Jump to content


Photo

My V. 0.51 REPORT


  • Please log in to reply
21 replies to this topic

#1 salomonkane

salomonkane
  • Member
  • 166 posts

Posted 06 February 2010 - 05:42 PM

At the time or version 52 v Just released I just wanted to make a short report of some bugs encountered in version v 51

Preamble:

Since I installed a Chinese game (Blade and Sword : sort of diablo 2 in the Chinese mythological universe) under Vista, I have changed the administrator settings for my system to program Unicode: Chinese Simplified ( this game unpack under DOS).

And despite having reset English (U.S.), including the installation of CA (installation planted otherwise), there are still some bugs or I see Chinese characters embedded in some applications, particularly when using the key L with the console Clua ...

But I understand that some other players using Windows non-Latin characters in the encountering similar problems…
If there is an alternative to eliminate this problem in general and especially for Baldur's Gate, I am a buyer.


Introduction :

- Time Spent With Party: 26 days in 14 Hours

- Current Situation / Scenario:
- Selgaunt Bridge where I chose to accept the Pel'ja / Ilwetharin Quest
- Last save/ map: AREA MD 1004


Other changes may have altered the Game :

- As you undoubtedly know I installed from the beginning some mod might be incompatible with CA (including Virtue) and tried some modification of the CHARAC soundset and I've given him some items (including lilacor) ...

Also since the start of quest Pel'ja (Blight Cavern MD1003):

- I tried to change some kits via sk (classes, races)

- Import of other new items (including weapons)

- Try to remove the restrictions relating to weapons using Mods:

- Level 1 NPC (do not install properly)
- And Ashes Of Amber

What was result of trashing my file weapon: the weapon of some description from CA is now wrong (and as I have not saved the file in question I'm stuck) :doh:

- Also I do not know if the info that follow are quite relevant ...

- But I like to share my observations of my heart and hope that you can be a little bit useful to your Work ... Fantastic ! ^_^

Weidu Log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-CLASSICS051.TP2~ #0 #0 // The Classic Adventures TC mod, version 0.51
~SETUP-CLASSICS051.TP2~ #0 #1 // Install Banter Accelerator
~SETUP-CLASSICS051.TP2~ #0 #2 // Install Exnem Items
~SETUP-CLASSICS051.TP2~ #0 #3 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-CLASSICS051.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-CLASSICS051.TP2~ #0 #5 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-CLASSICS051.TP2~ #0 #6 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-CLASSICS051.TP2~ #0 #7 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-CLASSICS051.TP2~ #0 #8 // Install 1PP's Flaming Sword animations pack
~SETUP-CLASSICS051.TP2~ #0 #9 // Install the Ion Stone animations pack
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.32
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.32
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.32
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.32
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.32
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.32
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.32
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.32
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.32
~SETUP-BARDSONG_BG2_IWD.TP2~ #0 #1 // Bard Song Switching Patch compatible with Rogue ReBalancing Pack
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Consistently spell-like Bhaalpowers: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #300 // Use Icewind Dale's Dimension Door animation -> Fast animation speed (matches IWD): v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #600 // Expanded temple services: v2.64
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #10 // Drop Items on Frozen Death: v3
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #20 // Drop Items on Disintegration: v3
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #30 // Drop Items on Imprisonment: v3
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #40 // Drop Items on Petrification: v3
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #60 // Increase Spear Range and Damage: v3
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v3
~AURORA/SETUP-AURORA.TP2~ #0 #20 // Small portraits for NPCs -> Merchants only: v3
~CONTAIN/SETUP-CONTAIN.TP2~ #0 #10 // Unique Containers -> Unique icons and names: v3
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) ( 8 ) : v2 . 7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]
~SETUP-VIRTUE.TP2~ #0 #0 // Virtue
~SETUP-W_3KRADZIEJ.TP2~ #1 #0 // EXE PATCH
~SETUP-W_3KRADZIEJ.TP2~ #1 #1 // W_3kradziej
// Recently Uninstalled: ~SETUP-HARPSCOUT.TP2~ #0 #0 // Harper scout kit for thief
// Recently Uninstalled: ~SETUP-HARPSCOUT.TP2~ #0 #1 // Harper scout kit for bard
// Recently Uninstalled: ~SETUP-HARPSCOUT.TP2~ #0 #2 // Additional Harpers items
~SETUP-HARPSCOUT.TP2~ #0 #1 // Harper scout kit for bard
~SETUP-HARPSCOUT.TP2~ #0 #2 // Additional Harpers items
~SETUP-ASHESOFEMBERS.TP2~ #0 #0 // Sensible weapon restrictions for MODS
~SETUP-ASHESOFEMBERS.TP2~ #0 #3 // Throwing Spears
~SETUP-ASHESOFEMBERS.TP2~ #0 #4 // Wizard Slayer kit MR bonus (8% + 4%/level)
~SETUP-ASHESOFEMBERS.TP2~ #0 #14 // Sensible weapon restrictions for SoA (non-mod weapons)
~SETUP-ASHESOFEMBERS.TP2~ #0 #15 // Sensible weapon restrictions for ToB (non-mod weapons)



