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[Fixed] Jan-Lissa dialogue


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#1 Miloch

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Posted 07 October 2009 - 11:09 PM

Edit: this is fixed in v3 - no need to use unless you have a previous version and don't want to upgrade.

Put this in your /aurora/compile folder (overwriting the existing file) and then (re)install the mod if you're having issues with the Jan-Lissa dialogue. Applies to v1 and v2 of Aurora.
Attached File  aglissa.d   960bytes   89 downloads

Edited by Miloch, 22 October 2009 - 11:48 PM.

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#2 Jarno Mikkola

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Posted 07 October 2009 - 11:32 PM

View PostMiloch, on Oct 8 2009, 10:09 AM, said:

Put this in your /aurora/compile folder (overwriting the existing file) and then (re)install the mod if you're having issues with the Jan-Lissa dialogue. Applies to v1 and v2 of Aurora.
If it's a hot fix, why not also convert the .d to a .dlg ? So we wouldn't need to also reinstall the mod...
Cerberus v1.05, MegaModKits v1.01L, iiSpellSystemAdjustments v7.1; mods by Jarno Mikkola the Imp. FAQ for the Megamods. The Frequently Answered Questions.
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Markaan Raneshark said:

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PS: I am probably still editing the post above.
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View PostDarpaek, on 26 January 2010 - 09:58 PM, said:

BWS - Standard = not imba. Tactical = stupid hard. Expert = broke.
In case the BG2 game crashes, open up the 'baldur.ini' in your game folder, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.

View PostMiloch, on 07 July 2010 - 07:06 PM, said:

Always post the contents of your baldur.err in the case of crashes. I seem to be repeating this like 5 times every time I log on here :P.

#3 K'aeloree

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Posted 07 October 2009 - 11:46 PM

Because that is never, ever a good idea?

If someone has a different mod installed that also affects that dialogue file, and you override with a new .dlg, then they're screwed.

#4 Miloch

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Posted 07 October 2009 - 11:57 PM

Not only that, but this uses CHAIN, so it doesn't actually create a compiled aglissa.dlg. Rather, it appends to agaurora.dlg and lissa.dlg, and as K'aeloree says, if someone's added to the latter in another mod (perhaps Jan's Quest), a compiled version would overwrite those changes.
Mod Contributions
Aurora * BG1 NPC * Gnomes * Haiass * Infinity Animations * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"As the body itself is slow to grow and quick to decay, so also it is easier to damp men's spirits and their enthusiasm than to revive them..."
-Cornelius Tacitus, Agricola




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