Jump to content


Small Tattoo Glitch.


  • Please log in to reply
5 replies to this topic

#1 -The Lord Of Dorkness-

-The Lord Of Dorkness-
  • Guest

Posted 07 December 2009 - 02:45 PM

For some reason Fell is offering me all the specialisation tattoos. Well the first tier anyway, my TNO is only level 7.

I don't remember if the packs read me said anything, but is it supposed to be this way?

#2 -Guest-

-Guest-
  • Guest

Posted 07 December 2009 - 02:55 PM

Drat, wrong button.

As I was about to say I'm only using the packs and the Nvidia fixer. If needed I have a save, but I don't have a place to host it at the moment.

Oh, and big thanks to Qwinn and every one else that have/is working on the packs! You can barely recognize the game under all that polish!

#3 Qwinn

Qwinn
  • Modder
  • 3092 posts

Posted 08 December 2009 - 02:25 AM

That's very odd. I do make changes to the way those get picked up, based on SKARDAVNELNATE's changes from his own Fixpack. Never heard there was a problem with it before, I'll take a look.

Qwinn

#4 -The Lord Of Dorkness-

-The Lord Of Dorkness-
  • Guest

Posted 08 December 2009 - 06:44 AM

Perhaps I'm simple the first that gotten it and thought that it might be worth reporting? I mean its not exactly vary exploitable unless your one of those that like to switch classes all the time.

But to the matter at hand, how do you want me to send the save?

#5 Qwinn

Qwinn
  • Modder
  • 3092 posts

Posted 09 December 2009 - 05:31 AM

No need to just yet, thanks. But I'm pretty familiar with how those tattoos become available for sale, there's a single variable that controls it all, and if you're saying you can buy them all then I know what the variables have to be. Then I just need to see what could possibly set them that way to produce that result

It's just finding time among all the work to actually research it, ugh. Will definitely try to this week sometime.

Qwinn

#6 Qwinn

Qwinn
  • Modder
  • 3092 posts

Posted 05 January 2010 - 10:55 AM

Okay, yay, nailed this one. For the curious, the problem was that, unlike dialogues, every trigger in the list of triggers that specs when to make a tattoo available (this is actually done via a STRREF in the dialogue file) must be separated by a carriage return. I had multiple triggers on the same line, and it was apparently unable to parse these properly. Stuck line breaks in the STRREF, and boom, problem solved.

Thanks for the report!

Qwinn

Edited by Qwinn, 05 January 2010 - 11:02 AM.