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Helms... in CA's with 1PP.


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#1 Jarno Mikkola

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Posted 24 September 2009 - 02:28 AM

This a bit old and somewhat unreported bug/error... so it doesn't need to be corrected now, but hopefully it's in v1.

The bug:
The helms have totally random inventory icons when comparison is made between the avatars in the inventory and main window: For example few images from inventory screen:
1.................................................. 2.............................................. 3
Posted ImagePosted ImagePosted Image
With the main screen images like this:
Posted Image

At least the Large shields also have the same problem reported in here(them being oval formed with 2 fins on the main screen, while the inventory icon is rectangle shaped), so I do not know whether this is actually CA problem only, as the 1PP is surtainly not entirelly combatible... so you probably need to work together.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-CLASSICS050.TP2~ #0 #0 // The Classic Adventures TC mod, version 0.50
~SETUP-CLASSICS050.TP2~ #0 #1 // Install Banter Accelerator
~SETUP-CLASSICS050.TP2~ #0 #2 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-CLASSICS050.TP2~ #0 #3 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-CLASSICS050.TP2~ #0 #4 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-CLASSICS050.TP2~ #0 #5 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-CLASSICS050.TP2~ #0 #6 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-CLASSICS050.TP2~ #0 #7 // Install 1PP's Flaming Sword animations pack
~SETUP-CLASSICS050.TP2~ #0 #8 // Install the Ion Stone animations pack
~SETUP-Z#MISC.TP2~ #0 #20 // Hidden Uber Kit - Reaver
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.20
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.20
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.20
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.20
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.20
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.20
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.20
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.20
~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.20
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]
~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching
~IISPELLSYSTEMADJUSTMENTS/SETUP-IISPELLSYSTEMADJUSTMENTS.TP2~ #0 #2002 // Refresh Mage spells -> Refresh on successful casting and on unsuccessful casting
~IISPELLSYSTEMADJUSTMENTS/SETUP-IISPELLSYSTEMADJUSTMENTS.TP2~ #0 #2004 // Refresh Priest spells -> Refresh on successful casting and on unsuccessful casting
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2.2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus)
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2eib9 + Imp's Impovements
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1301 // Aesdale: v1.2eib9 + Imp's Impovements
~SETUP-CA050A.TP2~ #0 #0 // The Classic Adventures TC mod, patch 0.50a


Edited by Jarno Mikkola, 26 September 2010 - 09:15 PM.

Deactivated account. The user today is known as The Imp.


#2 Sir BillyBob

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Posted 02 October 2009 - 03:50 PM

We don't make any changes to the default settings of the helm/shield BAMs or paperdoll graphics. So what you are experiencing should be the same as installing 1PP on a vanilla verison of SoA/ToB. Unless something in the BG2-Fixpack does something... But I doubt it.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#3 melkor_morgoth75

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Posted 07 October 2009 - 07:12 AM

~IISPELLSYSTEMADJUSTMENTS/SETUP-IISPELLSYSTEMADJUSTMENTS.TP2~ #0 #2002 // Refresh Mage spells -> Refresh on successful casting and on unsuccessful casting
~IISPELLSYSTEMADJUSTMENTS/SETUP-IISPELLSYSTEMADJUSTMENTS.TP2~ #0 #2004 // Refresh Priest spells -> Refresh on successful casting and on unsuccessful casting
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2eib9 + Imp's Impovements
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1301 // Aesdale: v1.2eib9 + Imp's Impovements


Sorry for the bit off-topic here ... Jarno may i ask u what are the 2 above?

Tx,
mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#4 Jarno Mikkola

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Posted 07 October 2009 - 08:00 AM

~IISPELLSYSTEMADJUSTMENTS/SETUP-IISPELLSYSTEMADJUSTMENTS.TP2~ #0 #2002 // Refresh Mage spells -> Refresh on successful casting and on unsuccessful casting
~IISPELLSYSTEMADJUSTMENTS/SETUP-IISPELLSYSTEMADJUSTMENTS.TP2~ #0 #2004 // Refresh Priest spells -> Refresh on successful casting and on unsuccessful casting
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2eib9 + Imp's Impovements
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1301 // Aesdale: v1.2eib9 + Imp's Impovements

Sorry for the bit off-topic here ... Jarno may i ask u what are the 2 above?

The igi's spell adjustment mod, or my Level 1 NPC modification, that has to do with this. It's just a proof of the concept, that it can be done with the CA chars, nothing more. And a reason why I did this thread, evil is me.

Edited by Jarno Mikkola, 07 October 2009 - 09:30 AM.

Deactivated account. The user today is known as The Imp.


#5 leahnkain

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Posted 27 September 2010 - 12:32 AM

The igi's spell adjustment mod, or my Level 1 NPC modification, that has to do with this. It's just a proof of the concept, that it can be done with the CA chars, nothing more. And a reason why I did this thread, evil is me.


I just noticed this now. I kindly ask that Classic Adventures is not included with your mod.(I guess I should be scanning the threads more carefully) The CA NPC's are still in development and I do not want a mod which alters their class or character levels at this time. If the player wants to have complete control over the NPC's he or she can start a multiplayer game and create their own characters the way they want to. Jarno to be very clear you do not have my permission.

Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/