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IA bugs and fixes


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#61 goshko

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Posted 09 June 2010 - 11:06 AM

ok got it, thanks :) it works now, but still is somewhat slower than using the bg2 animations..

#62 Miloch

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Posted 09 June 2010 - 04:38 PM

View Postgoshko, on 09 June 2010 - 11:06 AM, said:

it works now, but still is somewhat slower than using the bg2 animations..
I would guess the BG1 animations have slower walking speeds than the BG2 ones by default. That's how it is in the original games, hence why components like Tutu Walking Speeds were invented to slow down the BG2 animations to match the BG1 ones. You could add movement effects to your characters to "fix" it, though I don't know what the exact ratio would be.
Mod Contributions
Aurora * BG1 NPC * Gnomes * Haiass * Infinity Animations * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
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Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
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"As the body itself is slow to grow and quick to decay, so also it is easier to damp men's spirits and their enthusiasm than to revive them..."
-Cornelius Tacitus, Agricola

#63 goshko

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Posted 09 June 2010 - 05:45 PM

ok mate, thanks, you've been of great help :)

#64 goshko

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Posted 12 June 2010 - 09:18 AM

I finished my Tutu game and now I started installing mods on my TOB game. Unfortunately I have a problem installing IA. At first it didn't install at all. I got an error saying that I'm missing the harpy-something.zip (although i had unzipped all the archives to the content folder), after which i changed my Unicode settings manually to US English and installed the main part successfully, however I was only able to install the IWD animations, the installer says it can't find the other animation files, although they are in the content folder. I tried unzipping both with 7zip and WinRar, but it didn't work, I even copied the files directly from my Tutu installation content folder (which installed with no errors) but to no avail :( What could be causing this?

#65 Miloch

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Posted 12 June 2010 - 01:33 PM

View Postgoshko, on 12 June 2010 - 09:18 AM, said:

I tried unzipping both with 7zip and WinRar, but it didn't work, I even copied the files directly from my Tutu installation content folder (which installed with no errors) but to no avail :( What could be causing this?
If you can't unzip those archives with either 7-zip or WinRar then use WinZip (from winzip.com). As I mentioned in another post (or maybe earlier in this one), I'll convert those to .7z or .rar files at some point to avoid such issues. Tutu probably didn't need those archives, as it doesn't have such things as harpies and giants.
Mod Contributions
Aurora * BG1 NPC * Gnomes * Haiass * Infinity Animations * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"As the body itself is slow to grow and quick to decay, so also it is easier to damp men's spirits and their enthusiasm than to revive them..."
-Cornelius Tacitus, Agricola

#66 goshko

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Posted 12 June 2010 - 08:05 PM

View PostMiloch, on 12 June 2010 - 01:33 PM, said:

View Postgoshko, on 12 June 2010 - 09:18 AM, said:

I tried unzipping both with 7zip and WinRar, but it didn't work, I even copied the files directly from my Tutu installation content folder (which installed with no errors) but to no avail :( What could be causing this?
If you can't unzip those archives with either 7-zip or WinRar then use WinZip (from winzip.com). As I mentioned in another post (or maybe earlier in this one), I'll convert those to .7z or .rar files at some point to avoid such issues. Tutu probably didn't need those archives, as it doesn't have such things as harpies and giants.

No mate, like i stated in my previous post, the problem is not in the archives. The TOB install is unable to find even the Base files zip, which was found by the Tutu install without any problems, I believe there is some other more 'sinister' problem :( Can't figure it out on my own though.