Marking :
Problems dialogues (1) (repetition of dialogue, no dialogue,unplanned dialogue)
Video Issues (2) (bug crash, access cards, missing information on maps, bug sprites)
Problem solving quests (3) (difficult to solve a quest, application solution, quest items, suggestions)
Problem of entries in the Journal / Quests (4) (problems followed information /missing information in the Journal or Quests)

Bugs / Problems in chronological order :

1) Repetition of the dialogue when the party reform - (1)
Often when we want to reform the party characters (NPCs) repeat their dialogues
2) Problem Map (2):
Some info / Area Map may be missing, especially at the beginning for example: AREA SP1000
Unless it is voluntary ...

3) Bug tracking TC 0013: X/2051, Y/3541 (2)
I was unable to access all of my party and send the piece of the dragon statue
(Which is resolved by reloading another save)

4) Calcryx and Meepo (3)
Having reduced Calcryx, Meepo has nothing more to say, it's a shame, it remains a little on our end
5) Tome of Understanding / Sources of the apples (3)
Unable to assign Volume of Understanding (for druid / Ranger) to Paraway the ranger
6) Lady Argenta Silver Ghost Warrior (1) (4)
No entries in the Journal
If Charnaa is killed by the Silver Warrior, Lady Argenta has nothing more to say …

7) Inconsistent dialogue Rurik (1)
If in the game I am separates of rurik, while he accompanied me after the fire of the village, some that I find to his forge he ask me details of fire it is supposed to have lived...
8 ) Rurik and The Gems and the Armor, The Artifacts of Rurik (3)
Is there a list of objects with their capacity created by Rurik ?
For example, the armor that we propose to do with the Nephilim ... and with a gem, the gem in question it just changes the color? or ability too?
9) Rurik doubles (2)
It turns out that if one separates from Rurik in the forge he found duplicated
10) When defends Grimder,Dealer dwarf (3) (4)
When defends Dealer dwarf after a fierce battle it was not even a word of thanks to us: it's unfair ... none more info appears in the Journal…

11) Narcissa limited Dual Class (3)
You can not use his mage spell, It's a pity!

12) Lord Mistmoore Family Vault (2)
-Recurrence of (false?) Ghost
In speaking with Rihn should resolve the quest for fake ghost, but if we return to the map we reviewed one near the well at AREA: MM0200, x= 3714, y= 2325, is this a bug?
13) Rilithar / Mistmoore Mansion (3)
I can not solve the riddle of the mirror on the top floor of the tower, do I absolutely have the 3 "priests"?
14) Or is the Family's Vault? (3) (4)
Is this the one with the spiders ? (AREA MM0211), so no log entry in the Journal…
15) Find the Secret Hideout (3)
Admission is it located at the random map (or that we meet the enemy by surprise)?
Because I've traveled in every direction I could not find anything ...

16) Finally it is only with the caravan of Lord Mac that can reach Selgaunt and leave the map ...? (3)
Or you can walk, and where is access? To what other routes?

17) Bug Fine (3)
If I decide to rob the caravan, and I am stopped by security guards that I pay my fine when I leave a new guard appeals to me ...


18) Flowers for Charnaa / Elence Fielding Potion (1) (2)
If I am bearing the flower of Charnaa,
Magician Fielding Elence automatically asks me if I want to make the potion for the magician Alateto, if I accept she tells me each time to return for the potion is not ready : "Come back later ..."
And the flower remains in the inventory …

19) Alateto De Bonito Potion, Vyatis Pub (4)
Quest not recorded (or in the journal or in quests)


20) Investigate the Ship (1) (2)
-It took me a while to understand how to enter in the ship
-Paraway repeat myself several times that I have the talisman of Aesdale
"Lord Essen (Charac) found your charm upstairs “

21) Where is the elf wizard: Aesdale (3)
At: Elence Fielding shop , Aesddale would try new clothes, is gone with Blush and ... with no new robes, and no ... more news... ?
It must be in an Inn? Which?

