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Quest mods with new areas crashing game


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#1 Stabwound

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Posted 22 February 2010 - 04:06 PM

I'm using BGT 1.08 with TOTSC and TOB and am trying to play Lure of the Sirine's call and Secret of Bone Hill. Both of them crash as the area is loading. Here is my Weidu.log - not sure if it'll be useful. Thanks for any help or ideas.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-A6XPPATCH.TP2~ #0 #0 // Correct reporting of experience (EXE patch): 2
~SETUP-A6XPPATCH.TP2~ #0 #1 // Remove 110% scaling of some experience (EXE patch): 2
~SETUP-A6CHARMPATCH.TP2~ #0 #0 // Enable conversations with charmed/dominated creatures (EXE patch): 3
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8 BWP Fix
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.08 (01 Feb 10)
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod (Requires BGT-Weidu or Tutu): v2.40
~SETUP-BONEHILLV245.TP2~ #0 #0 // Bone Hill Mod Upgrade (Requires Bonehill Core Package): v2.45
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 6
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar: 1.5
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v10
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v18
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v18
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v18
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v18
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v18
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v18
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v18
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v18
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v18
~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v18
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v18
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v18
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v18
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 2.1
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1501 // Altered item shattering -> Remove item shattering: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1803 // Import more NPCs into Shadow of Amn: Kagain: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1807 // Import more NPCs into Shadow of Amn: Xan: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1808 // Import more NPCs into Shadow of Amn: Yeslick: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 9 (31 Dec 09)
~C#AJANTIS_SVA/SETUP-C#AJANTIS_SVA.TP2~ #1 #0 // Sir Ajantis NPC for BGII-SoA: open Beta 0.2.20
~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista: v8.1
~SETUP-KIVAN.TP2~ #0 #1 // Select Deheriana's Class -> Mage/Fighter/Cleric: v8.1
~SETUP-KIVAN.TP2~ #0 #5 // Select Kivan's Portrait -> Do Not Install Alternative Portrait for Kivan.: v8.1
~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod: v8.1
~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II, v1
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v18
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v18
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18
~TELEPORT/TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA
~TELEPORT/TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells (required for most other components): v10
~SCSII/SETUP-SCSII.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing your character's colour: v10
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v10
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: 10
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: 10
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v8
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]
~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #30 // Portraits for Secret of Bone Hill: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #50 // Portraits for Stone of Askavar: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #300 // Portraits for BG1 Mini-Quests and Encounters: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #310 // Portraits for Grey Clan Episode I: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v1.7
~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v1.7
~CONTAIN/SETUP-CONTAIN.TP2~ #0 #10 // Unique Containers -> Unique icons and names: v3
~SETUP-LIGHTMAPS.TP2~ #1 #0 // Corrected lightmaps for BG TuTu/BGT/Baldur's Gate
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v2.31
~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~TOB_HACKS.TP2~ #0 #21 // Stay invisible after successful pickpocket: v0.5.1
~TOB_HACKS.TP2~ #0 #40 // Fix the formula in the dispel effect: v0.5.1
~TOB_HACKS.TP2~ #0 #50 // Disable Stoneskin colouring: v0.5.1
~TOB_HACKS.TP2~ #0 #100 // Enlarge tooltip scroll: v0.5.1
~TOB_HACKS.TP2~ #0 #120 // "Scrollable" mage spellbook: v0.5.1
~TOB_HACKS.TP2~ #0 #121 // "Scrollable" priest spellbook: v0.5.1
~TOB_HACKS.TP2~ #0 #130 // Fix cure drunkeness effect (#164): v0.5.1
~TOB_HACKS.TP2~ #0 #140 // Fix stacking of attacks per round modifier effect (#001): v0.5.1
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v13
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v13
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v13
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v13
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v13
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v13
~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v13
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v8
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)


#2 Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10180 posts

Posted 22 February 2010 - 10:31 PM

Up to this point everything seems ok to my knowledge:

View PostStabwound, on 22 February 2010 - 04:06 PM, said:

...
~TOB_HACKS.TP2~ #0 #140 // Fix stacking of attacks per round modifier effect (#001): v0.5.1
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v13
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v13
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v13
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v13
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v13
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v13
~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v13
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v8
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
But see, the Ascension mod overwrites a lot of stuff, and it's recommended that you install the Big Pictures new improved Ascension component instead of the Ascension v1.41 . Should you also understand, it's recommended that you install the Tactical version of the BiG World Install ... and include the mods in the game folder before you start the BiG World Install.bat, it will skip the mods it can't install if there is no setup-*modname*.exe for them in the game folder. And then and only then you should restart the setup-*modname*.exe and install mod components that have not been installed at your own risk.

Besides that, you also need the BP-BGT-Worldmap mod.

Edited by Jarno Mikkola, 22 February 2010 - 10:33 PM.

