Jump to content


3rd edition bonuses for ability points


31 replies to this topic

#21 the bigg

    2083 is a prime number.

  • Modder
  • 3265 posts

Posted 06 September 2010 - 08:34 AM

View PostJarno Mikkola, on 06 September 2010 - 08:21 AM, said:

I honestly don't know... but I would like the; Int -> Wand, Breath, Poly: Wis -> Spell: Cha -> Hold .... a bit more, perhaps.
Me too; however, 1) some people would likely prefer to stay closer to 3rd edition rules (especially since that's how the component is called), and 2) people like Mike and Galactycon have a better grasp of game balance than me (especially after factoring in the interactions between tb#tweaks and their mod), so I'm waiting for other people's opinions before writing up one solution.
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#22 Mike1072

  • Member
  • 326 posts

Posted 06 September 2010 - 12:52 PM

View Postthe bigg, on 06 September 2010 - 08:34 AM, said:

View PostJarno Mikkola, on 06 September 2010 - 08:21 AM, said:

I honestly don't know... but I would like the; Int -> Wand, Breath, Poly: Wis -> Spell: Cha -> Hold .... a bit more, perhaps.
Me too; however, 1) some people would likely prefer to stay closer to 3rd edition rules (especially since that's how the component is called), and 2) people like Mike and Galactycon have a better grasp of game balance than me (especially after factoring in the interactions between tb#tweaks and their mod), so I'm waiting for other people's opinions before writing up one solution.
If you want the opinion of someone who knows the game and PnP really well, ask Demi. After years of playing BG2, I still have no idea how most of the spell protections and removals work.

I can say that Spell Revisions assigns saving throws vs. Breath for spells offering a Reflex-type save, Death/Poison/Paralyzation for Fortitude, and Spell for Will.

#23 the bigg

    2083 is a prime number.

  • Modder
  • 3265 posts

Posted 06 September 2010 - 01:22 PM

I think that settles it for Dex -> Breath, Con -> Death and Wis -> Spell. Shame that Int is still useless and Chr easily replaceable by the rest of your party, though.
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#24 -Borsook-

  • Guest

Posted 01 January 2011 - 03:27 AM

Is this component IWD1 compatible?

#25 -@vGur-

  • Guest

Posted 01 January 2011 - 04:38 AM

Dex - WAND, Breath, Con - Polymorph, Death/Poison, Wis - Spell = 3rd edition
BUT, Dex & Cha - Wand, breath, Con & Str - Polymorph, Death/Poison, Wis & Int - Spell - even better than 3rd edition, call it 2rd ed inspired homebrew

#26 -@vGur-

  • Guest

Posted 01 January 2011 - 04:49 AM

You can pair Dex with Wis or Int (as monks, that gain wisdom bonus for reflecting attacks)
In that case Cha can be paired with spell protecting characteristic
(there was feat in 3rd edition, that makes such thing, so all that i wrote above can be realised as feat, abil or...)

#27 the bigg

    2083 is a prime number.

  • Modder
  • 3265 posts

Posted 01 January 2011 - 05:18 AM

View PostBorsook, on 01 January 2011 - 03:27 AM, said:

Is this component IWD1 compatible?
I don't even have IWD1 installed, but I suspect it is compatible.

View Post@vGur, on 01 January 2011 - 04:38 AM, said:

Dex - WAND, Breath, Con - Polymorph, Death/Poison, Wis - Spell = 3rd edition
BUT, Dex & Cha - Wand, breath, Con & Str - Polymorph, Death/Poison, Wis & Int - Spell - even better than 3rd edition, call it 2rd ed inspired homebrew
I chose Dex - WAND, Breath, Con - Polymorph, Death/Poison, Wis - Spell because it integrates nicely with Item Revision / Spell Revision, which assign Reflex-type saves to Breath, Fortitude to Death/Poison and Will to Spell, leaving Wand and Polymorph more or less unused. I could do what you're asking, but to offer the choice between multiple rule sets I'd have to break component numbers (and make it harder to reinstall properly), so I'll only do it more people want this sort of thing. If only you want it I could give you instructions on editing the files.
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#28 -@vGur-

  • Guest

Posted 01 January 2011 - 06:01 AM

Deal
Comon people, ask for additional ruleset, it 'll be fun, remember Fallout? where str & con deal with health equally, and who can say, that charisma has nothing common with will?

#29 Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10180 posts

Posted 01 January 2011 - 06:30 AM

View Post@vGur, on 01 January 2011 - 06:01 AM, said:

remember Fallout? where str & con deal with health equally,
Quite sure it didn't in the original games(Fallout & Fallout 2, Fallout Tactics), besides that was Endurance not Constitution, you gained only +1 hit point from Str point, while you gained +2 * Endurance and +1/2 * (character_level - 1) * Endurance...

Edited by Jarno Mikkola, 01 January 2011 - 06:32 AM.

Cerberus v1.05, MegaModKits v1.01L, iiSpellSystemAdjustments v7.1; mods by Jarno Mikkola the Imp. FAQ for the Megamods. The Frequently Answered Questions.
Posted Image

Markaan Raneshark said:

I am afraid of nothing.
PS: I am probably still editing the post above.
PPS: Even though I am a cruel person, I'll never post direct downloading links to you, without warning, unless you'll already see the download counter.

View PostDarpaek, on 26 January 2010 - 09:58 PM, said:

BWS - Standard = not imba. Tactical = stupid hard. Expert = broke.
In case the BG2 game crashes, open up the 'baldur.ini' in your game folder, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.

View PostMiloch, on 07 July 2010 - 07:06 PM, said:

Always post the contents of your baldur.err in the case of crashes. I seem to be repeating this like 5 times every time I log on here :P.

#30 -@vGur-

  • Guest

Posted 01 January 2011 - 10:02 AM

Ok, not equally, but raising str = raising health in Fallout, Isn't?
maeby every 2 points in con will rise saves by 1 point, and with every 4 points in str You'll gain additional 1 point in saves
Reason? Why only str/con/dex can deal with saves... as for me, this is weird
str is phisical parameter, as con, so it can react on phisical actions made to character. Poison, polymorph & death are that kind of actions
wis, int & cha are mental parameters, so if monks and other characters with proper feats can use them to resist phisical attacks, why this can't be a native ability of the others.
Remember Equlibrium (the movie)? Person can avoid attack by knowing enemy and his position
Knowledge is the mental parameter, right?
(It's all just for balance)

#31 -Guest-

  • Guest

Posted 02 January 2011 - 01:04 AM

Charisma isn't useless parameter in 3rd edition, paladins use it to gain bonus to all their saves.

#32 Quester

  • Member
  • 143 posts

Posted 29 January 2012 - 04:03 AM

If intelligence could somehow be made less useless for a non-caster, that would be great. And if there could be some use for charisma for more than one member of your party, that would be great too.

I love these 3e stat components even as they are, though!




Reply to this topic