22) Painting Stolen / Deril Estate (1)
If I steal the painting from Lord Balthis,Deril initiate the conversation, then he should not know my steal
23) Lord Balthis Job (4):
If I refuse the association with Althon, nothing is said in the Journal

24) What are the weapons of male lizards, so heavy and unusable? (3)

25) This brings me to the magic bag (bag of holding), (3)
It is unfortunate that if we are failing to buy the start of the game: we found relatively quickly crowded ... I have to cheat by importing bag of holding...

26) Problem with dialog Ilwetharin about Blodget (1)
We can not engage Blodget (has nothing to say to you), the dialogue stops (AREA MD0001).

27) Reform Party: Rihn. leaves us with Vildamyr (3)
Is it essential. Rihn. leaves us with Vildamyr ... for good continuity scenario, because having myself a bard I have to slay to get rid of it and keep only the priest


28) Escort Lady Ealoeth (3)
The search stops her at the door of the school or we would find lady Eaoleth somewhere else one more time in the school?
29) Release the Green Dragon (3) (1)
If I am with Riviana The Blade Singer, she reacts randomly in the commitment of the discussion, to discover the body ... depending on the path that we take on the map ...
30) Hotzkettle (1) (3) (4)
Unlike the dragon, ,if he is killed, it's indicated in the Journal… :
-When I one more time ask reason for the quest (here must we find a cloak of Alhoon) at Hotzkettle and that it infuriates by forcing me to destroy it, nothing is said on the Journal …
-This means that when we also decided to confront the Alhoon (3), we not found the item in question (the cloak), may be this is a powerful artifact that escapes us unfairly?
-Moreover, the fact resolve expeditiously those quests by eliminating all the different actors by refusing to accept their different missions, do not deprive us of XP?
31) Glabrezu XP (3)
In MD 1100 access to the caves of ice, it faces a plethora of demons if you kill the Glabrezu it receives no XP ...


General Comment:

A) What pleased me most:
The beautiful portraits
NPC very charismatics
The Beautiful Music
Superb maps (specially TC: 0015, MM 0103, MD 1000, MD 1101)

B) What I found difficult:
The Map : MD 1100 with all these monsters, we must let them kill each other? But the Pit Fiend is virtually invulnerable (I had to destroy in CLUA) …

C) What could be improved:
Ergonomics:
Slowdown in high resolution (probably because of my small Configuration)

Uniformity:
I do not know how long this mod exists but sometimes the maps are uneven aspects, especially outside the early

Outlook:
Finally some quests / modules are poised to fill my need to live revive original quests from the PNP and That's Really Great ! :woot:

It is of course a lot of questions that occurred to me:

Dialogue-quests dual input / quests: A multiple solutions? A single solution? :

-For example I would like to know more about certain quests multiple choice and learn about various issues and their respective criteria: alignment, character, gameplay, etc ...
-Or, what factor causes the attack on the city by the slave?
-Is this a resolution of 2 early quests (sunless Citadell / Old Palace), if so can we resolve the other still, or not? (Is receiving the reward accordingly)
-Is it an independent factor? The time for example?

Maps unexplored :

-How-enter the space of secret temple Umberlee
-Entering the crypt of Saltmarsh

Scenarios :

-The Intrigues of Lord Balthis

Etc ...

And I hope to get answers in the rest of my Adventures... :D

Edited by salomonkane, 08 February 2010 - 08:30 AM.

Quo Vadis ?

#2 salomonkane

salomonkane
  • Member
  • 166 posts

Posted 06 February 2010 - 05:47 PM

- A Big Thank You to The C.A. TEAM,
- Good Continuation and See You Soon for further comments on the 52 V :cheers: ...

Edited by salomonkane, 06 February 2010 - 06:22 PM.

Quo Vadis ?

#3 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 07 February 2010 - 12:54 AM

2) Problem Map (2):
Some info / Area Map may be missing, especially at the beginning for example: AREA SP1000
Unless it is voluntary ...

See, they are all voluntary, you get further if you have done the requirements for particular quest.

4) Calcryx and Meepo (3)
Having reduced Calcryx, Meepo has nothing more to say, it's a shame, it remains a little on our end

Yeah, the feature is not really finished.

