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Diablo2 Kit Pack for BG2 - The Barbarian Ver 0.7


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#1 shohy

shohy
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Posted 03 January 2010 - 02:58 AM

Further version will not be released here, please go to
 
V0.7 The problem that some skills disappear with Ctrl+R is fixed.
   Adjusted damage of Leap Attack, Whirlwind and Berserk.
   Adjusted Max HP of Battle Orders.
   The Barbaian now can be master in weapons except bow and crossbow.
   Five Skill Point can be obtained after 3,000,000 exp from interface of choosing High-Level skills.
 
V0.6 Effects of Howl and Taunt get a little advance, yet the skills also get level restrictions.
 
V0.5 Remaked all skill icons.
 
V0.4 Weakened the Taunt skill, enhanced the Double Swing skill. Traditional Chinese version added.
 
V0.3 Fixed the mode of getting and casting skills: gain one "Skill Point" each level until 20, player can gain one skill that you like to learn by consuming each "Skill Point".
  *Attention: If you do press a "Skill Point" at skill table but do not make your choice from the arisen skills, the "Skill Point" will be wasted!
  Many skills do not appear at low level. Maybe you'd store the "Skill Points" up to high level to purchase powerful skills.
  Now this Kit can be build much freely. You may put multiple points on your favorite skill, or learn each skill once.
 
V0.2 Tried to challenge a perfect mode of getting and casting skills, but failed. Unreleased version.
 
V0.1 Finished the Barbaian kit.
 
 Known bugs: 
  Improved Haste and Frenzy may cause your attack become only once per round.
  Barbarian's combat skills may work together in case that MOD items which have immunity from "Removal: Remove Secondary Type" are equipped. 
 
 
Barbarian
The Barbarian, a member of any of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of his civilized contemporaries, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes that he can improve his superb battle tactics by calling upon the totemic animal spirits to infuse him with supernormal strengths and abilities. 
 
Advantages:
- Has a D12 Hit Die instead of D10.
- Immune to backstab.
- Get bonus of +1 to strength and vitality on character creation.
- Three skill trees: Warcries, Combat Masteries and Combat Skills.
 
Disadvantages:
- Cannot wear plate and full plate armor.
- Get penalty of -1 to intelligence and charisma on character creation.
- May not dual class.
- May not learn high-level skills of original fighters.
- Only can be master in weapons except bow and crossbow.
- Only can be proficient in bow and crossbow.
 
 
Warcries
 
Howl: Enemies in 30' radius run in fear, requires saving vs. breath. Enemies over Level 20 or with higher level than the barbarian will not be affected. Can be learned in LV1.
  LV1: save with no penalty, 2 rounds; LV5: save with -2 penalty, 4 rounds; LV10: save with -4 penalty, 6 rounds; LV15: save with -6 penalty, 8 rounds.
 
Find Potion: Increase chance of finding potions after kill each enemy. Duration: 1 round. Can be learned in LV1.
  LV1: potion of healing/antidote/potion of defense; LV5: potion of healing/elixir of health/potion of defense/potion of heroism; LV10: potion of extra healing/elixir of health/potion of invulnerability/potion of heroism; LV15: potion of super healing/elixir of health/potion of invulnerability/potion of power.
 *Find Potion and Find Item can not take effect at the same time.
 
Shout: Friendly creatures in 30' radius gets AC bonus. Can be learned in LV5.
  LV5: +3 AC bonus, duration: 1 turn; LV10: +4 AC bonus, duration: 2 turns; LV15: +5 AC bonus, duration: 3 turns.
 
Taunt: Defiance an emeny, who temporarily forgets his spells and skills, to fight you. Requires saving with spells. Enemies over Level 20 or with higher level than the barbarian will not be affected. Duration: 4 rounds. Can be learned in LV5.
  LV5: -2 penalty to enemy's THAC0 and damage, requires saving no penalty; LV10: -4 penalty to enemy's THAC0 and damage, requires saving with -2 penalty; LV15: -6 penalty to enemy's THAC0 and damage, requires saving with -4 penalty.
 *Do NOT cast this skill on friendly creatures.
 
Find Item: Increase chance of finding items after kill each enemy. Duration: 1 round. Can be learned in LV10.
  LV10: +1 equipments/100 gold/cheap gems; LV15: +2 equipments/200 gold/gems; LV20: +3 equipments/300 gold/costly gems.
 *Find Potion and Find Item can not take effect at the same time.
 
Battle Cry: Lowers enemy's defense and damage. Radius: 30'. Can be learned in LV15.
  LV15: -4 bouns to AC and damage, duration: 4 rounds; LV20: -6 bouns to AC and damage, duration: 6 rounds; LV25: -8 bouns to AC and damage, duration: 8 rounds.
 
Battle Orders: Increases life of friendly creatures in 30' radius. High-level skill.
  LV20: +40% life, duration: 2 turns; LV25: +50% life, duration: 3 turns; LV30: +60% life, duration: 4 turns; LV35: +70% life, duration: 5 turns; LV40: +80% life, duration: 6 turns.
 
Grim Ward: Summons a fetish that will frighten enemies in 30' radius away, duration: 30 seconds. High-level skill.
 
War Cry: Damages and stuns your enemies. Radius: 20'. High-level skill.
  LV20: 2D4 damage, stuns for 2 seconds; LV25: 2D6 damage, stuns for 2 seconds; LV30: 2D8 damage, stuns for 2 seconds; LV35: 2D10 damage, stuns for 3 seconds; LV40: 2D12 damage, stuns for 3 seconds.
 
