Hmmm, actually, its worse than that. Actually going through the Mortuary, there are only 9 female zombies there. My count of 11 was based on how many female zombie creature and dialogue files there are, but two aren't implemented anywhere. That made me wonder if there were unimplemented male zombie cres and dialogues, and yep... four of them.
None of their dialogues are particularly special... none have any Stories-Bones-Tell dialogue, for example, or bandages you can remove or anything like that.
Just to document them:
Unimplemented female zombies: ZF444, ZF916
Unimplemented male zombies: ZM1445, ZM1508, ZM199, ZM463.
The above is the name of their CRE files. If you want to see their dialogue file, the letter D + that cre name is the name of their dialogue file.
I'm pondering whether to restore them. The dialogues of two of them are just plain boring: DZF916: ("The female corpse stares at you with vacant eyes. The number "916" is carved into her forehead, and her lips have been stitched closed. The faint smell of formaldehyde emanates from her body.") and DZM463 ("The shambling corpse gazes at you with vacant eyes. The number "463" is carved into his forehead, and his lips have been stitched closed. The faint smell of formaldehyde emanates from the body."). Neither seems worth the trouble to restore.
The opening dialogue state for the remainder are a little more personalized. Here's their opening dialogue:
Worth restoring? I'd probably put most of them on the left side of the first floor, as it seems pretty sparse. There aren't any unused scripts with walking routines available for them, so they'd just be RandomWalkers. A couple of the existing ones are just randomwalkers also.
Qwinn