5) Tome of Understanding / Sources of the apples (3)
Unable to assign Volume of Understanding (for druid / Ranger) to Paraway the ranger

Paraway is partially barbarian, and the book is not usable by barbarians. Yeah, the usability flag should be removed.

6) Lady Argenta Silver Ghost Warrior (1) (4)
No entries in the Journal
If Charnaa is killed by the Silver Warrior, Lady Argenta has nothing more to say …

So, she is a mage, don't get your mage killed by putting her to the first line in the battle! Strategy man, strategy.

11) Narcissa limited Dual Class (3)
You can not use his mage spell, It's a pity!

This restriction is also in the kit description...

13) Rilithar / Mistmoore Mansion (3)
I can not solve the riddle of the mirror on the top floor of the tower, do I absolutely have the 3 "priests"?
14) Or is the Family's Vault? (3) (4)
Is this the one with the spiders, so no log entry in the Journal…

You have failed to find the point of the quest, see you first have to get the 'speak with dead' scroll from the mausoleum with the spider, and then you have to find someone to talk with the spell, a unique skull, which then leads you to enter the vault through a teleport in one of the mansions levels(mm0205).
Posted Image

21) Where is the elf wizard: Aesdale (3)
I liked trying new dresses at: Elence Fielding is gone from Blush and ... with no new robes, and no ... more news. ?
It must be in an Inn? Which?

In the Saltmarsh inn, after you have been in the shop, and have rested, and gone upstairs you'll find them.

25) This brings me to the magic bag (bag of holding), (3)
It is unfortunate that if we are failing to buy the start of the game: we found relatively quickly crowded ... I have to cheat by importing bag of holding...

I always do that too(cheat the bag in :P ), but you'll gain one bag from the Lizardman quest, if you do it the 'right way'.

27) Reform Party: Rihn. leaves us with Vildamyr (3)
Is it essential. Rihn. leaves us with Vildamyr ... for good continuity scenario, because having myself a bard I have to slay to get rid of it and keep only the priest

Funny, I always go with Rihn, if you wish you can 'stone curse'/petrify the other character by reading one of the cursed scrolls, intentionally. :devil:
This of course might cause few issues in the dialogs, as the other member of the package doesn't tag along, but I have not noticed one yet.

C) What could be improved:
Ergonomics: Slowdown in high resolution (probably because of my small Configuration)

Yeah, it's really probable, cause I have no issues like this, but I already know how to make a good general configuration, answer #5.

-Or, what factor causes the attack on the city by the slave?
-Is this a resolution of 2 early quests (sunless Citadell / Old Palace), if so can we resolve the other still, or not? (Is receiving the reward accordingly)
-Is it an independent factor? The time for example?

-It's slavers, so they wanted to sell your family for gold... so so I gather.
-Well, you can do first the Silver Palace and then the Citadel, if you first go to the Northen exit, but do not leave the map and then to the Western where you'll go to the next area(West).
-It's just that the map is updated when you complete either of the quests and so you'll arrive to a 'new town' that looks very much like the original. :lol:

Edited by Jarno Mikkola, 07 February 2010 - 01:32 AM.

Deactivated account. The user today is known as The Imp.


#4 Yowenir

Yowenir
  • Member
  • 19 posts

Posted 11 February 2010 - 02:46 AM

Hi, I'm a new poster to this forum, although I lurk for quite a while now and have dl'd several versions of CA without ever getting to play them. Now I had started on 0.51, just a few days before 0.52 was released. Since I encountered the same problem of Rurik doubling in his smithy, I thought I might mention it in this thread. I have a clean install of 0.51 (english) with just the widescreen modification, on a German language winXP.

Many thanks to SirBillyBob and the other creators of this mod, you did an awesome job. I love the searesort feel of saltmarsh - a nice twist to the original modules. Currently I've finished U1, and am really anxoius for the rest. I played (and own) most of the original adventures, so I'm really impressed what you guys made out of them.

I will get to you later for some further comments/applause/criticism as I go along. Although I do have two questions regarding the story right now:
Spoiler


best regards and keep up the awsome work

yow

#5 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 11 February 2010 - 03:14 AM

...

Yes, there are two rings of similar Hucrele rings, so you missed one probably, one of them should be with the druid's companions at the lower level of the dungeon(you clime down the tree), and the other is near the 'ratman' that has unique name... if I remember this right.

Chaarna should be within the slaver caves much... much later. You should rethink her place in the group couple... or dozen times.

Deactivated account. The user today is known as The Imp.