Battle Command: Increase all saves, THAC0, AC, damage, casting speed and attack speed of friendly creatures by 1. Radius: 30'. High-level skill.
  LV20: 2 turns; LV25: 3 turns; LV30: 4 turns; LV35: 5 turns; LV40: 6 turns.
 
Combat Masteries
 
Increased Stamina: Barbarian will infrequently get tired. He will also be immune to negative effect of spells such as Haste and Restoration. Gets in LV10.
 
Increased Speed: Permanently increases your walk speeds, +2 bonus on start, then in LV5, LV10, LV15 and LV20.
 
Iron Skin: Permanently gains +1 to AC and 10% resistance to physical damage in LV15, LV20, LV25 and LV30.
 
Sword Mastery: Get maximum proficiency (5 points) in sword (short sword, long sword, bastard sword and two handed sword) style. High-level skill.
 
Axe Mastery: Get maximum proficiency (5 points) in axe style. High-level skill.
 
Mace Mastery: Get maximum proficiency (5 points) in mace (mace, war hammer, flail and club) style. High-level skill.
 
Polearm Mastery: Get maximum proficiency (5 points) in polearm (halberd and staff) style. High-level skill.
 
Throwing Mastery: Get maximum proficiency (5 points) in throwing (dart and sling) style. High-level skill.
 
Spear Mastery: Get maximum proficiency (5 points) in spear style. High-level skill.
 
Natural Resistance: Increases resistances to elemental damage by 15%, and become immune to poison damage. Can be chosen 4 times. High-level skill.
 
 
Combat Skills
 
Bash: A powerful smashing blow (melee only) that knocks the target back, requires saving vs. death. Duration: 4 rounds. Can be learned in LV1.
  LV1: +1 to melee damage, +1 to melee THAC0, knock back with +4 save penalty; LV5: +2 to melee damage, +2 to melee THAC0, knock back with +2 save penalty; LV10: +3 to melee damage, +3 to melee THAC0, knock back with no save penalty; LV15: +4 to melee damage, +4 to melee THAC0, knock back with -2 save penalty.
 
Double Swing: Use both hands independently of each other. This skill lasts for 4 rounds, and will automatically repeat casting itself in battle, until losting target for 4 rounds, or another combat skill, which can no work together with Double Swing, is casted. Can be learned in LV5.
  LV5: get maximum proficiency (3 points) in two weapon fighting style, and +1 to melee THAC0; LV10: get maximum proficiency (3 points) in two weapon fighting style, +2 to melee THAC0 and +1 THAC0 with off hand; LV15: get maximum proficiency (3 points) in two weapon fighting style, +3 to melee THAC0 and +2 THAC0 with off hand.
 
Leap: A leap (teleportation) landing with an impact. Can be learned in LV5.
  LV5: 18 foot impact; LV10: 24 foot impact; LV15: 30 foot impact.
 
Double Throw: Use off-hand to help throwing, +1 to attack per round while using ranged weapons. Duration: 4 rounds. Can be learned in LV10.
  LV10: +2 to range THAC0; LV10: +4 to range THAC0; LV15: +6 to range THAC0.
 
Stun: Attack (melee only) stuns the enemy, requires saving vs. death. Duration: 4 rounds. Can be learned in LV10.
  LV10: +1 to melee THAC0, stuns for 1 seconds with +2 save penalty; LV10: +2 to melee THAC0, stuns for 2 seconds with no save penalty; LV15: +3 to melee THAC0, stuns for 3 seconds with -2 save penalty.
 
Leap Attack: Leaps (teleports) onto a target and attacks when landing. The victim(s) may make a save vs. death in order to take only half damage. Can be learned in LV15.
  LV15: 6D10 damage; LV20: 8D10 damage; LV25: 10D10 damage.
 
Concentrate: An uninterruptible attack, which temporarily improves your defense and gives you immunity to threatening influences such as charm, stun, fear, sleep and confusion. Duration: 4 rounds. Can be learned in LV15.
  LV15: +2 to damage, +4 to hit, +2 AC bonus; LV20: +3 to damage, +5 to hit, +3 AC bonus; LV25: +4 to damage, +6 to hit, +4 AC bonus.
 
Frenzy: Duration: 1 round, in the duration, each successful attack will add one attack per round, and +2 to move speed, which lasts 2 rounds. The increased attack speed may remain and work with other Combat Skills. High-level skill.
  LV20: +2 to hit, +2 to damage; LV25: +3 to hit, +3 to damage; LV30: +4 to hit, +4 to damage; LV35: +5 to hit, +5 to damage; LV40: +6 to hit, +6 to damage.
 
Whirlwind: Makes multiple attacks while spinning through enemies, the victim(s) may make a save vs. death in order to take only half damage. duration: 6 seconds, attack radius: 10'. High-level skill.
  LV20: 12~48 damage per second; LV25: 18~54 damage per second; LV30: 24~60 damage per second; LV35: 30~66 damage per second; LV40: 36~72 damage per second.
 
Berserk: A powerful attack that leaves the Barbarian more vulnerable, with a AC penalty of 20. Duration: 1 round, may take effect together with other Combat Skills. High-level skill.
  LV20: +4 to hit, adds 4D8 magic damage; LV25: +5 to hit, adds 5D8 magic damage; LV30: +6 to hit, adds 6D8 magic damage; LV35: +7 to hit, adds 7D8 magic damage; LV40: +8 to hit, adds 8D8 magic damage.
 
*Bash, Double Swing, Double Throw, Stun, Concentrate and Frenzy can not take effect together with each other. Each of them will directly replace a pre-casted one.

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Edited by shohy, 12 May 2015 - 04:11 AM.


#2 shohy

shohy
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Posted 26 November 2014 - 09:46 PM

A new version of v0.7 released.