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Yet another freeze (assertion ar1404)


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#1 ButtGoat

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Posted 04 March 2010 - 04:13 AM

Hi again guys
Seems I am becomming quite a regular, "please help me" person around here :-)
As the title says, my game freezes when I try to transition to the Shadow Temple land. Area simply doesn't load, doesn't matter whether I travel there properly or use the CLUAConsole. I have even been to the area earlier. If I start a new game however, there is no problem loading the area. Since I couldn't find a 1404.are anywhere but in the temp folder, I'm guessing it works off of the 1400.are file? (Have no idea, just a guess). So I decided to include both, though I'm speculating the problem somehow lies in my save game or something (better safe than sorry :-))?

AR1404
Mods affecting AR1404.MOS:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
Mods affecting AR1404.BCS:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: ~TELEPORT/TELEPORT.TP2~ 1 0 // Teleport spell for BG2:SoA

AR1400
Mods affecting AR1400.ARE:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
Mods affecting AR1400.BCS:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes

My Baldur.err is attached (as .txt) along with Weidu.log (is the same since my last thread though).
As far as I can see, it is an animation problem:

ASSERTION FAILED!
File: ObjAnimation.cpp
Line: 22763

Exp: FALSE

Msg: no msg.
Run Debugger?

- But I just don't know what to do with that information.

Attached Files



#2 Lollorian

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Posted 04 March 2010 - 04:25 AM

Could you try installing this creature fixer?? :) (I hear these kinds of errors pop up when you have a creature with a 2-handed weapon equipped with a shield :lol: The fixer fixes that :P)

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#3 ButtGoat

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Posted 04 March 2010 - 04:51 AM

View PostLollorian, on 04 March 2010 - 04:25 AM, said:

Could you try installing this creature fixer?? :) (I hear these kinds of errors pop up when you have a creature with a 2-handed weapon equipped with a shield :lol: The fixer fixes that :P)
Done and done. But it didn't fix my assertion problem :-(
Still the same error. Should I try removing the weapons on my avatars? (Didn't work)

Edited by ButtGoat, 04 March 2010 - 04:54 AM.


#4 Miloch

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Posted 10 March 2010 - 08:53 AM

View PostButtGoat, on 04 March 2010 - 04:13 AM, said:

Since I couldn't find a 1404.are anywhere but in the temp folder, I'm guessing it works off of the 1400.are file?
You need to look at it with an editor like Near Infinity or DLTCEP. Most areas (and indeed other resources) will be in .bif files in an average install, so you won't find them in any folder. Then do a --change-log on the area, for what that may be worth.

But it sounds like this is a problem with an object on a creature. Especially if your save game works in other areas but not this one. The only foolproof way to troubleshoot this is to CLUAConsole:CreateCreature("cre") for every .cre in the area file, and possibly those in the .bcs too. And you can find those out by looking at the files with an editor.
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#5 ButtGoat

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Posted 14 March 2010 - 09:25 AM

View PostMiloch, on 10 March 2010 - 08:53 AM, said:

But it sounds like this is a problem with an object on a creature. Especially if your save game works in other areas but not this one. The only foolproof way to troubleshoot this is to CLUAConsole:CreateCreature("cre") for every .cre in the area file, and possibly those in the .bcs too. And you can find those out by looking at the files with an editor.
That's what I was thinking. I'll see if I can get that done at some point. I'll post results when :-)




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