#6 leahnkain

leahnkain
  • Modder
  • 7658 posts

Donator

Posted 11 February 2010 - 06:48 AM

Chaarna can be found in A2. She will tell you how she got there. (Jarno, you might be pleased to know she has a new original soundset which has just been recorded.)
Also Jarno what do you think of Vildamyr's,Althon's and Ilhara's new soundsets? All original for CA.

Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/


#7 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 11 February 2010 - 09:49 AM

Also Jarno what do you think of Vildamyr's,Althon's and Ilhara's new soundsets? All original for CA.

Very nice... I hadn't actually got around the Lizard end fights( :lol: ) in the v0.51a, yes the above picture is a trick shot taken with MoveTo command from a v0.52 game... but a quick pit-stop around the Mistmoor and the Sel...Bridge and I arrived to the Vault, and look who came with us!
Mr. Mistmoor himself Rilithar. So if I go to the bar and agree to help and meet him outside the Mansion, and then meet him there but do not do not complete the quest, he'll follow me forever... I know he was a good smuggler, but this is a bit much... :hug: ...bug, gargh, loading the previous quick save corrected the situation, as he disappeared. :wacko:

Deactivated account. The user today is known as The Imp.


#8 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 12 February 2010 - 12:14 PM

As for Paraway, he should be able to use the Tome. His class is a Ranger subclass and therefore should be able to use anything a ranger can use. He used to be a "Barbarian" but that was changed over a year ago. I'll have to see what could be blocking the usage.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#9 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 12 February 2010 - 01:38 PM

As for Paraway, he should be able to use the Tome. His class is a Ranger subclass and therefore should be able to use anything a ranger can use. He used to be a "Barbarian" but that was changed over a year ago. I'll have to see what could be blocking the usage.

But his Kits unusability flag is still the same as Barbarians(kitlist.2da; TCERang has 0x40000000 12, the 12 makes it Ranger, but the 4 at the start makes it the same as barbarians 0x40000000 2, except the last number is 2, which makes the barbarian a fighter kit). And by the way, the TCBlade has the exact Barbarian unusability flag as barbarian, and it is a fighter...

Edited by Jarno Mikkola, 12 February 2010 - 01:53 PM.

Deactivated account. The user today is known as The Imp.


#10 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 13 February 2010 - 01:31 PM

The usability flag was set this way to limit the type of armor that the person could wear. I didn't realize it would also effect their use of magic items like books. I've changed Paraways to now match an Archer (maybe he is closer to a Beast Master?). I will probably do the same for Rivian's BladeSinger kit. I have never come across a good chart showing you what each value in the usability flags would let you do and not do. So some of these kits may need more fine tuning.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#11 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 13 February 2010 - 01:41 PM

I have never come across a good chart showing you what each value in the usability flags would let you do and not do. So some of these kits may need more fine tuning.

That's because you have to come up with the chart yourself, after all, the TC items are all yours. As I said, if you had left out the Barbarian Kit restriction from the book, the actual Barbarian couldn't have read the book anyway cause it's a Fighter Kit.
Of course you probably aren't the only one that has handle the items, so it might be good that I jus...

Deactivated account. The user today is known as The Imp.


#12 Yowenir

Yowenir
  • Member
  • 19 posts

Posted 13 February 2010 - 11:21 PM

...

... and the other is near the 'ratman' ...


Thanks a million for your quick advice. I didn't really progress much since then, and prob'ly won't be having much time the coming days. I have obviously only found the "second" ring, off the outcast. But I did check my savegames today. Funny though, even so I really did have missed the very small cache near the ratman, it contained just
a +1 shortbow
longsword
magical (leather)armor
a potion of healing
some throwing knives
some magical arrows
and at last one plain gold ring

Now you try to make something out of that.

I might start over again though, since I probably messed up the flower quest too - as I was desperate not starting out without a magicuser. So I had taken Chaarna from the beginning, went out for the ravine and then changed for the palace when she kept nagging and was about to leave. Parked her in exchange for Candella only to return to the ravine right away and finish up there (apples/time pressing) before continuing in the palace.

But having already been on palace-map must have triggered "Oakhurts has been raided", so that was of no avail. So "knowing" that Oakhurst isn't a safe haven I wasn't too pleased to see Chaarna leaving with the ruby, and was musing weather there was an alternative storyline I had missed, one of my initial questions.