#67 goshko

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Posted 13 June 2010 - 06:06 AM

finally fixed it by reinstalling the main component, turns out not all the archives were extracted when the main component was installed, which caused it to not detect them anymore. so everything is ok now :)

#68 jube

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Posted 20 June 2010 - 11:04 AM

Hi just did a install of IA 5 on a BW install, and it totally refuses to run.
Here is the debug
WeiDU v 21300 Log

C:\Program Files\Black Isle\BGII - SoA\setup-infinityanimations.exe
[./CHITIN.KEY] loaded, 935025 bytes
[./CHITIN.KEY] 241 BIFFs, 66274 resources
[dialog.tlk] loaded, 15273010 bytes
[dialog.tlk] 118712 string entries
[./Autorun.ini] loaded, 1452 bytes
[./baldur.ini] loaded, 2692 bytes
Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\]
Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD1\]
Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD3\]
Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD4\]
Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD5\]
[./Keymap.ini] loaded, 5615 bytes
[./Mplaynow.ini] loaded, 230 bytes
[./TobEx.ini] loaded, 8578 bytes
[C:\Program Files\Black Isle\BGII - SoA\setup-infinityanimations.exe] Using scripting style "BG2"
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.

[INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2] PARSE ERROR at line 300 column 1-22
Near Text: DISABLE_FROM_KEY
GLR parse error

[INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2] ERROR at line 300 column 1-22
Near Text: DISABLE_FROM_KEY
Parsing.Parse_error
ERROR: parsing [INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2]: Parsing.Parse_error
ERROR: problem parsing TP file [INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2]: Parsing.Parse_error

FATAL ERROR: Parsing.Parse_error

WeiDU Timings
load TLK 0.000
parsing .log files 0.016
Parsing TP2 files 0.047
loading files 0.063
unmarshal KEY 0.219
unmarshal TLK 0.578
stuff not covered elsewhere 0.968
TOTAL 1.891



wierd cos cant find anything wrong at line 300, anyway will try it on a vanilla install and report back.

#69 Miloch

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Posted 20 June 2010 - 11:18 AM

View Postjube, on 20 June 2010 - 11:04 AM, said:

WeiDU v 21300 Log
Now, how exactly did you get it to run with such an old version of WeiDU when it's packaged with a newer version? DISABLE_FROM_KEY wasn't added until WeiDU v216 or so, so you need to run it with autoupdate (which is enabled by default, but maybe you've copied an older WeiDU to setup-infinityanimations.exe and disabled it or something, I dunno).
Mod Contributions
Aurora * BG1 NPC * Gnomes * Haiass * Infinity Animations * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"As the body itself is slow to grow and quick to decay, so also it is easier to damp men's spirits and their enthusiasm than to revive them..."
-Cornelius Tacitus, Agricola

#70 jube

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Posted 20 June 2010 - 12:25 PM

View PostMiloch, on 20 June 2010 - 11:18 AM, said:

View Postjube, on 20 June 2010 - 11:04 AM, said:

WeiDU v 21300 Log
Now, how exactly did you get it to run with such an old version of WeiDU when it's packaged with a newer version? DISABLE_FROM_KEY wasn't added until WeiDU v216 or so, so you need to run it with autoupdate (which is enabled by default, but maybe you've copied an older WeiDU to setup-infinityanimations.exe and disabled it or something, I dunno).


Yep old WeiDU at fault, God knows how it got in there, Sorry ! ( thought there was NO way you would miss a compiling fault )

#71 Daulmakan

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Posted 20 June 2010 - 05:05 PM

Don't know if it's been mentioned already, but Ellesime's alternate white/blond hair still has red/orange in some of the animations. Seems fishy seeing her in white and turning red when attacking and then back.
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#72 Miloch

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Posted 22 June 2010 - 01:39 AM

View PostDaulmakan, on 20 June 2010 - 05:05 PM, said:

Don't know if it's been mentioned already, but Ellesime's alternate white/blond hair still has red/orange in some of the animations. Seems fishy seeing her in white and turning red when attacking and then back.
Looks like one of the original BAMs has white hair (nelleg1.bam, which Erephine ported to µaag1.bam) and the other nelleg2/µaag2.bam has red still. I guess I could shift the red to white in the second BAM's palette or make it use the first BAM's palette, unless Erephine gets to it first.
Mod Contributions
Aurora * BG1 NPC * Gnomes * Haiass * Infinity Animations * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"As the body itself is slow to grow and quick to decay, so also it is easier to damp men's spirits and their enthusiasm than to revive them..."
-Cornelius Tacitus, Agricola




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