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#1 --AnonymousHero--

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Posted 11 September 2009 - 09:44 PM

Just thought I'd mention it since it's been driving me batty: The Robe of Vecna change of animation tweak breaks the animations when wielding two-handers. When attacking from a nearly vertical position relative to the enemy, the character disappears for a few frames. The animation for W4(?) seems to be missing a few frames.

I figured out how to restore the original version and the animation works again, but a warning might be appropriate for the RoV component.

#2 aVENGER

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Posted 11 September 2009 - 11:14 PM

Interesting, but I dont' think aTweaks is directly responsible for this behavior as it merely makes the Robe of Vecna display a hooded robe animation which is already used by the Robe of Good/Evil/Neutral Archmagi. For reference, aTweaks doesn't alter the animation itself in any way.

Could you test whether the bug occurs while wearing one of the aforementioned robes as well?

#3 Jarno Mikkola

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Posted 11 September 2009 - 11:42 PM

And I am quite sure that if our AnonymousHero has any other mods, the WeiDU.log would be appreciated...

Deactivated account. The user today is known as The Imp.


#4 --AnonymousHero--

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Posted 12 September 2009 - 06:40 AM

I found the original topic here:

http://forums.gibber...amp;mode=linear

I don't fully understand the technical talk, but I fiddled around with restoring the wa2robe.itm from the aTweaks WeiDU backup directory. Since restoring the wa2robe.itm from the aTweaks backup I got the impression that it was an aTweaks problem, but I see that it might really be a G3 Fixpack problem which just manifests in aTweaks since RoV doesn't normally use the Hooded Robe animation.

Strangely, though, the bug doesn't seem to happen with the Robe of the X Archmagi (I'm still running with the restored-from-backup wa2robe.itm, but that shouldn't affect this, right?)

Here's the WeiDU log in case it matters:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v12
~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v12
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v12
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v12
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v12
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Improved Oasis II -> IO2 Dialogue Enhancement Only
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #26 // Fighter-Class Archer Kit
~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit
~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls
~SETUP-Z#MISC.TP2~ #0 #1 // Improved Statue of Riddles
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3010 // Remove the invisibility power of the Staff of the Magi: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8
~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7033 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v8
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Consistently spell-like Bhaalpowers: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #300 // Use Icewind Dale's Dimension Door animation: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v2.52
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #600 // Expanded temple services: v2.52
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v7
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7
~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2.2
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7

I realize I have lots of the amazing 1PP stuff there, but I've seen this bug previously without any 1PP stuff installed, so I don't think that's the cause of this problem.

Thanks for your time and your mod :).

#5 aVENGER

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Posted 12 September 2009 - 07:22 AM

I realize I have lots of the amazing 1PP stuff there, but I've seen this bug previously without any 1PP stuff installed, so I don't think that's the cause of this problem.


Agreed, from what I can see in the G3 thread, the problem seems to be present even in the unmodded game.

However, you might still want to ask Erephine to take a look at it and see if she can help. It would take a very skilled pixel artist to correct this, so your best bet would be to crosspost this at the 1PP forums.

Thanks for your time and your mod :).


You're welcome.

#6 breezykilt

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Posted 31 March 2010 - 01:50 PM

Like like to post that With G3 BG2 Fix-pack and BGT installed if you start a new game it only includes the BG2 map and when you try to exit an area it gives you the option of going to the section with the circus when selected it crashes, I do not I do not know if this fault of my own or not all I did was install both patches into my directory, I'm thinking it's the fault of G3 BG2 fix-pack but it says it's compatible with BGT on the website so I do not know which and just reporting there is an error when mixing these three. :wall: I am wondering if you have any advice on how to fix this problem or if it is because installed something wrong because this could be just a local issue. Also, I have a saved game that does work with these packs installed, this issue is only when I start a new game, either the way installed it or something else changed the world map for the BG1 part of BGT to only having the BG2 city as options to travel the travel map acts though you are in BG2.

Edited by breezykilt, 31 March 2010 - 02:58 PM.

Peace Brother, or sister, which ever gender category you happen to fall into.

#7 aVENGER

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Posted 31 March 2010 - 02:24 PM

I'm not really sure what you're trying to say here or how it could be related to aTweaks.

Post the contents of your WeiDU.log please.

#8 breezykilt

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Posted 31 March 2010 - 02:52 PM

What I'm saying is I started a new game on BGT with only BG2 G3 fix-pack and aTweaks and it takes place in the bg1 game world but the Travel map is set to the BG2 Travel map.

Attached Files


Edited by breezykilt, 31 March 2010 - 03:22 PM.

Peace Brother, or sister, which ever gender category you happen to fall into.

#9 aVENGER

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Posted 31 March 2010 - 08:33 PM

You installed BGT before the BG2 Fixpack which causes the issue that you're experiencing. It should be the other way around.

aTweaks itself doesn't alter the Worldmap in any way.

