Jarno Mikkola, on 06 September 2010 - 08:21 AM, said:
3rd edition bonuses for ability points
#21
Posted 06 September 2010 - 08:34 AM
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
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#22
Posted 06 September 2010 - 12:52 PM
the bigg, on 06 September 2010 - 08:34 AM, said:
Jarno Mikkola, on 06 September 2010 - 08:21 AM, said:
I can say that Spell Revisions assigns saving throws vs. Breath for spells offering a Reflex-type save, Death/Poison/Paralyzation for Fortitude, and Spell for Will.
#23
Posted 06 September 2010 - 01:22 PM
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#26 -@vGur-
Posted 01 January 2011 - 04:49 AM
In that case Cha can be paired with spell protecting characteristic
(there was feat in 3rd edition, that makes such thing, so all that i wrote above can be realised as feat, abil or...)
#27
Posted 01 January 2011 - 05:18 AM
Borsook, on 01 January 2011 - 03:27 AM, said:
@vGur, on 01 January 2011 - 04:38 AM, said:
BUT, Dex & Cha - Wand, breath, Con & Str - Polymorph, Death/Poison, Wis & Int - Spell - even better than 3rd edition, call it 2rd ed inspired homebrew
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#29
Posted 01 January 2011 - 06:30 AM
@vGur, on 01 January 2011 - 06:01 AM, said:
Edited by Jarno Mikkola, 01 January 2011 - 06:32 AM.

Markaan Raneshark said:
PPS: Even though I am a cruel person, I'll never post direct downloading links to you, without warning, unless you'll already see the download counter.
Darpaek, on 26 January 2010 - 09:58 PM, said:
Miloch, on 07 July 2010 - 07:06 PM, said:
#30 -@vGur-
Posted 01 January 2011 - 10:02 AM
maeby every 2 points in con will rise saves by 1 point, and with every 4 points in str You'll gain additional 1 point in saves
Reason? Why only str/con/dex can deal with saves... as for me, this is weird
str is phisical parameter, as con, so it can react on phisical actions made to character. Poison, polymorph & death are that kind of actions
wis, int & cha are mental parameters, so if monks and other characters with proper feats can use them to resist phisical attacks, why this can't be a native ability of the others.
Remember Equlibrium (the movie)? Person can avoid attack by knowing enemy and his position
Knowledge is the mental parameter, right?
(It's all just for balance)
#32
Posted 29 January 2012 - 04:03 AM
I love these 3e stat components even as they are, though!
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