Cerberus v1.05, MegaModKits v1.01L, iiSpellSystemAdjustments v7.1; mods by Jarno Mikkola the Imp. FAQ for the Megamods. The Frequently Answered Questions.
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Markaan Raneshark said:

I am afraid of nothing.
PS: I am probably still editing the post above.
PPS: Even though I am a cruel person, I'll never post direct downloading links to you, without warning, unless you'll already see the download counter.

View PostDarpaek, on 26 January 2010 - 09:58 PM, said:

BWS - Standard = not imba. Tactical = stupid hard. Expert = broke.
In case the BG2 game crashes, open up the 'baldur.ini' in your game folder, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.

View PostMiloch, on 07 July 2010 - 07:06 PM, said:

Always post the contents of your baldur.err in the case of crashes. I seem to be repeating this like 5 times every time I log on here :P.

#3 Miloch

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Posted 22 February 2010 - 11:30 PM

This should really be in Megamod Help rather than BGT, but if you *ever* get a crash and don't know exactly what's causing it, make sure you have 'Logging On=1' under [Program Options] in you baldur.ini file, reproduce the crash and post the contents of your baldur.err file (open it in a text editor like Notepad). Coulda sword this was in a pinned topic, dunno how many times I repeat it almost every time I log in :unsure:.

Now offhand, if you install a mod that adds new areas and visit said areas (or connecting areas) without starting a new game, that will invariably crash your game (maybe that should be in a pinned topic too).
Mod Contributions
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#4 Ascension64

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Posted 23 February 2010 - 12:47 AM

Nah, not megamod by its definition.
Which area in Sirine's Call crashes? One thing you can also try is to warp to a crashing area using CLUAConsole and see if it loads up.

#5 jastey

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Posted 25 February 2010 - 12:50 AM

Yes, the .err upon crashing for the area in Lure of Sirine's Call would be helpful. Last CTD-report I got was due to a missing game resource (the light map of the reused area).

#6 Stabwound

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Posted 27 February 2010 - 12:53 PM

Okay, sorry for the delayed response. All of those mods were installed prior to starting the game, with the exception of Ascension. I was assuming... and hoping... it would be okay since I was barely into the BG1 portion.

Here is the Baldur.log after the crash. This is when trying to enter the lighthouse in the Sword Coast.

Quote


---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------

CVisibilityMap::AddCharacter : ( 520, 3750 ) #:7340144 R:14
CVisibilityMap::AddCharacter : ( 616, 3798 ) #:7405681 R:14
CVisibilityMap::AddCharacter : ( 584, 3702 ) #:7471218 R:14
CVisibilityMap::AddCharacter : ( 648, 3738 ) #:7536755 R:14
CVisibilityMap::AddCharacter : ( 696, 3702 ) #:7602292 R:14
CVisibilityMap::AddCharacter : ( 456, 3714 ) #:7667829 R:14
CVisibilityMap::AddCharacter : ( 648, 486 ) #:7405681 R:14
CVisibilityMap::AddCharacter : ( 648, 534 ) #:7340144 R:14
CVisibilityMap::AddCharacter : ( 584, 486 ) #:7536755 R:14
CVisibilityMap::AddCharacter : ( 504, 474 ) #:7602292 R:14
CVisibilityMap::AddCharacter : ( 664, 594 ) #:7667829 R:14
CVisibilityMap::AddCharacter : ( 584, 534 ) #:7471218 R:14
CVisibilityMap::AddCharacter : ( 648, 486 ) #:7405681 R:14
CVisibilityMap::AddCharacter : ( 648, 534 ) #:7340144 R:14
CVisibilityMap::AddCharacter : ( 584, 486 ) #:7536755 R:14
CVisibilityMap::AddCharacter : ( 504, 474 ) #:7602292 R:14
CVisibilityMap::AddCharacter : ( 664, 594 ) #:7471218 R:14
CVisibilityMap::AddCharacter : ( 648, 486 ) #:7405681 R:14
CVisibilityMap::AddCharacter : ( 648, 534 ) #:7340144 R:14
CVisibilityMap::AddCharacter : ( 584, 486 ) #:7536755 R:14
CVisibilityMap::AddCharacter : ( 504, 474 ) #:7602292 R:14
CVisibilityMap::AddCharacter : ( 648, 558 ) #:7471218 R:14
CVisibilityMap::AddCharacter : ( 2184, 3798 ) #:7340144 R:14
CVisibilityMap::AddCharacter : ( 2120, 3774 ) #:7536755 R:14
CVisibilityMap::AddCharacter : ( 2232, 3762 ) #:7602292 R:14
CVisibilityMap::AddCharacter : ( 2296, 3726 ) #:7471218 R:14
This means pretty much nothing to me so I hope it helps... haha.

