I want to use this script that makes the theif hide then detect traps I edited a npcs script n it had this so I dont know what to do with it so i left it(Myself,100,RESISTSLASHING) :
IF
OR(7)
See(SeventhNearestEnemyOf(Myself))
See(SixthNearestEnemyOf(Myself))
See(FifthNearestEnemyOf(Myself))
See(NearestEnemyOf(Myself))
See(SecondNearestEnemyOf(Myself))
See(ThirdNearestEnemyOf(Myself))
See(FourthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
END
IF
CheckStatLT(Myself,100,RESISTSLASHING)
OR(4)
See(NearestEnemyOfType([0.0.0.LONG_BOW]))
See(NearestEnemyOfType([0.0.0.CLERIC_ALL]))
See(NearestEnemyOfType([0.0.0.DRUID_ALL]))
See(NearestEnemyOfType([0.0.0.BARD_ALL]))
OR(2)
ActionListEmpty()
ModalState(DETECTTRAPS)
THEN
RESPONSE #100
AttackReevaluate(LastSeenBy(Myself),30)
END
IF
CheckStatLT(Myself,100,RESISTSLASHING)
See(NearestEnemyOf(Myself))
OR(2)
ActionListEmpty()
ModalState(DETECTTRAPS)
THEN
RESPONSE #100
Attack(NearestEnemyOf(Myself))
END
IF
CheckStatLT(Myself,100,RESISTSLASHING)
InParty(Myself)
ActionListEmpty()
!Detect([EVILCUTOFF])
!StateCheck(Myself,STATE_INVISIBLE)
THEN
RESPONSE #100
Hide()
END
IF
CheckStatLT(Myself,100,RESISTSLASHING)
ActionListEmpty()
InParty(Myself)
OR(2)
!See(NearestEnemyOf(Myself))
!ModalState(DETECTTRAPS)
THEN
RESPONSE #100
FindTraps()
END
Annyways, I want to make a New BS file and add it to my Scripts Folder in the BGII Folder. Named Theif 5 that conatins that script. I used Near infinity and cant find Something that Complies it to a BS file. All i get is BAF and BCS. Can you help me out? Thanks
Making a BS File
Started by Darkmist, Sep 07 2002 10:19 AM
2 replies to this topic
#1
Posted 07 September 2002 - 10:19 AM
#2
Posted 12 September 2002 - 06:03 PM
I am suprised that no-one has answered this yet. All you have to do is rename your file to .bs.... or use one of the many script compilers to .bs.
Cuv
Cuv
#3 -Me :)-
Posted 13 September 2002 - 10:11 AM
It hasn't been answered here because everyone's already responded to it on the WeiDU board , where it was also posted.