In between I managed to screw up the tinker's as well - having taken up Erky I was going to park him there (as I wanted to re-unite with Chaarna). I had him already disbanded when I was confronted with some guys claiming Shadow and turning unfriendly. So I quickly headed for the building to reengage Erky, who cast sleep on the pursuers. Collateral damage was turning the scroll-selling daughter into an enemy, never reverting that status. I mean- whats a little nap between proprietor and customer, there hasn't anything happened really, has there?

Anyway. I really think I'll start over.

regs
Yow

#13 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 14 February 2010 - 03:31 AM

I have obviously only found the "second" ring, off the outcast... very small cache near the ratman, it contained just ...

Ups, that was my mistake, the 'first ring' is on a Goblin named as Durnn, you should meat him among the gang(Goblins and Hobgoblins) on the top of the entrance to the lower level. He also has enhanced(+1) Axe, and the first enchanted Splint Mail. The second ring as you know is from the female wizard called Sharwyn who is there with the druid and the tree.

Deactivated account. The user today is known as The Imp.


#14 Yowenir

Yowenir
  • Member
  • 19 posts

Posted 25 February 2010 - 02:10 AM

I have obviously only found the "second" ring, off the outcast... very small cache near the ratman, it contained just ...

Ups, that was my mistake, the 'first ring' is on a Goblin named as Durnn, you should meat him among the gang(Goblins and Hobgoblins) on the top of the entrance to the lower level. He also has enhanced(+1) Axe, and the first enchanted Splint Mail. The second ring as you know is from the female wizard called Sharwyn who is there with the druid and the tree.

hey Jarno,

thanks for the advice. started new, still 0.51. no crashes or faults so far. left Chaarna for good and did the sunless citadel first. Found all rings, a few caches i had missed (though i had to use the tab-key), plus a whole area i had overlooked (rockworms). I even managed to kill joot the quasit, which didn't work out on my first run. After completion i found Oakhurst already destroyed. (cant deliver flowers)
What triggers the pirate raid - destroying the gulthias tree? Or having visited the palace-map + Xdays? (because i had peeked into that curious to find out about the pirate raid - since nothing had happened straight away, I just played on, maybe that was the mistake)

Is it still possible to do - and finish - silver princess without Chaarna? Or can I Clua her in?

greets
yow

#15 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 25 February 2010 - 03:01 AM

thanks for the advice. started new, still 0.51. no crashes or faults so far. left Chaarna for good and did the sunless citadel first. Found all rings, a few caches i had missed (though i had to use the tab-key), plus a whole area i had overlooked (rockworms). I even managed to kill joot the quasit, which didn't work out on my first run. After completion i found Oakhurst already destroyed. (cant deliver flowers)
What triggers the pirate raid - destroying the gulthias tree? Or having visited the palace-map + Xdays? (because i had peeked into that curious to find out about the pirate raid - since nothing had happened straight away, I just played on, maybe that was the mistake)

Using the tab key is a bad thing? I do it always, I almost wish I had a rock to put on the keyboard.
I always try to kill the Jolt(sp?) and the Dragon Priest every time I am in the dungeon(and the Kobolds too :devil: ), but as you well know, the Jolt leaves after few seconds cause it can... says so in the floater text...
The raid is triggered by completing either of the two quest to go to the areas for... so killing the druid and the tree... or completing the Silver Palace quest(getting the ruby etc.)

Is it still possible to do - and finish - silver princess without Chaarna? Or can I Clua her in?

Not without Chaarna and I wouldn't recommend it either, as you are supposed to go to Saltmarsh(sp?) next. You can enter the palace by having the rune stone Chaarna caries around, but the quest won't complete without her alive in the group.

Deactivated account. The user today is known as The Imp.


#16 Yowenir

Yowenir
  • Member
  • 19 posts

Posted 25 February 2010 - 03:38 AM

Thats what i feared. So its off to Saltmarsh and flowers in the bin then. One question about storyline - which adventurer -even if romantically inclined would deliver flowers just before killing the final foe? Especially if time is pressing? I mean the bouquet can be found only late in the sunless citadel.
But that possibly makes it even more dramatic and realistic, having this impossible to solve small quest included...

reg tab key- a question of style/atmosphere. In pen and paper the dm wouldn't tell me where all things are hidden, unless i searched the right places... On the other hand, i wouldn't be able to reload a quicksaved game either in pnp, which i frequently need to do in CA/BG ...so probably a bit of bigotry on my side there.

