Part the Forty-first
Wherein we meet a dwarf who's so mad she seems sane; and get to play Pick your Paragon
Finally, we reach the Anvil of the Void. And then Oghren, who has presumably been following us all this time, turns up and refuses to leave. He's obviously rather enthusiastic to see his wife after two years apart. I'm sure there's some sort of joke about dwarf sex here, but I'm not sure I want to make it. So I take him, Wynne, and Shale inside.
Where we immediately meet our paragon. Branka is absolutely b**-***t crazy, but crazy in the obsessive-maniac way rather than the gibbering-like-a-loon way. She is determined to find the Anvil of the Void so that she can create an army of golems to fight against the darkspawn, and she's willing to sacrifice any number of dwarfs to save the rest. Since she also blows a hole in the ceiling to block the exit, it makes certain that we will have to deal with all the traps between here and the anvil.
Afterwards, I have a few words with Oghren. It seems Branka has always been a bit obsessive, but now she seems to be even more so. He's rather reluctant to say it, but he's not sure she's entirely rational any more. Considering she married him, it's possible she never was.
We carry on in, and find a room with a sizeable crowd of darkspawn in it. For us, with our abilities, this isn't much of a problem any more. Although without Leliana around shooting the spellcasters we do have a few problems from them, balanced by the fact with Shale able to stand up to almost anything Oghren and I can chop through the rest of the melee faster and get into melee with the casters. Also, Wynne now has the awesome Mana Clash ability, which means few enemy casters get off many spells before there's an axe in their face or a dagger in their kidneys. Actually, mana drain has also been useful keeping her topped up in the longer fights, so I might suggest she hold off if the caster isn't doing too much damage.
Following on, we get to the first of the rooms that presents an actual puzzle. It holds four stone golems, and is filled with poisonous gas. I have everyone wait outside, and creep in in stealth mode to try to reach the levers that switch off the gas. Apparently though these are very observant golems, as one of them activates and tries to smash my head in. I run out, and when the golem follows we set on it as a group and turn it into a pile of rock. Then the rest of the team decide to rush into the room full of poisonous gas and activate another golem. I fetch them out, and this time after the golem follows and is smashed make sure they don't try breathing poison again. Obviously, they've heard abour Alistair's trick with fire and decided it is something I admire. Instead we stay outside while Wynne snipes away at the golem and provokes it to come out. We repeat that trick until there are four piles of rock making the hallway messier, and then I swallow one of the salves that protects against nature damage and go in to switch off the valves. The golems have some minor loot, mostly in the form of minor stones that are used to make the salves.
The next room also has golems, although this time no poison gas. It does have some rather simple floor traps, which I confidently start disabling until a pair of golems activate and have to be put down. Fortunately while the golems activate in pairs only four of them do so, with the other four staying in their alcoves.
The next room holds four anvils and a rather large apparatus inbetween them. When we enter, each of the anvils summons a spirit that attacks us. As we kill each one, the anvil glows so I touch it and something shoots out and damages the apparatus. At some point the spirits replenish, but we keep killing them and touching the anvils until eventually the apparatus realises we're too stubborn to give up and stops working. Finally, the dwarfs make something which acts sensibly. We move on, once I find the perfectly obvious passage that's off to the left side rather than at the back of the room where I was looking.
Finally, we reach the room with the Anvil of the Void. Since Branka doesn't immediately appear and start making demands, I decide to do a little exploring. And then one of the golems starts chatting to us. It claims to ne Caridin, who invented the process of golem making, though he doesn't claim it was him who created the anvil. He recognises Shale, and calls her by name. He seems a little sad that she's lost her memories, but happy that she's still alive and functional. He also explains that 'she' is probably correct, because he explains the secret of the golems. They depend on having the soul of a dwarf implanted into them with the Anvil to give them life. Shale was one of the first volunteers, a female dwarf champion.
Caridin now thinks that the Anvil should be destroyed so no more golems can be created. While the initial golems were volunteers, the then-King began sending more and more people who weren't volunteers, who were either criminals or political enemies, to be turned into slaves through magic. Golems can generally be controlled through their control rods, although this doesn't work with Shale. He apparently can't do it himself, since golems are unable to touch the anvil. At this point Branka turns up, screaming that we can't destroy the Anvil as it's needed to create a new army of golems to defend the dwarfs. Despite what Caridin has said, she thinks it should be done all over again. Permanent undying slavery not being in favour among elves, I'm inclined to disagree with her. Despite Oghren's pleading, she's absolutely determined, and when it becomes apparent I won't side with her she activates several of the golems to fight on her side and somehow manages to disable golem-Caridin.
This proves rather a tough fight, though helped by the large number of lyrium veins around which let Wynne replenish her mana. Two golems have activated on our side, and Oghren and I concentrate on helping them deal with their immediate enemies while Shale occupies the attention of two more. Branka spends a lot of time rushing around wildly, which helps, and gradually we wear down her golems. Once they fallen we can mob her, but when she gets near to death she bursts out of our circle and makes for one of the lyrium veins, where several images of her appear. While the rest of us chase around dealing with the images, the real Branka sets to work dismantling Shale. With her natural toughness enhanced by a forcefield, this doesn't work too well, and with all the images disposed of everyone lays into her until there's a dead dwarf paragon on the ground.
Oghren seems more resigned than upset, having it seems recognised that Branka was probably impossible to deal with any other way. Caridin meanwhile is pleased, since this allows us to destroy the Anvil, and offers us any reward within his power. I cede this to Oghren, since it's his wife lying dead, but after he considers but rejects the idea of bringing her back he suggests that the one thing we really need is a crown crafted by a Paragon so we can decide the rulership of Dwarfland. Caridin agrees to do this, and beats out a rather snazzy looking crown/helmet for us to take back. I then smash the Anvil, and he thanks me before taking his leave of existence by taking a swan dive of the cliff into a river of molten lava.
We wander around the area a little, looting Branka's body and a few of the golems remains, before we find a stone column. It appears to contain a list of names, of the dwarfs who were made into golems. I take a rubbing of it, which Oghren thinks the Shapers will find interesting, before we head back to the city to resolve the fight over the kingship.
When we get back, the crown I'm carrying is recognised as being made by a Paragon, and when I put it on Lord.. correction King Whatshisname's head it should resolve the matter. It doesn't entirely as the Prince puts in a vigorous objection, but Judge Oghren quickly overrules that. Mostly with his axe.
It's an impressive scene in most ways afterwards, with the new dwarf king standing looking impressive and promising to keep the dwarf promise to send an army to fight against the Blight, and his loyal courtiers looking suitably impressed. It may have been slightly spoilt by a certain elfish Grey Warden, who's fingers twitch whenever there are corpses around which she hasn't had a chance to loot.