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Mod updates for BWP v8+


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#141 Miloch

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Posted 19 January 2010 - 04:58 PM

PS: One of your packages contains a The Lady's Shadow.rar inside the package.rar ... Shouldn't it have been unpacked??

You can delete that - Erephine says it's currently unused due to size limitations so I don't think it can be implemented, but you can always ask in the IA forum. The Lady of Pain is only used for one creature anyway, and then only if you have Planar Sphere installed.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#142 Miloch

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Posted 01 February 2010 - 07:34 PM

Thrown Hammers, Aurora's Shoes and Infinity Animations all have new components. Note that component #9000 in both of the latter only need be installed once (in whichever of those mods you installed last). It is INSTALL_BY_DEFAULT but presumably you can override that in a batch script like BWS.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#143 Miloch

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Posted 02 February 2010 - 09:18 AM

Also, 1PP (at least components of it that patch the .exe) should be moved before Aurora and Infinity Animations, so we don't keep getting stuff like this. The problem is that Aurora and IA check if the .exe has already been patched similarly but 1PP does not, so it has to go first.

And can you please remove the text below from PnP Free Action on the linklist. It's not true, because Spell Revisions does not patch mod-added Free Action spells and items, unless I missed something.

DEU: Wird nicht mit Spell Revisions installiert.
ENG: This improvement is included in Spell Revisions.


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#144 Leomar

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Posted 03 February 2010 - 11:09 AM

Thanks for all the informations/updates, Miloch. :cheers:

And can you please remove the text below from PnP Free Action on the linklist. It's not true, because Spell Revisions does not patch mod-added Free Action spells and items, unless I missed something.

I've deleted it. ;)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#145 Lollorian

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Posted 05 March 2010 - 02:19 AM

Ah, took a while to find this topic :P New mod in da haus!!!

Alternatives - New ways to get to spellhold without siding with the thieves or vamps (v5 also includes jastey's QualloFix mod)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#146 Miloch

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Posted 11 March 2010 - 06:29 PM

And can you please remove the text below from PnP Free Action on the linklist. It's not true, because Spell Revisions does not patch mod-added Free Action spells and items, unless I missed something.

I've deleted it.

Can you also remove the dependencies that state PnP Free Action is not compatible with Spell Revisions or Divine Remix. The latest version is compatible with both (and always has been with Divine Remix as far as I know). See here and here for more info.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#147 Leomar

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Posted 13 March 2010 - 02:39 AM

Can you also remove the dependencies that state PnP Free Action is not compatible with Spell Revisions or Divine Remix. The latest version is compatible with both (and always has been with Divine Remix as far as I know).

Sure, we'll remove all the outdated infos about it. Thanks for the info. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#148 aVENGER

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Posted 14 March 2010 - 08:55 PM

Just a small note about Version 9 of the BG2 Fixpack.

The Game Text Update component has been split into two subcomponents which use different component number designations than in v8 (1000 and 1001). The other component numbers remain the same.

#149 cmorgan

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Posted 15 March 2010 - 06:32 AM

Alternatives does indeed include Jastey's quallo fix, and I think someone needs to check whether the other quallo mod can be installed at the same time - I think it cannot.(I am not sure, but will attept to test tonight if I can).

Edited by cmorgan, 15 March 2010 - 06:32 AM.


#150 Graoumf

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Posted 06 May 2010 - 02:40 PM

Alcool v0.11 adds a russian translation (by Austin & AERIE Team), and was updated with WeiDU v217. Link

#151 Miloch

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Posted 12 May 2010 - 07:25 PM

Infinity Animations has several new components, as posted here. Additionally, it deprecates a couple of components (making them uninstallable) for tieflings, since better versions are now in the new PS:T component. On top of that, the BWP should make sure it grabs the new content archives (apart from updates to most archives, brand new ones are for Moinesse's Avatars and PS:T paletted animations).

So the "recommended" components would now be:
0 25 50 100 150 210 260 400 410 450 490 500 550 600 650 710 7000 8000 9000

Edited by Miloch, 12 May 2010 - 07:25 PM.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#152 Lollorian

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Posted 13 May 2010 - 09:56 AM

710 7000 8000

Is there a specific reason why you don't recommend the "All creature" components for the PST, Moinesse and BGI anims?? :P

Also (and I know this is better asked in the IA forums but still ... :P) what does relevance (25/50/75) mean for these 3 components??

Anyway, absolutely amazed by the sheer pwnage of this mod!! :woot:

PS: I forgot to ask last time :P You recommended the "All creatures" version for the Cambion/Alu-fiend anims, so ... are their vanilla BGII-ToB anims still used for some other creatures??

Edited by Lollorian, 13 May 2010 - 09:57 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#153 Miloch

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Posted 15 May 2010 - 04:15 PM

I know this is better asked in the IA forums but still ...

Yeah. Well I responded to it there anyway, so it doesn't get buried in one of these BWP threads :P.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#154 Miloch

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Posted 23 May 2010 - 02:18 AM

Infinity Animations has several new components, as posted here. Additionally, it deprecates a couple of components (making them uninstallable) for tieflings, since better versions are now in the new PS:T component. On top of that, the BWP should make sure it grabs the new content archives (apart from updates to most archives, brand new ones are for Moinesse's Avatars and PS:T paletted animations).

So the "recommended" components would now be:
0 25 50 100 150 210 260 400 410 450 490 500 550 600 650 710 7000 8000 9000

Based on the latest BWP WeiDU.logs I've seen, it looks like BWP is picking up the latest IA version but not the new components. This isn't that great, due to the way the mod was restructured.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#155 Leomar

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Posted 23 May 2010 - 02:23 AM

Based on the latest BWP WeiDU.logs I've seen, it looks like BWP is picking up the latest IA version but not the new components. This isn't that great, due to the way the mod was restructured.

We know and sorry for the circumstances, Miloch. Leonardo tries to release an updated Install.bat.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World