One small question still- is the key i found on the kobold queen relevant in the sunless citadel? didn't notice. (as i also didn't that the rune stone is needed to enter the palace)

And one quirk report: I didn't talk to Meepo, did talk to Calcryx first, plundered his treasure (which i was astonished he would let me do, staying neutral). After i had finished up the kobold-level, of course Meepo turned enemy, so i finished him off. Tried to get Calcryx turn red on my way out of the complex(after the druid), he would only tell me to leave, failed pickpocket wouldn't cause a reaction, so i attacked. After delivering some 450 points of damage and him still not dying, being "near death" for the last 4 rounds in which he took at least 30p per round, i reloaded and left him.

yow

Edited by Yowenir, 25 February 2010 - 03:40 AM.


#17 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 25 February 2010 - 04:00 AM

Thats what i feared. So its off to Saltmarsh and flowers in the bin then. One question about storyline - which adventurer -even if romantically inclined would deliver flowers just before killing the final foe? Especially if time is pressing? I mean the bouquet can be found only late in the sunless citadel.

I actually never got around giving them to anyone, they are in the last table in the very corner where if you go left, you get the flowers, if you go right you see the druid... so I don't know, it should be the girl friend in the hospital(the house between the majors house and tavern).

One small question still- is the key i found on the kobold queen relevant in the sunless citadel?

Well, the key is needed to a door that leads to the Jolt the Quasit and the Dragon Priest room, it's before the ordinary locked room(you can pick the lock) that comes before the small wyvern statue that asks the question.

And one quirk report: I didn't talk to Meepo, did talk to Calcryx first, plundered his treasure (which i was astonished he would let me do, staying neutral). After i had finished up the kobold-level, of course Meepo turned enemy, so i finished him off. Tried to get Calcryx turn red on my way out of the complex(after the druid), he would only tell me to leave, failed pickpocket wouldn't cause a reaction, so i attacked. After delivering some 450 points of damage and him still not dying, being "near death" for the last 4 rounds in which he took at least 30p per round, i reloaded and left him.

Well, Meepo has an item that makes him invulnerable before the talks are over, so you can't kill him... the right way to do the thing is to talk to him, get the quest to get Calcryx, get it to go back and be rewarded with the Key by the Kobold Queen... after which you can kill all the Kobolds, by rescuing one of the imprisoned Goblins, while you kill the other two. :whistling:

Edited by Jarno Mikkola, 25 February 2010 - 04:04 AM.

Deactivated account. The user today is known as The Imp.


#18 Yowenir

Yowenir
  • Member
  • 19 posts

Posted 25 February 2010 - 06:33 AM

I actually never got around giving them to anyone, they are in the last table in the very corner where if you go left, you get the flowers, if you go right you see the druid... so I don't know, it should be the girl friend in the hospital(the house between the majors house and tavern).

that was a misconstructed rhetorical question by me - i did find the bouquet, i did find it just before confronting the druid, and since overcoming this last foe means triggering the pirate raid, there is actually no point for the flower quest being in there -apart from a more dramatic effect of the pirates having devastated Oakhurst once you get home. If thats the point of it- ok. If not - maybe the kobold queen likes flowers. This would offer a chance to come home, heal+rest, finish the quest.

Well, Meepo has an item that makes him invulnerable before the talks are over, so you can't kill him... the right way to do the thing is to talk to him, get the quest to get Calcryx, get it to go back and be rewarded with the Key by the Kobold Queen... after which you can kill all the Kobolds, by rescuing one of the imprisoned Goblins, while you kill the other two. :whistling:

played it that way the first time around, was looking for a different outcome/progress of story. No outcome at all is a bit disappointing.
There should be a "no Meepo" storyline as well. I would suggest a refinement like:
Meet Calcryx, talk. Find out he fled the kobolds and wants to stay where he's at.
a) Leave him and ok. (from there on you possibly could still go talk to Meepo and come back to subdue Calcryx)
b) keep talking to him (pesteringly)- he eventually attacks.
c) touch his treasure - he will attack (unless you are hidden/invisible or otherwise protected)
d) attack him - of course he will fight back.
Fulfilling the Meepo-quest should yield higher xp than just killing off Meepo and Calcryx.

e) if you don't want to reprogram Calcryx as being killable when Meepo isn't around, have him subdued as a result of any battle with the party and in return give up his treasure, plus an xp-reward (less than doing the Meepo-quest).
Though this doesn't strike me as very consisent, when routing out all evil kobolds and goblins would be the right thing to do, but a white dragon who eventually might become an ancient evil white dragon breathing ice should be left alive in an otherwise cleared-out dungeon...

