Dialog fonts are not working, journal is fine
Started by Jedd, Feb 19 2010 10:33 AM
26 replies to this topic
#21
Posted 27 May 2010 - 05:29 AM
I've made the bigger fonts as a separate tool, try using this. Extract it in your torment folder and run the executable like all the other mods.
#24 -Bart-
Posted 27 May 2010 - 01:25 PM
Qwinn, on 27 May 2010 - 12:44 PM, said:
Just out of curiosity, Bart, you didn't install the Dialog Font tweak from my tweak pack, did you?
I think I'm just gonna deprecate that for my next version, since Ghostdog handles it so much better.
Qwinn
I think I'm just gonna deprecate that for my next version, since Ghostdog handles it so much better.
Qwinn
Hello Qwinn,
I donīt know exactly what you mean because of my not perfect english.
But if you mean the "Use Floating Text Font Globally", I havenīt installed this because of a instruction I found.
Thank you for your good mods! Very good work!
Bart
#26
Posted 27 May 2010 - 01:53 PM
Glad to know it worked, Bart. Honestly, I can find no reason why the fonts installation failed in the first place. The tool does exactly the same thing, with the sole difference of being a separate installation. It may have something to do with weidu borking at some rare instances, especially when the mod does a lot of stuff together
As for the "use floating text globally" option in the tweak pack, yeah, it may be a good idea to cut it. If you install it after my UI it could produce some strange results. Qwinn, from what I understand you're simply copying and renaming the TRMTFONT.BAM to FONTDLG.BAM ? Then, if my fonts are also installed the result will be to have all UI buttons and item descriptions using the floating text font. Journal and dialog windows should still be using the new bigger fonts.
As for the "use floating text globally" option in the tweak pack, yeah, it may be a good idea to cut it. If you install it after my UI it could produce some strange results. Qwinn, from what I understand you're simply copying and renaming the TRMTFONT.BAM to FONTDLG.BAM ? Then, if my fonts are also installed the result will be to have all UI buttons and item descriptions using the floating text font. Journal and dialog windows should still be using the new bigger fonts.
#27 -odysseus-
Posted 17 October 2011 - 01:50 PM
I had a similar problem as the previous posters, but mine was also a bit tricker. Basically, I could either have all the elements of the new UI except the larger dialogue font (journal and floating text was fine) OR I could have larger dialogue font but no other element of the new UI (that is, the inventory screen etc. was in the upper left corner, the dialogue box was small, but now had big font writing in it, etc.). So, I think that the problem may be that somewhere, the mod is installing all elements while uninstalling the dialogue font, and vice versa. I hope that this info can help you find the problem.
That said, your solution with the separate font tool worked like a charm. It makes a huge difference to the game. Thank you very much for providing it!
That said, your solution with the separate font tool worked like a charm. It makes a huge difference to the game. Thank you very much for providing it!
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