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#21 Andrea C.

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Posted 06 September 2018 - 01:26 PM

Could be material for a certain nostalgic mod... ;)


Edited by Andrea C., 06 September 2018 - 01:27 PM.


#22 Gwendolyne

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Posted 16 December 2018 - 08:59 PM

The download link is down.


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#23 Salk

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Posted 20 December 2018 - 10:56 PM

It seems I missed this new Beta announcement from skellytz!

 

It will be an instant download for me... well, when it is out of Beta and downloadable again. :)

 

I can confirm that the download link is unfortunately down.

 


#24 Creepin

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Posted 21 December 2018 - 04:14 AM

I can confirm that the download link is unfortunately down.

For me it asks to provide a google login to be able to download a file: surely it should not be anyone's effing business for something as trivial as file download, so if anyone have this mod stored and could upload to a more convenient place that would be really nice :)


The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#25 Gwendolyne

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Posted 21 December 2018 - 08:58 AM

At last I found it stored in a former HD. As I don't know what skellytz wants to do with it, I prefer not. But if he agrees, I can upload it. ;)

 

CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#26 Creepin

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Posted 21 December 2018 - 09:46 AM

Then why post about that? :huh:


The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#27 Salk

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Posted 21 December 2018 - 12:09 PM

skellytz made it public it here so I am pretty sure he would want it accessible but I understand if you don't feel comfortable making it available without permission, Gwen! ;)



#28 skellytz

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Posted 21 December 2018 - 03:39 PM

Updated the download link.


Edited by skellytz, 26 April 2021 - 02:21 PM.


#29 Gwendolyne

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Posted 22 December 2018 - 01:06 AM

Then why post about that? :huh:

 

I needed this mod but could not find it anymore. So, I tried the dead link...

 

Thanks, skellytz.


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#30 MikeX

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Posted 29 May 2024 - 02:34 PM

http://www.shsforums...ad/#entry604013


@skellytz

Thank's for your mod.

 

I've got 2 questions about your mod (I always install it), if you don't mind:


Why are creatures excluded that can be polymorphed to?
For example, there are black(?) bears in a lot of areas, but since there's also a polymorph spell that uses the same creature, it is not touched by the mod.

 

SCS component 'faster bears' changes the movement rate of bears to a fixed value of 8.

Your mode increments the rate by -6. From what base, may I ask?
And could there maybe some compatibility code between the 2 mods added?


Edited by MikeX, 29 May 2024 - 02:38 PM.


#31 skellytz

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Posted 29 May 2024 - 04:28 PM

Thanks for your interest in this relic. Short answer: with the latest Infinity Sounds + TobEx AfterLife you no longer need the components which restore unique animation/soundset codes as these have finally been externalized. Here is a newer version with just the highland dog and black widow animations (both currently unused) and the restored BG1 palette colors for your convenience.

 

Previously, I attempted to use Infinity Animations to add these animation codes, but the legacy version of IA doesn't support changing the walking speed of the added animations, which is faster than most BG1 creatures. I'd tested different movement effects/methods and all of them caused issues either with haste or polymorph. The polymorph version of the black bear uses the same creature file as the ones spawning in, e.g., the wilderness areas.

 

Anyways, I've only recently released Infinity Sounds, so now I need a break before I can resume working on a new version of IA which will allow you to tweak things like animation walking speed, walking sound frequency, foot circle size, blood color, etc.



#32 MikeX

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Posted 30 May 2024 - 05:50 PM

Thank you very much!

 

And take as long a break as you need, just stay with us.

Your work is really appreciateted!