#7 Stabwound

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Posted 27 February 2010 - 01:02 PM

View PostJarno Mikkola, on 22 February 2010 - 10:31 PM, said:

But see, the Ascension mod overwrites a lot of stuff, and it's recommended that you install the Big Pictures new improved Ascension component instead of the Ascension v1.41 . Should you also understand, it's recommended that you install the Tactical version of the BiG World Install ... and include the mods in the game folder before you start the BiG World Install.bat, it will skip the mods it can't install if there is no setup-*modname*.exe for them in the game folder. And then and only then you should restart the setup-*modname*.exe and install mod components that have not been installed at your own risk.

Besides that, you also need the BP-BGT-Worldmap mod.
Well, I did originally want to use BiG World Install, but I didn't like how I couldn't control which mod components it installed rather than messing with the .bat file which was a huge hassle to me. Instead I looked at the .pdf manual and installed the mods manually in the order it listed, other than Ascension which I didn't originally want to install...

#8 Miloch

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Posted 27 February 2010 - 02:09 PM

View PostStabwound, on 27 February 2010 - 12:53 PM, said:

Here is the Baldur.log after the crash.
Need baldur.err not baldur.log. If you don't have one, you need to edit your baldur.ini file as I described. But question: did you start a new game after installing Sirine's Call? If not, that can explain it right there, if you previously visited the area.
Mod Contributions
Aurora * BG1 NPC * Gnomes * Haiass * Infinity Animations * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"As the body itself is slow to grow and quick to decay, so also it is easier to damp men's spirits and their enthusiasm than to revive them..."
-Cornelius Tacitus, Agricola

#9 Stabwound

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Posted 27 February 2010 - 02:51 PM

View PostMiloch, on 27 February 2010 - 02:09 PM, said:

View PostStabwound, on 27 February 2010 - 12:53 PM, said:

Here is the Baldur.log after the crash.
Need baldur.err not baldur.log. If you don't have one, you need to edit your baldur.ini file as I described. But question: did you start a new game after installing Sirine's Call? If not, that can explain it right there, if you previously visited the area.
Nope, Sirine's Call was installed prior to starting the game.

And here's the real Baldur.err:

Quote

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: Infinity.cpp
Line: 1889

Exp: FALSE

Msg: Tile set J#LIGH not found
Run Debugger?

Here's the Bone Hill crash log...

Quote

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: Infinity.cpp
Line: 1889

Exp: FALSE

Msg: Tile set BH0100 not found
Run Debugger?

Edited by Stabwound, 01 March 2010 - 02:18 PM.


#10 Stabwound

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Posted 01 March 2010 - 02:30 PM

Sorry to bump this, but is there a certain place the tileset should be? And what type of files are those?

#11 Ascension64

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Posted 03 March 2010 - 01:59 AM

They would be .TIS and they should be compressed into your BIFF file. If you performed some manual BIFFing and somehow the chitin.key stuffed up, I'm afraid that is bad news. Otherwise, you could try re-installing Sirine's Call + Bonehill.

#12 Miloch

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Posted 03 March 2010 - 01:34 PM

I'm guessing this is something weird with Windows Vista/7 installing to Program Files and/or User Account Control disabling batch files from being run (which is what extracts tilesets and such). If that's the case, you'll have far more problems than just with those two mods.
Mod Contributions
Aurora * BG1 NPC * Gnomes * Haiass * Infinity Animations * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"As the body itself is slow to grow and quick to decay, so also it is easier to damp men's spirits and their enthusiasm than to revive them..."
-Cornelius Tacitus, Agricola

#13 Stabwound

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Posted 04 March 2010 - 12:10 PM

I am using Windows 7, yes, but I have UAC disabled and all BG stuff is in G:\ Also, I killed Sarevok last night and tested the transition into BG2 which seemed to work as it's supposed to. Bone Hill and Sirene's Call are the only area crashes I've had like this, but I have, however, had about 5 random crashes over the course of the 40 hours I spent on the BG1 portion, usually while walking in the middle of an area and didn't happen twice.

edit: I tried to re-install Bone Hill and it looks like it completely broke my install, game crashes when I load my save in Baldur's Gate city... Looks like I get to spend 5 hours re-installing everything from scratch and praying that it works... I love this.

edit 2: Okay, I reinstalled everything and it seems to all be in working order, Sirine's Call is working as well. The NPC for Bone Hill seems to be missing in action though, but he was before I reinstalled too. Not sure if killing Sarevok had something to do with that or not. Oh well.

Edited by Stabwound, 04 March 2010 - 02:43 PM.


#14 Miloch

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Posted 10 March 2010 - 09:53 AM

View PostStabwound, on 04 March 2010 - 12:10 PM, said:

The NPC for Bone Hill seems to be missing in action though, but he was before I reinstalled too.
Which NPC? Might want to report that in the Bone Hill forum, so someone who knows more about the mod can look into it.
Mod Contributions
Aurora * BG1 NPC * Gnomes * Haiass * Infinity Animations * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"As the body itself is slow to grow and quick to decay, so also it is easier to damp men's spirits and their enthusiasm than to revive them..."
-Cornelius Tacitus, Agricola




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