On the other hand, once you start thinking about freeing dragons, there might even be a dialogue for meeting Calcryx again after finishing off the kobold lair (after solving the Meepo-quest the way it was supposed to). Calcryx doesn't necessarily need to stay loyal to Meepo after his <quick>death, and could confront the party with dialogue at that point.
A true neutral character might want to free Calcryx to roam some icy mountain tops, while a lawful good character would not comply to releasing this evil monster, and rather fight. A self-centred character might want to be bribed by the dragon while an evil character would subdue, enslave and sell him...
Even a treasureless dragon could be trading off something - quite plainly some information or, more elaborately for example a dragonscale with special properties(when forged into an armor with a white (expensive!)gem and the nethiphilthingy by Rurik it gives protection from cold - save for 1/2 or no damage, could also be forged into the hucrele rings. This works only if the scale is given by a dragon, it cant be extracted from a corpse)

xp rewards/punishments could be given according to main characters alignment.
good pc double monster xp for killing,
neutral pc monster xp for freeing,
ego pc no xp but the (possible) magical item,
evil pc gain the sales price but must keep Calcryx as a kind of "familiar" in the way that he needs to be protected, but unlike a familiar he doesn't convey hit points or special abilities and is not always loyal. As long as the controlling pc has 2/3ds or more of his hp, Calcryx stays loyal, turns neutral below that, and hostile at 1/3 or less. This is probably hard to program, especially as summoned monsters are not supposed to change maps once you travel to places trying to sell the beast.
Still i like the idea. But i haven't yet seen the shady guy Calcryx could be sold to ...

regs yow

#19 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 25 February 2010 - 10:16 PM

dragon... dragon... dragon...

But see, there is no dragon, it's actually a small wyvern the kobolds call as a dragon...

xp rewards/punishments could be given according to main characters alignment.
good pc double monster xp for killing,
neutral pc monster xp for freeing,

I would like to see that one in action, as in, I cannot do it(easily), so if you can, I am happy to hear that... but show me the code. :devil:
But then again I am not the part of the CA team, so... and none of that was in the original modules the CA is based upon.

Deactivated account. The user today is known as The Imp.


#20 Yowenir

Yowenir
  • Member
  • 19 posts

Posted 26 February 2010 - 02:12 AM

But see, there is no dragon, it's actually a small wyvern the kobolds call as a dragon...

Ah, thats why he never used a breath weapon. I thought since he would talk, and also since he was held captive... The concept of "subdueing a dragon" is very old in (A)D&D, i remember it from the first Monster Manual - so maybe thats why i mistook Calcryx for a real dragon.
But in those days, kobolds still used to bark...

xp rewards/punishments could be given according to main characters alignment.
good pc double monster xp for killing,
neutral pc monster xp for freeing,

I would like to see that one in action, as in, I cannot do it(easily), so if you can, I am happy to hear that... but show me the code. :devil:
But then again I am not the part of the CA team, so... and none of that was in the original modules the CA is based upon.


I thought i had played something in that way in baldurs gate SoA: different quest outcomes -different xp. But that must have been years ago, too, so maybe my memory is not totally right.
Of course i can't code it. i can't code at all. i don't even fully understand the mobile phone i use :whistling:
Most certainly my suggestion was not meant to be understood as a 'demand' to totally change the situation in that way. I am very happy the way this adventure presents itself and grateful for all the work you guys have put in and still are going to put in. I'm absolutely certain, 99+% will play along the expected storyline - thats how i did it first, too.
Still i acknowledge with applause when loose ends that present themselves are looped back into the story. As a DM in pen and paper i can easily handle situations like players not acting along the path i had expected with my imagination: create something on the spot. Or i nudge my players on the 'right' course. I do understand of course, that a little imagination in an adventure computer game can lead to lots of coding, which in any case might not be easy at all. I cannot judge how much work that is or if it would be worth it, 'nudging' might be the better option.

Regarding classic adventures/being true to modules - i know of no DM who used modules, who didn't (have to) flesh out a module in parts ;) . Makes it even more interesting for guys like me who own the old stuff and seem to know everything beforehand. By the way- the complete town of Saltmarsh wasn't in the modules and had to be created. And I love the outcome.

Anyway -no sweat :cheers: -excuse me if i have been carried away too much. i'll write again only if i encounter major mishaps or get stuck.

thanks for your patience and
regs
yow