#10 breezykilt

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Posted 01 April 2010 - 09:25 AM

oh i see thank you well that makes me feel quite stupid! :wall:
Peace Brother, or sister, which ever gender category you happen to fall into.

#11 Shaitan

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Posted 23 April 2010 - 08:05 AM

Scribing scrolls

This component grants all Mages (except Sorcerers) of 9th level and higher the ability to scribe spells from their spellbooks onto scrolls, as per PnP rules. Only spells that are currently memorized may be scribed in this manner. Furthermore, the cost of any raw materials that are used in the process must be covered in full. Finally, inscribing a scroll removes one instance of the spell in question from the caster's memory. This ability can be used at will, as long as the environment is non-hostile.

I read this like this: a mage can scribe scrolls at magelevel 9. Imoen OTOH gets to scribe scrolls when dualling from Swashbuckler. That is at magelevel 1. Intended?

Cheers

#12 aVENGER

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Posted 23 April 2010 - 03:54 PM

I read this like this: a mage can scribe scrolls at magelevel 9. Imoen OTOH gets to scribe scrolls when dualling from Swashbuckler. That is at magelevel 1. Intended?


Not really, but it's impossible to properly work around that. Due to scripting limitations, dual and multi-classed Mage characters will get the Scribe Scrolls ability when they reach level 9 in either one of their classes (i.e. no matter if it's the Mage class or something else). So, a dual-classed Swashbuckler 9 -> Mage 1 will get Scribe Scrolls, although that shouldn't occur until he reaches Mage level 9.

Consider this a known but unsolvable issue. I'll leave it up to the players whether they want to exploit it or not. ;)

#13 Mike1072

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Posted 23 April 2010 - 04:16 PM

Can't you add the ability via CLAB?

#14 aVENGER

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Posted 23 April 2010 - 05:40 PM

Can't you add the ability via CLAB?


Mage kits do not use proper CLAB files in the unmodded game.

For some of them, the respective files can be created from scratch and assigned manually, but even so, it wouldn't work in all cases (i.e. Wild Mage).

#15 Mike1072

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Posted 23 April 2010 - 06:27 PM


Can't you add the ability via CLAB?

Mage kits do not use proper CLAB files in the unmodded game.

For some of them, the respective files can be created from scratch and assigned manually, but even so, it wouldn't work in all cases (i.e. Wild Mage).

Don't Wild Mages share CLABMA01 with unkitted mages and wouldn't that be enough for your purposes?

#16 Wisp

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Posted 25 May 2010 - 01:18 PM

In case anyone's curious, I just had a quick look at this. You can give the Scribe Scrolls ability via the CLAB files, but apparently Sorcerers use the same file as generalist mages and it doesn't appear to be possible to separate the two. Consequently you can not not give the Scribe Scrolls ability to Sorcerers via this method.

#17 Mike1072

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Posted 25 May 2010 - 05:09 PM

In case anyone's curious, I just had a quick look at this. You can give the Scribe Scrolls ability via the CLAB files, but apparently Sorcerers use the same file as generalist mages and it doesn't appear to be possible to separate the two.

So, the problem is that Sorcerers would get this ability when they shouldn't? In that case, maybe you could ditch the GA_ spell in the CLAB and stick in an AP_ spell that uses IDS targeting and opcode 171 to grant the original spell.

#18 Wisp

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Posted 26 May 2010 - 12:21 AM

That's an idea. I'll try it. Thanks for the suggestion.

#19 Satyricon331

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Posted 27 October 2010 - 02:46 PM

I recently tried to install aTweaks and received this message when installing the Fiends component:

"ERROR Installing [PnP Fiends], rolling back to previous state
Will uninstall 172 files for [ATWEAKS/SETUP-ATWEAKS.TP2] component 150.
Uninstalled 172 files for [ATWEAKS/SETUP-ATWEAKS.TP2] component 150.
ERROR: Invalid_argument(?String.sub?)"

It asked me to email the error to Wisp, but his email is private, so I hope posting here is ok.

I've attached my debug and weidu files. The first time I received this message, I uninstalled aTweaks, re-downloaded the mod, and installed it again from the new download, but I had this problem again. Hopefully I haven't missed something obvious.

I had the fiends component the last time I had BG2 on my computer without problems and it's really fun, so I hope you can help.

Attached Files



#20 Wisp

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Posted 27 October 2010 - 11:37 PM

I recently tried to install aTweaks and received this message when installing the Fiends component:

Your problems are likely due to an unfortunate bug in WeiDU 221. aTweaks ships with WeiDU 220 and if you use that version you should be okay. However, WeiDU performs an automatic update to the latest version when there are different versions present. To downgrade you accordingly need to make sure version 220 is the most recent version in your installation directory. There are, of course, a number of ways to do this, but you can do it by renaming aTweaks' v220 setup file manually and replacing the other setup files with it, or by placing aTweak's v220 setup file in your installation directory, opening a command prompt, navigating to your installation directory and using something like this (assuming you are on Windows):
FOR %f IN (setup-*.exe) DO COPY setup-atweaks.exe %f