Wisp, on 28 January 2011 - 08:00 AM, said:
For reference, PnP-in-BG2 Color Spray works like this:
If the target's level is equal to or lower than the caster's level and lower than level 6, the target is struck unconscious for 5 rounds.
If the target's level is equal to or lower than the caster's level and level 6 or higher, the target is struck unconscious for 5 rounds unless he saves vs. spell.
If the target's level is 1 or 2 higher than the caster's level, the target is blinded for 2 rounds unless he saves vs. spell.
If the target's level is 3 or more greater than the caster's level, the target is confused for 1 round unless he saves vs .spell.
Plain-BG2 Color Spray strikes the target unconscious if he's level 4 or lower and fails a save. If he's higher than level 4 the spell has no effect.
SR's version does the following: "creatures with Hit Dice/levels less than or equal to the caster are confused for 5 rounds, those with Hit Dice/levels one or two greater than the wizard are blinded for 3 rounds, and all others are stunned for 1 round. Creatures with more than 22 Hit Dice/levels will have to save only against the stun effect, regardless of the caster's level."
I've replaced PnP 'unconsciousness' with 'confusion' following players suggestions, because the former is too powerful (it's pratically a Mass Hold Monster at 1st lvl), not to mention it would overlap and outshine Sleep in every possible way.
You've instead replaced PnP 'stun' with 'confusion', though I don't know why I guess you're doing it for balance purposes. Speaking of which I do had in mind to somewhat nerf it too, perhaps replacing 'stun' with something less "drastical" like 'daze'.
That being said, feel free to overlap SR if you wish so, as long as it's installed after SR it's perfectly fine. I just wanted to give you some informations for completeness.
Edited by Demivrgvs, 29 January 2011 - 08:17 AM.















