problem. I found out a couple of days back that the original game has exactly the same problem with 'large' vanilla bams - see the Unseeing Eye area for exactly the same colour problem with the four gloopy bits in each end room. So no, it wasn't us - or Nythrun - overlooking something.You might be interested to see how the cave BAMs turned out. I ended up having to crop the perimeters and maybe set some different flags - I forget what all offhand, but I think they turned out pretty natural looking, short of figuring out how to patch a tileset.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#6
Posted 03 September 2009 - 10:42 PM